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Barebates's page

Organized Play Member. 71 posts (80 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 6 aliases.


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Grorn Dimslag wrote:

Thanks, Barebates. I missed that. Fixed now.

Str: Foible = 8-1 age
[Dice=Dex]1d10+7-1
[Dice=Con]1d10+7-1
[Dice=Int]1d10+7+1
Wis: Focus = 18+1
[Dice=Cha]1d10+7+1

No problem, but why'd you roll again?

The Exchange

Grorn Dimslag wrote:

Are you good with a Dwarf cleric of Norgorber? Not a very well-accepted faith in most regions. Would be willing to worship Asmodeus instead but the domains don't fit what I'm going for at all.

Str: Foible = 8
[Dice=Dex]1d10+7
[Dice=Con]1d10+7
[Dice=Int]1d10+7
Wis: Focus = 18
[Dice=Cha]1d10+7

Going 25 pt buy instead.

** spoiler omitted **

Just an fyi, GM already stated, once you roll, 25 point buy is not allowed.

The Exchange

Are you okay with pcs being middle aged? (-1 str/dex/con, +1 int/wis/cha)

Also, what post rate are you expecting?

The Exchange

GM Kobolum wrote:
Saashaa wrote:
I left the background not overly specific to allow for character development.
I just need to know if he did it. Yes or no.

According to the players guide, you're required to have committed the crime you are accused of. "You must pick a crime (there is a list provided below) that you were condemned for. They are only two requirements – you got caught and you really did it."

Question, the players guide mentions 2 extra skill points per level, do we get those and background skills, or just background skills?

The Exchange

Alrighty, lets see what we got here:
Strength: 1d10 + 7 ⇒ (3) + 7 = 10
Dexterity: 1d10 + 7 ⇒ (8) + 7 = 15
Constitution: 1d10 + 7 ⇒ (10) + 7 = 17
Intelligence = Focus
Wisdom = Foil
Charisma: 1d10 + 7 ⇒ (8) + 7 = 15

Yes!, my Twilight Sage shall live!

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Oh, excellent. Can't wait

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I can be convinced to run a WotW pbp using discord for chats/posts and roll20 for maps/rolling. I really like this combo for pbp games. My price is simple, someone run a pbp ap that i can be a player in. If anyone wants to take me up on this offer, pm me.

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I would be so happy if you gm'd this (and I was chosen to play)!

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If a gm is going to pick it up, and there will be 3-5 new players and 1 from the old game, I assume restarting would be the wisest of choices.

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I would probably go with Twilight Sage Arcanist. I like the idea of draining the life force from the fallen foes to use it to kill their friends.

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I would love to play a Way of the Wicked!

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Okay, let's see what we got:

Roll 1x1: 4d6 ⇒ (4, 2, 1, 4) = 11 10
Roll 1x2: 4d6 ⇒ (6, 3, 6, 4) = 19 16
Roll 1x3: 4d6 ⇒ (5, 4, 3, 4) = 16 13
Roll 1x4: 4d6 ⇒ (6, 4, 1, 5) = 16 15
Roll 1x5: 4d6 ⇒ (6, 5, 3, 2) = 16 14
Roll 1x6: 4d6 ⇒ (3, 4, 5, 1) = 13 12

Roll 2x1: 4d6 ⇒ (2, 2, 3, 5) = 12 10
Roll 2x2: 4d6 ⇒ (6, 3, 2, 2) = 13 10
Roll 2x3: 4d6 ⇒ (5, 2, 3, 1) = 11 10
Roll 2x4: 4d6 ⇒ (6, 3, 2, 1) = 12 11
Roll 2x5: 4d6 ⇒ (4, 3, 3, 1) = 11 10
Roll 2x6: 4d6 ⇒ (4, 1, 4, 3) = 12 11

Alright, i shall look at what i would like to do with the first, or maybe go pure commoner with 2 point buy on (but probably not)

The Exchange

Alrighty:
Roll 1:: 4d6 ⇒ (3, 2, 5, 2) = 12
Roll 2:: 4d6 ⇒ (5, 4, 5, 1) = 15
Roll 3:: 4d6 ⇒ (1, 1, 5, 4) = 11
Roll 4:: 4d6 ⇒ (6, 2, 4, 6) = 18
Roll 5:: 4d6 ⇒ (2, 1, 3, 1) = 7
Roll 6:: 4d6 ⇒ (2, 3, 1, 1) = 7

So 10,14,10,16,6,6. I shall take that full reroll

Reroll 1:: 4d6 ⇒ (3, 6, 4, 1) = 14
Reroll 2:: 4d6 ⇒ (6, 6, 5, 2) = 19
Reroll 3:: 4d6 ⇒ (2, 6, 3, 5) = 16
Reroll 4:: 4d6 ⇒ (3, 2, 5, 1) = 11
Reroll 5:: 4d6 ⇒ (2, 5, 3, 1) = 11
Reroll 6:: 4d6 ⇒ (6, 4, 6, 6) = 22

Alrighty, this looks more managable: 13,17,14,10,10,18

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Is this pathfinder society?

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Would a Nagaji be allowed in this world? I would be interested in bringing in a First Mother's Fang Cavalier

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GM Fuzzfoot, do I need to create an alias for my character for the app or will mythweaves suffice for now?

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Update the List:

Melee:
* Sven Olaffson (Grumbaki) CG Male Human (1/2 giant) Savage Technologist Barbarian (1) Mutagenic Mauler Brawler (2)
* Felos (Nazard) CG Male catfolk Ranger (Freebooter/Skirmisher) 2, Bard (Buccaneer) 1
* Ignis Ferrum (Taylor Coleman) CG Male Ifrit Inspired Blade 3
* Sabrianne (Chizzard40)NG Female Human Fighter with combat maneuver focus (3)

Ranged:
* Nathan Bensson (drbuzzard) CG Male Human hydrokineticist 3
* Iulus (PixlesAreGod) LG Male Human Warpriest 3

Divine:
* Shakaro Jun (Peet) CN Male Nagaji Oracle (Pei Zin Practitioner) of the Wood Mystery
* Atisuto Kurafuro (pauljathome) NG Male human (Tian-Min) cleric of Shelyn 3

Rogue:
* Alun Greenstone (DBH) CG Male Halfling (Nomadic) Rogue 3
* Celebeth Quinciel(jesse heinig) CG Female elf unchained rogue (eldritch scoundrel) 3

Arcane:
* Zveris Pilvo(Magic) NG Male Half-elf Wild Caller Summoner 3 & Aster (lizard beast eidolon)
* Ramsey Trit (Barebates) N Male Human Spirit Binder Wizard 3 & Tabetha (Crawling Hand Familiar)

Psychic:
* Echo (meloriel) NG Female Human Psychic 3

Group Submission:
* Zokama (Zanbabe) CG Female Human Detective Bard 3
* Nathaniel Whitecloak (C B 380) N Male human (Chelaxian) Psychic 3 (Rapport)

The Exchange

Peet wrote:
Barebates wrote:
Source is that since pathfinder has started, with all the splat books, there's no d10 melee simple weapon.
Do you have a quote from one of the developers? Or are you just inferring this from the range of existing weapons?

No I don't have a quote, but I do have simple reasoning. With 350+ weapons out there and not a single one being a simple melee weapon with higher than a d8, seems obvious they decided that d8 was the max for simple melee weapons

The Exchange

Peet wrote:
Barebates wrote:
Simple weapons don't exceed a d8 damage by design...

Source?

A spear is a two-handed simple weapon, and does 1d8 damage. But it also crits at x3.

Normally the improved crit multiplier is worth a die type. So a version of the spear that crits at x2 would have damage of 1d10.

I'd probably be happy with a simple two-handed club that did 1d8x3 instead of 1d10x2.

Source is that since pathfinder has started, with all the splat books, there's no d10 melee simple weapon.

Though if the gm allows the custom weapons, my math was wrong, you can get a 2d6 x2 simple melee weapon, which is why most gms don't allow the custom weapon rules, they are usually stronger than their counterparts.

The Exchange

Peet wrote:


Also: How do you feel about considering the greatclub a simple weapon? Compare it to an Earth Breaker, for example. I never thought it should have been a martial weapon, and there ought to be a two-handed simple bludgeoning weapon (aside from quarterstaff).

Simple weapons don't exceed a d8 damage by design. Using the weapon design feature, making a 2 handed simple bludgeoning weapon, results in a d8 club, x2 crit, which sounds pretty reasonable.

The Exchange

Sven Olaffson wrote:

And in the time it took me to update the list, barebates did it for me.

Regardless! Lots of quality submissions here.

Yeah, I commented on it, then realized there's no reason I should make you change it when I could spend 3 minutes and fix it myself.

Yeah, a lot of them do look good.

The Exchange

Updated list to include my submission and Zokama's comment. Also since psychic is psychic, not arcane, I moved the psychic to it's own category.

So to update the List:

Melee
* Sven Olaffson (Grumbaki) CG Male Human (1/2 giant) Savage Technologist Barbarian (1) Mutagenic Mauler Brawler (2)
* Felos (Nazard) CG Male catfolk Ranger (Freebooter/Skirmisher) 2, Bard (Buccaneer) 1
* Ignis Ferrum (Taylor Coleman) CG Male Ifrit Inspired Blade 3
* Sabrianne (Chizzard40)NG Female Human Fighter with combat maneuver focus (3)
* Nathan Bensson (drbuzzard) CG Male Human hydrokineticist 3

Divine
* Shakaro Jun (Peet) CN Male Nagaji Oracle (Pei Zin Practitioner) of the Wood Mystery
* Atisuto Kurafuro (pauljathome) NG Male human (Tian-Min) cleric of Shelyn 3

Rogue
* Alun Greenstone (DBH) CG Male Halfling (Nomadic) Rogue 3
* Celebeth Quinciel(jesse heinig) CG Female elf unchained rogue (eldritch scoundrel) 3

Arcane
* Zveris Pilvo(Magic) NG Male Half-elf Wild Caller Summoner 3 & Aster (lizard beast eidolon)
* Ramsey Trit (Barebates) N Male Human Spirit Binder Wizard 3 & Tabetha (Crawling Hand Familiar)

Psychic
* Echo (meloriel) NG Female Human Psychic 3

Group Submission
* Zokama (Zanbabe) CG Female Human Detective Bard 3
* Nathaniel Whitecloak (C B 380) N Male human (Chelaxian) Psychic 3 (Rapport)

The Exchange

updated background:
​Ramsey grew up in a small peaceful beach community in the Shackles. They had their troubles from time to time, but in general it was nice. He spent childhood fishing, surfing, and other general childhood actives. When he was about 10, while out surfing, a shark attacked him biting his leg at the calf. He was barely able to fight off the shark and get to the safety of the shore moments before passing out. He was rushed to the local healer. He was patched up and after a few months he was able to walk around again. At first, he was rather uneasy on it and couldn’t really do much outside, so he spent his time reading and learning how to cook. Eventually he was able to move around nearly as good as he did before but he had grown to very much like cooking, so spent most of his time doing that.
A few years pass and he met Tabetha, a beautiful woman of the woods who soon became his wife. They built an inn with the best food for miles. She would hunt and he would prepare it for their guests. About 5 years after they opened, a ship docked on the local port that they had not seen before. The members of that boat went to all the local businesses and tried to extort money from the owners by in the form of a protection racket. Most of the other companies paid, but Ramsey told the pair that came to him to sod off. Ramsey, ill-advisedly boasted about not paying those scum to a few other locals. The following night, he wakes up to the inn burning down around him. He tries to get his wife and him out of the building but it collapses on them. He barely survives with his face permanently scared by the fire but his wife had died. He was held up in the healer’s house for nearly a month. During the first week, he noticed that his hand had developed a twitch, the next week, it worsened to the point it would move and even flail at times. The third week, the movements looked more deliberate and it responded to him speaking. He gave the hand paper and quill and the hand would write out answers. He was ecstatic to learn that the hand was actually being controlled by his wife’s spirit, she was not gone forever. He apologized profusely for being so bone headed with those terrible men and vowed to both bring her back to her proper form and to extract revenge against those men. The ship had left by the time he was able to get out of bed.
He spent a year preparing for his journey. He went out and bought a spellbook and researched the arcane arts. He read about Varisian Sign Language and taught it to Tabetha so they could communicate easier. Once he felt like he was ready, he gathered the rest of his money and left his hometown to find those men. He went to Port Peril as this seemed like the main place to find ship bound scumbags.
He signed up for a ship and worked a few years on different ships, bouncing between different ships and crews hoping to find the men. His lack of social skills were hindering his ability to gather data, so he learned to use his wit to intimidate those he was trying to get information from, which, while it worked well, bore no fruit in his main goal, but it did assist with him learning new tricks of his new life. He was able to learn how to be an effective smuggler and made a decent amount of money. He caught wind that these people may not have been pirates but also slavers, so he teamed up with some people he had met and decided to pose as slavers and slavers to see if they could stop a slavers ring. Being heavily scarred and with few worldly possessions, he decided to take the role of slave. Now he finds himself on some beach, with his mission, still to yet be completed.

The Exchange

I have a wizard I would like to submit: Ramsey Trit and his familiar Tabetha Trit. I'm still finishing up on his spellbook and also any items he may have had when the ship went down. Do I need to create an alias for him or is mythweavers fine and I can make an alias if I get in?

Background:
​Ramsey grew up in a small peaceful beach community in the Shackles. They had their troubles from time to time, but in general it was nice. He spent childhood fishing, surfing, and other general childhood actives. When he was about 10, while out surfing, a shark attacked him biting his leg at the calf. He was barely able to fight off the shark and get to the safety of the shore moments before passing out. He was rushed to the local healer. He was patched up and after a few months he was able to walk around again. At first, he was rather uneasy on it and couldn’t really do much outside, so he spent his time reading and learning how to cook. Eventually he was able to move around nearly as good as he did before but he had grown to very much like cooking, so spent most of his time doing that.
A few years pass and he met Tabetha, a beautiful woman of the woods who soon became his wife. They built an inn with the best food for miles. She would hunt and he would prepare it for their guests. About 5 years after they opened, a ship docked on the local port that they had not seen before. The members of that boat went to all the local businesses and tried to extort money from the owners by in the form of a protection racket. Most of the other companies paid, but Ramsey told the pair that came to him to sod off. Ramsey, ill-advisedly boasted about not paying those scum to a few other locals. The following night, he wakes up to the inn burning down around him. He tries to get his wife and him out of the building but it collapses on them. He barely survives with his face permanently scared by the fire but his wife had died. He was held up in the healer’s house for nearly a month. During the first week, he noticed that his hand had developed a twitch, the next week, it worsened to the point it would move and even flail at times. The third week, the movements looked more deliberate and it responded to him speaking. He gave the hand paper and quill and the hand would write out answers. He was ecstatic to learn that the hand was actually being controlled by his wife’s spirit, she was not gone forever. He apologized profusely for being so bone headed with those terrible men and vowed to both bring her back to her proper form and to extract revenge against those men. The ship had left by the time he was able to get out of bed.
He spent a year preparing for his journey. He went out and bought a spellbook and researched the arcane arts. He read about Varisian Sign Language and taught it to Tabetha so they could communicate easier. Once he felt like he was ready, he gathered the rest of his money and left his hometown to find those men. He went to Port Peril as this seemed like the main place to find ship bound scumbags.
He signed up for a ship and worked a few years on different ships, bouncing between different ships and crews hoping to find the men. His lack of social skills were hindering his ability to gather data, so he learned to use his wit to intimidate those he was trying to get information from, which, while it worked well, bore no fruit in his main goal, but it did assist with him learning new tricks of his new life. He was able to learn how to be an effective smuggler and made a decent amount. But today he finds himself on a ship that did not survive the journey and wakes up on the beach in the middle of nowhere.

The Exchange

Alrighty, so here is Skal Zinger, a singing melee/healing oracle of life. Still working on backstory, but will have that tomorrow morning.

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I actually misread the hedge witch ability, i thought they could spontaneously cast cures at lvl 1, ill be switching back to a divine

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Thanks for the heads up,I'll be switching over to a
Cartomancer Hedge Witch. Still working on him, but here are the beginnings of Cerdyne Teller

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Hmmmm, then I shall go back to the drawing board. Is it because it's an animal, or because he's large?

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The crunch is done, going to finish fluff tonight

Dea Sands, Mounted Cleric of Iomedae and his faithful steed, Horse

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Kayri_Khaos, are you aware that there is an Alternate Racial Trait that changes the ability scores to be +2 int instead of cha? Its called Keen Kitsune. If you take that, you will have 1 more point to distribute to ability scores.

http://archivesofnethys.com/RacesDisplay.aspx?ItemName=Kitsune

The Exchange

I know we don't get traits, but could we take the feat Additional Traits?

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The class traps are mostly free (Some have material components), but yeah, i was referring to craft traps being pricy.

William, Mystic Theurge takes a minimum of 6 base class levels to get into the prestige class, which is workable in a lvl 20 campaign, but you won't really see any value when we only go to level 7, imo.

I think i may switch to a divine caster since a see many full bab classes but no one who can heal.

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Background skill don't change based on class. Also trapper ranger will likely never craft a trap, takes too long and is too expensive, and rarely are you defending a location for long enough to matter. their special ability is what is actually useful.

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Pinvendor, have you looked at darklantern archetype? I think that may fit your concept well. You go from elf in your jeckle to drow for your small loathsome Hyde

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I have a question, for animal companions, how do you do their hp? Standard raw (4.5 hp per hd) or do they roll or max first hd then roll?

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I am interested in joining this. I will be submitting a Nagaji First Mother's Fang Cavalier. Working on crunch and story now.

The Exchange

Lets see what we got here:

Stat 1: 4d6 ⇒ (1, 3, 6, 5) = 15
Stat 2: 4d6 ⇒ (6, 6, 2, 6) = 20
Stat 3: 4d6 ⇒ (1, 1, 5, 6) = 13
Stat 4: 4d6 ⇒ (1, 6, 6, 1) = 14
Stat 5: 4d6 ⇒ (4, 5, 2, 1) = 12
Stat 6: 4d6 ⇒ (2, 5, 5, 6) = 18
alternate: 4d6 ⇒ (3, 4, 1, 3) = 11

So I got 14,18,12,13,11,16

I'm thinking I'm going to make a white haired witch with this one.

The Exchange

I would be remiss if i didn't give it a go at a second go:

Major 1: 10 + 2d4 ⇒ 10 + (2, 3) = 15
Major 2: 10 + 2d4 ⇒ 10 + (2, 2) = 14
Mid 1: 10 + 1d6 ⇒ 10 + (6) = 16
Mid 2: 10 + 1d6 ⇒ 10 + (5) = 15
Min 1: 10 - 1d6 ⇒ 10 - (4) = 6
Min 2: 10 - 1d6 ⇒ 10 - (4) = 6

Whoops, those last 2 should be 14-d6, so bump those on up to a 10

The Exchange

Alrighty, lets see what Desna will bring me:

Major 1: 10 + 2d4 ⇒ 10 + (4, 1) = 15
Major 2: 10 + 2d4 ⇒ 10 + (3, 3) = 16
Mid 1: 10 + 1d6 ⇒ 10 + (2) = 12
Mid 2: 10 + 1d6 ⇒ 10 + (2) = 12
Min 1: 14 - 1d6 ⇒ 14 - (4) = 10
Min 2: 14 - 1d6 ⇒ 14 - (1) = 13

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I would like to submit my Sylvan Sorcerer and his Bear companion

I have to write the backstory for him still but there's the crunch.

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I'm finishing up my character submission and I was wondering for campaign traits, should we be looking at the original Rise of the Runelord's traits, the anniversary edition traits, or either?

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Very interested! I must be one of the few that has never played this campaign!

Are unchained classes allowed?
What are the race restrictions if any?

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Thanks for the responses. Are there any rules that state that it's like a computer program or is that just how you handle it? I've seen that stated a few times but haven't seen any raw that backs that up

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I am GM'ing a game and one of my players is using animate dead. From the spell it, "The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place."

He interprets it as he can give simple commands and it will follow them, like, "attack the man in red", "stay", "attack whoever opens this door", "kill anybody in this area that you do not recognize." or "attack anyone who isn't an ally"

Should the mindless undead created by the spell be able to follow commands other than "follow me", "Attack" (triggering them to attack nearest living creature, necromancer excluded), "Attack the humanoid" (triggering them to attack nearest living humanoid)

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Are we in a surprise round?

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Here is my Mythweavers sheet, if you would like I can create an alias, but i figured I'd wait and see if I was chosen first. A rough backstory is in the description box.

Jace Cuthran, Wizard Extraordinaire

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Oh, only the first level is a gestalt level? I missed that part of it. Hmmm, that changes a lot.

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Rogues lose nothing becoming unchained rogue, so a ninja would lose nothing becoming an Unchained Ninja, so it would be a ninja with the Finesse Training, Debilitating Injury, and Rogues Edge.

Are we allowed to know what the current players classes are? Wouldn't want to make the exact same character as someone else who's already playing.

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Are you okay with the unchained rogue being applied to the ninja?

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??? Where?

Nvm, found it.

Was there some link I missed to the game thread?

Full Name

BrianThomas Wolf LeBlanc

Race

Human

Classes/Levels

Commoner 2/ Philosopher 2/ Gamer 5/ Writer 5

Gender

Male

Size

Medium

Age

21

Alignment

Neutral

Location

Here

Languages

English, French, a smattering of Spanish and German, and some obscenities from Italian and Gnommish

Occupation

Gamer, Writer, Philosopher

Strength 10
Dexterity 15
Constitution 10
Intelligence 16
Wisdom 14
Charisma 12

About Loup Blanc

Just a guy who likes gaming. Comes up with too many ideas for characters to play and games to run. Can you fault me?

- - - - -

Virtues and Vices of Playing: A document offering some of my thoughts on how to be a good player, particularly for PbP games I run on these forums.