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![]() Grorn Dimslag wrote:
Just an fyi, GM already stated, once you roll, 25 point buy is not allowed. ![]()
![]() GM Kobolum wrote:
According to the players guide, you're required to have committed the crime you are accused of. "You must pick a crime (there is a list provided below) that you were condemned for. They are only two requirements – you got caught and you really did it." Question, the players guide mentions 2 extra skill points per level, do we get those and background skills, or just background skills? ![]()
![]() Okay, let's see what we got: Roll 1x1: 4d6 ⇒ (4, 2, 1, 4) = 11 10
Roll 2x1: 4d6 ⇒ (2, 2, 3, 5) = 12 10
Alright, i shall look at what i would like to do with the first, or maybe go pure commoner with 2 point buy on (but probably not) ![]()
![]() Alrighty:
So 10,14,10,16,6,6. I shall take that full reroll Reroll 1:: 4d6 ⇒ (3, 6, 4, 1) = 14
Alrighty, this looks more managable: 13,17,14,10,10,18 ![]()
![]() Would a Nagaji be allowed in this world? I would be interested in bringing in a First Mother's Fang Cavalier ![]()
![]() Update the List: Melee:
Ranged:
Divine:
Rogue:
Arcane:
Psychic:
Group Submission:
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![]() Peet wrote:
No I don't have a quote, but I do have simple reasoning. With 350+ weapons out there and not a single one being a simple melee weapon with higher than a d8, seems obvious they decided that d8 was the max for simple melee weapons ![]()
![]() Peet wrote:
Source is that since pathfinder has started, with all the splat books, there's no d10 melee simple weapon. Though if the gm allows the custom weapons, my math was wrong, you can get a 2d6 x2 simple melee weapon, which is why most gms don't allow the custom weapon rules, they are usually stronger than their counterparts. ![]()
![]() Peet wrote:
Simple weapons don't exceed a d8 damage by design. Using the weapon design feature, making a 2 handed simple bludgeoning weapon, results in a d8 club, x2 crit, which sounds pretty reasonable. ![]()
![]() Sven Olaffson wrote:
Yeah, I commented on it, then realized there's no reason I should make you change it when I could spend 3 minutes and fix it myself. Yeah, a lot of them do look good. ![]()
![]() Updated list to include my submission and Zokama's comment. Also since psychic is psychic, not arcane, I moved the psychic to it's own category. So to update the List: Melee
Divine
Rogue
Arcane
Psychic
Group Submission
![]()
![]() updated background: Ramsey grew up in a small peaceful beach community in the Shackles. They had their troubles from time to time, but in general it was nice. He spent childhood fishing, surfing, and other general childhood actives. When he was about 10, while out surfing, a shark attacked him biting his leg at the calf. He was barely able to fight off the shark and get to the safety of the shore moments before passing out. He was rushed to the local healer. He was patched up and after a few months he was able to walk around again. At first, he was rather uneasy on it and couldn’t really do much outside, so he spent his time reading and learning how to cook. Eventually he was able to move around nearly as good as he did before but he had grown to very much like cooking, so spent most of his time doing that.
A few years pass and he met Tabetha, a beautiful woman of the woods who soon became his wife. They built an inn with the best food for miles. She would hunt and he would prepare it for their guests. About 5 years after they opened, a ship docked on the local port that they had not seen before. The members of that boat went to all the local businesses and tried to extort money from the owners by in the form of a protection racket. Most of the other companies paid, but Ramsey told the pair that came to him to sod off. Ramsey, ill-advisedly boasted about not paying those scum to a few other locals. The following night, he wakes up to the inn burning down around him. He tries to get his wife and him out of the building but it collapses on them. He barely survives with his face permanently scared by the fire but his wife had died. He was held up in the healer’s house for nearly a month. During the first week, he noticed that his hand had developed a twitch, the next week, it worsened to the point it would move and even flail at times. The third week, the movements looked more deliberate and it responded to him speaking. He gave the hand paper and quill and the hand would write out answers. He was ecstatic to learn that the hand was actually being controlled by his wife’s spirit, she was not gone forever. He apologized profusely for being so bone headed with those terrible men and vowed to both bring her back to her proper form and to extract revenge against those men. The ship had left by the time he was able to get out of bed. He spent a year preparing for his journey. He went out and bought a spellbook and researched the arcane arts. He read about Varisian Sign Language and taught it to Tabetha so they could communicate easier. Once he felt like he was ready, he gathered the rest of his money and left his hometown to find those men. He went to Port Peril as this seemed like the main place to find ship bound scumbags. He signed up for a ship and worked a few years on different ships, bouncing between different ships and crews hoping to find the men. His lack of social skills were hindering his ability to gather data, so he learned to use his wit to intimidate those he was trying to get information from, which, while it worked well, bore no fruit in his main goal, but it did assist with him learning new tricks of his new life. He was able to learn how to be an effective smuggler and made a decent amount of money. He caught wind that these people may not have been pirates but also slavers, so he teamed up with some people he had met and decided to pose as slavers and slavers to see if they could stop a slavers ring. Being heavily scarred and with few worldly possessions, he decided to take the role of slave. Now he finds himself on some beach, with his mission, still to yet be completed. ![]()
![]() I have a wizard I would like to submit: Ramsey Trit and his familiar Tabetha Trit. I'm still finishing up on his spellbook and also any items he may have had when the ship went down. Do I need to create an alias for him or is mythweavers fine and I can make an alias if I get in? Background: Ramsey grew up in a small peaceful beach community in the Shackles. They had their troubles from time to time, but in general it was nice. He spent childhood fishing, surfing, and other general childhood actives. When he was about 10, while out surfing, a shark attacked him biting his leg at the calf. He was barely able to fight off the shark and get to the safety of the shore moments before passing out. He was rushed to the local healer. He was patched up and after a few months he was able to walk around again. At first, he was rather uneasy on it and couldn’t really do much outside, so he spent his time reading and learning how to cook. Eventually he was able to move around nearly as good as he did before but he had grown to very much like cooking, so spent most of his time doing that.
A few years pass and he met Tabetha, a beautiful woman of the woods who soon became his wife. They built an inn with the best food for miles. She would hunt and he would prepare it for their guests. About 5 years after they opened, a ship docked on the local port that they had not seen before. The members of that boat went to all the local businesses and tried to extort money from the owners by in the form of a protection racket. Most of the other companies paid, but Ramsey told the pair that came to him to sod off. Ramsey, ill-advisedly boasted about not paying those scum to a few other locals. The following night, he wakes up to the inn burning down around him. He tries to get his wife and him out of the building but it collapses on them. He barely survives with his face permanently scared by the fire but his wife had died. He was held up in the healer’s house for nearly a month. During the first week, he noticed that his hand had developed a twitch, the next week, it worsened to the point it would move and even flail at times. The third week, the movements looked more deliberate and it responded to him speaking. He gave the hand paper and quill and the hand would write out answers. He was ecstatic to learn that the hand was actually being controlled by his wife’s spirit, she was not gone forever. He apologized profusely for being so bone headed with those terrible men and vowed to both bring her back to her proper form and to extract revenge against those men. The ship had left by the time he was able to get out of bed. He spent a year preparing for his journey. He went out and bought a spellbook and researched the arcane arts. He read about Varisian Sign Language and taught it to Tabetha so they could communicate easier. Once he felt like he was ready, he gathered the rest of his money and left his hometown to find those men. He went to Port Peril as this seemed like the main place to find ship bound scumbags. He signed up for a ship and worked a few years on different ships, bouncing between different ships and crews hoping to find the men. His lack of social skills were hindering his ability to gather data, so he learned to use his wit to intimidate those he was trying to get information from, which, while it worked well, bore no fruit in his main goal, but it did assist with him learning new tricks of his new life. He was able to learn how to be an effective smuggler and made a decent amount. But today he finds himself on a ship that did not survive the journey and wakes up on the beach in the middle of nowhere. ![]()
![]() Alrighty, so here is Skal Zinger, a singing melee/healing oracle of life. Still working on backstory, but will have that tomorrow morning. ![]()
![]() Thanks for the heads up,I'll be switching over to a
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![]() The crunch is done, going to finish fluff tonight Dea Sands, Mounted Cleric of Iomedae and his faithful steed, Horse ![]()
![]() The class traps are mostly free (Some have material components), but yeah, i was referring to craft traps being pricy. William, Mystic Theurge takes a minimum of 6 base class levels to get into the prestige class, which is workable in a lvl 20 campaign, but you won't really see any value when we only go to level 7, imo. I think i may switch to a divine caster since a see many full bab classes but no one who can heal. ![]()
![]() Lets see what we got here: Stat 1: 4d6 ⇒ (1, 3, 6, 5) = 15
So I got 14,18,12,13,11,16 I'm thinking I'm going to make a white haired witch with this one. ![]()
![]() I would be remiss if i didn't give it a go at a second go: Major 1: 10 + 2d4 ⇒ 10 + (2, 3) = 15
Whoops, those last 2 should be 14-d6, so bump those on up to a 10 ![]()
![]() I would like to submit my Sylvan Sorcerer and his Bear companion I have to write the backstory for him still but there's the crunch. ![]()
![]() I am GM'ing a game and one of my players is using animate dead. From the spell it, "The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place." He interprets it as he can give simple commands and it will follow them, like, "attack the man in red", "stay", "attack whoever opens this door", "kill anybody in this area that you do not recognize." or "attack anyone who isn't an ally" Should the mindless undead created by the spell be able to follow commands other than "follow me", "Attack" (triggering them to attack nearest living creature, necromancer excluded), "Attack the humanoid" (triggering them to attack nearest living humanoid) ![]()
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![]() Rogues lose nothing becoming unchained rogue, so a ninja would lose nothing becoming an Unchained Ninja, so it would be a ninja with the Finesse Training, Debilitating Injury, and Rogues Edge. Are we allowed to know what the current players classes are? Wouldn't want to make the exact same character as someone else who's already playing.
About Loup BlancJust a guy who likes gaming. Comes up with too many ideas for characters to play and games to run. Can you fault me? - - - - - Virtues and Vices of Playing: A document offering some of my thoughts on how to be a good player, particularly for PbP games I run on these forums. |