Wild Elf

Bali's page

Goblin Squad Member. RPG Superstar 7 Season Star Voter. Pathfinder Rulebook Subscriber. Organized Play Member. 45 posts (4,486 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 9 aliases.



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HP 20/20 | AC 20 : T13 : FF17 | CMD : 17 | F:5 R:6 W:0 | Init +4 | Perp +5 (+6 vs Traps) | Darkness 1/1

Huzzah for 1k posts! Sorix gets the prize :)


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HP 20/20 | AC 20 : T13 : FF17 | CMD : 17 | F:5 R:6 W:0 | Init +4 | Perp +5 (+6 vs Traps) | Darkness 1/1

Enjoy the time Sorix!


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: roll20 link :

"Good to meet you Hollie. I should be turning in soon myself. I plan to set out at sunrise." Shalelu says.

Feel free to add any other questions you might have for her

Hollie:

As midnight approaches you leave the dormitory wing of the Temple and make you're way to the center. On your way you run into Bertum who smiles at you and guides you to the open air central area. There you find Father Zantus making some final preparations. Both he and Bertrum are in formal ceremonial attire. He also smiles when he sees you, "Come it's almost time."

Within the familiar shrine are the seven standing stones surrounding a main, central stone. Your tokens have each been placed near one of the outer stones in alignment with their wing of the temple. The daggers are the exception as Calistria isn't one of the primary deities of Sandpoint and have been placed near the stone aligned with the dormitories. Near the central stone, at roughly symmetrical points, four pillows have been laid out. The smell of incense is in the air and the area is dimly lit by brazers situated about the area.

Bertrum indicates one of the pillows for you and the one to the right of it for Drax. He takes the pillow to the left, bowing his head briefly before kneeling upon it. Father Zantus looks at the stars, shining brightly in the clear night sky. Seeming to feel things are as they should be he rings a small bell before opening a cage near the Desnan stone. A half dozen butterflies and moths fly out of the cage and scatter about the area before almost inexplicably returning to rest on the stone and surrounding plant life. One alights on Father Zantus's shoulder as he takes his place at the pillow on the opposite side of the stone from you.

"Great Dreamer! Resplendent Starsong! Mother Moon! We begin our vigil beneath the heavens you created! Turn your eye upon your faithful as we seek the wisdom of The Song of the Spheres and you're righteous fellow gods! I beseech you to guide your child Hollie Skyborn as you have for those of pure heart for ages beyond remembering." Again he rings the bell before falling silent into meditation.

Each hour Father Zantus rises and moves to another shrine, blessing your offering in the way appropriate to that deity before offering a prayer. As the hours pass fatigue and eventually frustration begin to set in. Each time you renew your effort, seeking for something with each new god but nothing comes.

As the sun crests the eastern horizon Father Zantus, looking weary but focused, moves to the shrine to Sarenrae and ignites a brazer there.

"Glorious Dawnflower! Holy Light! Great Redeemer! We rejoice in the return of the blazing sun and invite it to cast away the shadows both of the world and of our souls! We have come through the dark night and now welcome your warming light! Please look down on your daughter Hollie Skyborn as she seeks the righteous path!"

You begin your meditations, muscles sore and cramped from the long vigil. Again you reach out with your inner being but there is nothing. Time ticks by with nothing to mark it and a sense of defeat starts to creep in. The first tone of the bell signifying the end of the hour echoes in your ear and the world goes black.

-------

Again the great black draconic form crests the distant mountain range trailing a storm of destruction behind it. Again you run to the fleeting shelter of the cabin. Within you find the now familiar symbols of various deities but this time each is aglow with some inner power. You're attention, however, is drawn to the large mirror above the hearth. You feel drawn to gaze into it's depths but a creeping chill of fear bubbles up at the memory of what you last saw in it. From outside the howl of the storm rises as the dread dragon approaches ever closer. For a terrible moment you stand on the brink, frozen in time. Fear, self doubt and an animalistic terror well up and threaten to drown you. The world around you starts to fall away into darkness but then, from somewhere within, a rigid determination forms. It grows quickly, driving out the fears and doubts and leaves only a steely resolve.

The moment ends and you step forward and face the mirror. Suddenly you're no longer in the cabin but instead standing in front of the simple signpost at the edge of Sandpoint. A simple mirror hangs there with the sign, "Please stop to see yourself as we see you!” below it. Within you see your image both familiar and unfamiliar. Dressed in gleaming silver armor she looks older and battle scarred but strong and resolute. Taking in the image it's her...your...eyes that draw your focus. Within them is an inner confidence that you've never felt. You feel her gaze and wonder if she is a vision of your future or if you are a vision of her past. Again the world shifts in ways that can only happen in a dream. The mirror becomes a pristine circular pool of gleaming silver that you find yourself gazing down at.

A roll of silver flows about the edge of the pool traveling the full circumference before rising up on the far side into a serpentine shape. As it rises it's form become more refined and you recognize Draxtherian's form. As with your own image it is both him an something more. He looks at you, his eyes aglow with power.

"You are more than you believe and will yet be even more."

With the final word his form continues to grow until it is impossibly large. Rising further and further above the pool, your own perspective rising as well to keep pace, he becomes more than Draxtherian, more than a full dragon. Enormous silver wings stretch from one side of existence to another, his enormous head sits on a majestic serpentine neck. The silver pool has grown to become the entirety of the world below you. Looking back to the glory that is this perfect dragon you fleetingly think you should be terrified but there is no fear. His eyes regard you with a power beyond comprehension for what might be a mere moment or an eternity. When he speaks the voice flows over you and seems to come from within all at once.

"Hollie Skyborn...foundling of Sandpoint....your soul is pure but adrift in chaos...you are good intent without direction...doubt gnaws at you because you lack the resolution of purpose...I am that purpose...Sandpoint is that purpose...Destruction comes to your adopted home, the young gods followers will fight but they will fail...you will not...we will not...You will be the unfailing beacon...You will lead and you will be glory...This road will not be easy and may cost you everything but I will be with you for I am the Waybringer and we will find victory...Accept this, step into the pool and be remade for I am the Maker of All and you are my chosen."

With that the dragon is gone and you stand alone at the edge of the silver pool, now shrunk back to it's original size. There is no world around you only a waiting silence.

During the evening Bethana approaches your table.

"Oh Shae, Lord Foxglove asked me to give you this." she says with a wry smile while offering a sealed letter.

Letter:

My Dear Shaedeen,

I had hoped to speak with you in person before departing but alas fate seems to of frowned on such a meeting. I can not disparage it though for it was surely fate that also brought us together. The short time we have spent together has been a great joy to me and I do hope it has been for you as well. As I have said I must see to my responsibilities at Foxglove Manor but I assure you I will be counting the days until I can return to your company.

Yours,

Lord Foxglove

The letter is written in a strong flowing hand and pressed flower petals of various colors are contained within it.


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HP 20/20 | AC 20 : T13 : FF17 | CMD : 17 | F:5 R:6 W:0 | Init +4 | Perp +5 (+6 vs Traps) | Darkness 1/1

This would fit in after we finish any other immediate items and break for the evening

It had been quite a day. When Nils had woken that morning he'd expected to dig through an old building, perhaps find some half decayed papers left by the Silver Ravens and then decide what to do from there. Instead the eclectic group he'd become part of had battled the fey, various beasts and even devils. They'd solved the mystery of the haunted livery and a man's death while also locating tokens of the Silver Ravens and establishing a base of operations with allies to tend it. More over they'd also apparently taken up the Silver Ravens mantle almost without realizing it.

It was almost all too much to take in and so Nils focused instead on a singular mystery, the Raven's coffer. The chest sat before him on the old wooden table that served as his dinner table as well as workbench. At the moment it had been cleared save for the coffer and the collection of tools the tiefling had procured on his way home from one of the shadier members of the Nursery's community. Despite their source the implements we well made and functional, perhaps more so than Nils' skill with them.

He'd been at his task for hours, the candles he'd lit once the sun set had burned half their length already, and he was starting to feel he'd gained a knack for the work. It was slow going for a time but while at first he just couldn't find the tumblers, now he was becoming at least a bit adept at locking them in place. If he could just get them all where he wanted them....

Taking a deep breath and closing his eyes for a moment to push away the drowsiness he made another go at it. A bit of pressure here while raking the tumbler there....click. The sound took the tiefling by surprise as the lock finally gave up it's fight. Giving a toothy half grin he put down the tools and slowly opened the chest to see his prize.

Check for traps: 1d20 + 6 ⇒ (16) + 6 = 22
T20 Disable Device to pick the lock = 27


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Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Put aside hundreds of years ago when despair claimed those who had once held it, the morning star had sat silent and forgotten. Only a glimmer of possibility remained carried within the sole survivor of that dark time. That fragile hope traveled alone in the wilderness until it came to rest at a rare spring in a dry land. In time others came, driven from their homes by foes too innumerable to fight they sought solace near the quietly running waters. Renewed by the spring they found their courage and declared they would give no more. They would hold to this place until the last of them fell. Their foes assailed their walls again and again but still they remained with their Hopespring tended by it's silent guardian. During one such attack, when things stood on the teetering edge of a knife, the hopebearer's life was saved by a group of those who had come to dwell there. Later when that group stepped forward to give their lives to end the threat to the town he instilled a hint of the hope he bore into them. Following his words the group traveled though death and darkness to take up the long forgotten spark of hope and carry it to the very heart of their enemies forces. There they now stood, bloodied, exhausted, surrounded by foes and once again on the brink of life and death. It was then that Hope Rekindled flared with divine light as it streaked like a falling star towards the tyrants skull. The impact sounded as sickening as it was final and left the giantess crumpled in ruin on the ground.

Corentin's vision had narrowed to a mere tunnel, all his focus bound up in staying on his feet and the deadly opponent that faced him. As quick and brutal as the combat had been it seemed as if hours had passed and he was shocked at first when he realized she had fallen. His battle instincts carried him past the confusion and had him looking to his companions before he had fully processed what had just happened. The relief he felt at finding them all alive put a broad grin on his face just before the realization of what they had accomplish hit him.

"For Trunau!" he called out in celebration of their victory and defiance of every challenge and foe that had sought to keep them from this final result.

With the immediate threats dealt with the cavalier released the magics of the armor and let the stirring effects of Szacha's song fade from his blood. Their support gone he immediately felt the full weight of his injuries and nearly joined his opponent on the ground. Breathing deeply to settle himself he said to his companions, "My friends...you hero's of Trunau....we have done the impossible and made our friends and family that much safer. Jaghal is right however, we have done what we can for the place we love and now must turn our thoughts to our own survival. I'll hold the door. Jaghal please see to our wounded while the rest marshal what resources we can from these rooms in preparation for our departure. When we're ready I suggest we try and exit as we entered."

With that he crosses the room to take up a guard position by the shattered doorway. A tickle at the back of his mind had him add, "Keep an eye out for anything that might be of interested to Calrianne. Without her aid things may have turned out far different.

Great work everyone!


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Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Congrats on your pending wedding and good luck on the thesis.

I'm also excited to continue with our adventures and will be here when you're ready to restart :)


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Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Once you make your modifications hit "enter" and it will update the URL in your browser. Copy and paste that into your post here (using the below format) and you're all set.

[url=newurlofpage]some text[//url]

Note that it's only one slash in that last bracketed url but if I did it right it would have formatted it :)


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Pathfinder Rulebook Subscriber

Right now I think Jed's frantically looking at his character sheet shouting, "Well it worked this way in 3.5! What do you mean I need a feat now?"[/b]


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Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

"No Chieftain. You are the Sootscale. You have lead with the strength and guile of a dragon-blood and such skill will be needed in the times to come. The rise of dragonkind will not be easy nor swift but it will happen with the blessing of Old Sharptooth, the might of his Chosen and the fervor of his children. We four are called to purpose beyond tribe and need leaders such as you to lead our people. Kneel and swear your devotion to the Four and through us to the Great Shadow himself and see yourself and your tribe gain the honor of being the first to do so. Kneel and take your place as first among our council."


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Just voted.

My preference would be two teams in a shared campaign. I think it would be interested to have another group influencing things in their own way. It can be tough to pull this off at the table but with the wonders of PbP the GM can play filter between the two groups pretty effectively (we'd just need to stay out of the other thread :) Additionally if we did start losing players down the road the two groups could eventually merge or transfer players as appropriate.

One big group is quite kobold-ish but I think with the delays inherent in PbP would be problematic.

Two separate groups would be...well..two separate groups so no real plus or minus there.


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Male Halfling Rogue (Scout) 3 | AC 20 T 17 FF 15 | HP 25/25 | F +4 R +8 W +2 (+2 vs fear)| Init +6, Perc +8

It might have to become a character trait pretty soon.

Ethan, blessed of Erastil, despised by Desna. As a child he grew up on a small farm where he learned the lessons taught by his father and family. Hard work, community and care for your fellow man those were the pillars of a good life. "Leave nothing to chance." his father always told him and so Ethan never did. Forethought and planning marked all his ventures and brought him much contentment.

Eventually his exclusively reliable lifestyle caught the notice of the goddess of luck. At first she was amused by this mortal thinking he could live his life avoiding her auspices and she began placing potential opportunities before him. Each time though, despite the possible rewards, Ethan chose the assured path. "A bird in the hand is worth two in the bush." he would say to himself in a mental voice that sounded much like the elders of his village. Finally Desna had had enough however and turned from the cleric of Erastil.

At first the affect was easily overlooked, a dropped item might bounce in an unfortunate direction, rain might fall on a planned picnic, but eventually his ill-luck became quite noticeable. In the end he set out from his village as Desnas ill-will seemed to be spreading to those close to him. Through all of this Erastil continued to favor the man so dedicated to his own ideals but he could do little to influence the fickle nature of fortune.

To this day every shaft Ethan launches must pass a dozen unfriendly currents before it has a chance to strike its target and to this day Chance continues to laugh.

I feel for the rough rolls but must say I'm glad you maxed the channel :)

Silver Crusade

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Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

It's a real shame we're all blind. Must be the view distracting us :)


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Pathfinder Rulebook Subscriber

In some ways I think the question of using magic items is a bit moot anyway. The person effected is at animal level intelligence. The spell description points out that they know who their friends are and can "protect" them but I would equate that to an animal with the defend trick. They are going to act instinctively and I don't see them even attempting to dig in their pack for a magic item or to have any concept of how such things work or what value they have.

As far as bloodline powers go, unless there's a rule to specifically say they can't use them, my thought would be they the person would actually be more likely to use them as it's an innate ability. As you mention the lack of Charisma means they have less uses (perhaps they lack the sense of self to focus the ability) but I think they are still there.


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Pathfinder Rulebook Subscriber

I would also recommend checking out the "play by post" forum on this site. Lots of great games going on there.


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Pathfinder Rulebook Subscriber

Personally I think that's a great bit of roleplaying and that you handled it well. Unfortunately it seems everyone else completely missed the boat in not taking advantage of what you laid out.

To me roleplaying is having your characters interact with the game world in a realistic way. Basically play them like they are real people with real thoughts, emotions and reactions. A druid losing their AC should be a major event as should a wizard losing their familiar.

That said it sounds like the majority of the group isn't as interested in that facet of the game. That's fine, some groups lean more one way or the other, but it shouldn't make you feel like you were out there in creating a great roleplay moment.

Silver Crusade

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Male Human Paladin 2 | AC 14 T 11 FF 13 | HP 20/20 | F +7 R +3 W +6 | Init +1, Perc +1 | Smite Evil 1/1 | LoH 3/3

The orders seem straightforward enough though I doubt the task will be. Irrisen...this should be interesting.

Lord Chamberlain, can you give us the names of any of the pathfinders we'll be taking the goblins from or giving them to? I assume we'll be setting out immediately. I'd like to make a few final preparations...I'd not realized we'd be headed so far north.

Before we leave the city Horatius will purchase a cold weather outfit if able to swap with his travelers clothes. Let me know if he has a chance and I'll subtract the cost.

Catching Halorns eye as the dwarf sizes him up, he gives a nod of respect to the armored dwarf as one warrior to another. The accustomed weight of the Paladins own greatsword rest across his back just as the flail hangs easily from his belt.

His eyes leaving Halorn, Horatiuses attention turn to the rest of the group. The well made bow and bristling arrows on Jorys back brings a nod of approval, while Yukies appearance raises a confused eyebrown. Lastly he glances over Tiasar and his raven.

Wizard, sorcerer or witch.....Wizard he thinks to himself after considering the wizards entrance. We certainly seem to have able adventurers, with Erastils blessings let us hope we can forge ourselves into a team.

Beyond his initial question Horatius will only ask about the maps and such. He'll then wait for any other questions and leave the office once the interview is completed with a respectful bow of his head to the Chamberlain.