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Now this seems like a silly question as I don't think anyone would actually DO this (I hope). But Ahmotep's Favored Card is "Card that has the Staff trait". What happens if someone fails to put any cards in their deck with the Staff trait? Seems like she'd never make a legal starting hand.
This post is a conglomeration of various issues that I've seen on the boards that I want to reiterate and issues that I see with the OP as it is currently. The biggest problem that has been itching at me is the lack of foresight at scalability and longevity of the guild. I do understand that this is season beta, but I feel like nothing has been done to look at the future of the OP. Warning - Walls of text
Description of the Problem:
When I look back at PFSRPG there are many elements that exist that I think have not been been considered but should have been. The one that jumps out at me the most is that there is a feeling that has been portrayed (intentionally or not) that the scenarios need to be played in order (i.e. 1-A before 1-B, 1-F before 2-A, etc.). When I look at organized play, I think the main goal is/should be - how do we get this random group of people (usually at a con or local gaming store, who may or may not know each other, and may or may not have experience with the game, with possibly various numbers of episodes/scenarios completed in the OP) together so that they can play a game together. This cannot be achieved if there are strict forced prerequisites such as "Player A is up to scenario #12, but Player B is up to scenario #14" scenario naming conventions aside. This is why PFSRPG has a tier system so that all players between levels 1 and 2 can play in one table and levels 3 and 4 can play in another. In PFSRPG, once your character becomes too strong, he is forced into a higher tier. Instead in PFSACG, there is a "replay" system that can be infinitely gamed to continuously replay a character until the character achieves near perfection before moving on to the next tier. I have also seen in some posts people talking about players who only want to play "key scenarios" or want to make sure they hold back until the "key scenarios" are under their belt. Obviously, these are the ones that reward feats. Even PFSRPG has some "favored scenarios" that reward higher amounts of gold for lower difficulty/risk, but you don't want that level of cherry-picking either. This can also make some scenarios deemed inefficient or unworthy to play. Another issue to consider is - what happens with future seasons? Will players with a S&S character be able to play in the WoTR season? If yes, the issue is that once season 1 arrives, there will be, in theory, twice as many 1-x (and 2-x etc.) scenarios. Does this mean that players will try to play through both sets of 1-x scenarios before moving on to the 2-x? This also provides opportunity for twice as many feats to be earned. Also a strain will be put on the GM/orgainizers to have available every set. If characters cannot cross seasons, then there is less of an issue, however this could limit Paizo's ability to sell S&S (and other sets) in the future after that AP is no longer the current one. I think I would prefer to see the cross seasons be allowed. Synopsis of the Problem:
- Feeling that scenarios must be played in order. - Ability to overplay your tier. - Ability to cherry pick scenarios. - Multiple seasons could impact the flow of a character's life. Possible Solution:
There needs to be a mechanic to force characters out of a tier after they become too experienced. A system similar to PFSRPG's Fame/Prestige system could be used: - A character gets two Fame/Prestige per successful scenario completed. - When a character reaches 10 Fame they earn a level. A character's level is equal to the tier they should be in. The character may play in a scenario one higher or one lower than his/her actual level. - Scenarios have no special rewards other than the standard upgrade. - Rewards that may be bought with Prestige (Numbers may need to be balanced): -- 2 PP - May switch a card of your choice (up to your character's level) from your character's deck. Limit once per scenario. -- 5 PP - Card Feat -- 5 PP - Power Feat -- 5 PP - Skill Feat -- 10 PP - Raise Dead - Dead character does not die, but loses a feat of the character's choice permanently -- 15 PP - Character gains their role card -- 20 PP - Resurrection - See Raise Dead without the penalty This solution bridges the future seasons, prevents overplaying a tier, and prevents cherry picking for rewards. It also allows for a little more personalization of the character instead of being told what type of feats you earn. Which might be a good thing or a bad thing, I'm not sure yet.
I hope this didn't come off as me being upset. I think the game is great and just want to help see that the OP goes in a good direction. |
