Pathfinder Rulebook Subscriber
My take is that you wouldn't be able to do that as you're essentially readying two actions for two different triggers. The benefit of a readied action is that you get to interrupt another persons action but the drawback is that if that trigger doesn't happen you lose your action.
Pathfinder Rulebook Subscriber
I would rule #3 as I believe it's the only option the can eliminate the rules conflict. Charge says you must move to the closest space from which you can attack the opponent, that you must move 10'+ and then attack. Meanwhile the FAQ says that both charge in unison (therefore both the rider and mount are charging). If you stop at 15'then the rider hasn't met the requirements of the charge (not in attack range, didn't attack) and if you go to where the rider can reach then the mount hasn't meant the requirement to stop at the first space. Therefore I would say that, as the FAQ implies, the mount and rider should be seen as one charging unit and must move to a space they can both attack from.
Pathfinder Rulebook Subscriber
I'll add my thanks as well. Paizo is one of those companies I love doing business with not just because they put out a great product but also because they are a great company. As far as the PRD goes I can honestly say that it's existence (and the mind set that goes with it) is one of two reasons that I started up as a Paizo customer. The other reason being their relationship with Reaper Minis (another great company).
Pathfinder Rulebook Subscriber
The one issue I would see with allowing a party to drop into initiative at any time (which was my first thought on how to handle this kind of situation) is that it would negate the party every being flat footed or surprised (since initiative would have already been in place). I'd thought there was a section discussing new combatants entering an ongoing battle but either I just can't find it or I'm thinking of another system/version.
Pathfinder Rulebook Subscriber
This section from the Climb skill would seem to say that you can not exceed your land speed using climb (regardless of if you're climbing or not). It references accelerated climbing but if you can't exceed your land speed by climbing fast it would follow that you can't exceed it by climbing normally either. If a creature with a climb speed chooses an accelerated climb (see above), it moves at double its climb speed (or at its land speed, whichever is slower) Consider also that Swim has no such limitation.
Pathfinder Rulebook Subscriber
I would agree with Berinor. I don't consider this situation to be a case of being under the control of multiple creatures as, to me, that implies active control with orders being given. So in this case I think you just evaluate the two effects and see how it works out. Murderous Command gives the character an urge to attack an ally which I would equate to a players usual desire to attack an enemy. Since any attacking is secondary to fleeing when frightened I think the character would continue to flee.
Pathfinder Rulebook Subscriber
I'll start by saying I haven't run this AP so I'm taking my info from the thread. To me this seems to be an issue of your players rolling their character reactions over into player reactions. On the one hand it sounds like things went well. Your characters were put in a situation they found distasteful and in turn gained a bad opinion of those involved (which it sounds like is the intended response). On the other hand it sounds like your players became upset that their characters were in a place that discriminated against them and you felt there might be out of game consequences to it. It may be that your players would prefer not to run into sexism in their roleplaying but it seems to me that would be a pretty artificial world. In my mind putting characters in situations where they have to deal with conflict is exactly what makes RPGs great. You need to figure out how your characters will react and how they will balance those reactions against their short and long term goals.
Pathfinder Rulebook Subscriber
In some ways I think the question of using magic items is a bit moot anyway. The person effected is at animal level intelligence. The spell description points out that they know who their friends are and can "protect" them but I would equate that to an animal with the defend trick. They are going to act instinctively and I don't see them even attempting to dig in their pack for a magic item or to have any concept of how such things work or what value they have. As far as bloodline powers go, unless there's a rule to specifically say they can't use them, my thought would be they the person would actually be more likely to use them as it's an innate ability. As you mention the lack of Charisma means they have less uses (perhaps they lack the sense of self to focus the ability) but I think they are still there.
Pathfinder Rulebook Subscriber
I suppose it would be : Free action to drop their weapon
Since they're dropping rather then putting them down you might rule that the dropped character is now prone (perhaps an Acrobatics check to avoid that?) To me this is also where the mounted rules might come into play. Specifically where it states that if your mount moves more than 5' then you can't full melee attack because you have to wait for it to get to the target. Granted you're on the same initiative in that case but I think the intent is that if something is moving you around significantly then you don't have the time to full attack anymore.
Pathfinder Rulebook Subscriber
I think as far as RAW goes it's irrelevant that it's a party member and it becomes a straight encumbrance/movement question or a matter of mounted combat (depending on if the person being carried is conscious or not). So if the fighter wants to pickup his unconscious halfling companion he can throw him over his shoulder and move as his encumbrance dictates. If the halfling is still conscious and wants to start flinging daggers from his friends shoulders then Ride checks and such are probably in order. If the attempt to move the other person is resisted then it would fall under drag/push/grapple as appropriate.
Pathfinder Rulebook Subscriber
Just to throw in another thought, rather than face it in the open perhaps they could figure out where the creature is sleeping these days and attack it there or in ambush near there. While normally attacking a dragon in its lair is a dangerous undertaking, if it's only recently come to the area it may well not have had time/interest to build defenses or potentially even have found an "ideal" lair.
Pathfinder Rulebook Subscriber
I agree with Chuck. Honor in this regard is perceived honor rather than personal honor. It's not really the players honor as much as it's their reputation within a given community. Therefore each community (or area that shares a similar ideal of honor) would have it's own view of the player based on their actions.
Pathfinder Rulebook Subscriber
Remy Balster wrote: Couldn't the fighter have held on to the BBEG? He'd be awake for the fall, and from the grapple in general. Would he be clutching on to the only thing in reach? In this case, the BBEG?? Breaking a grapple is a free action for the person currently controlling the grapple. If they chose to do so both parties lose the grappled condition. If the fighter wanted to re-initiate the grapple he'd have to wait until his next action to do so (unfortunately post impact in this case). Would have been nice if someone in the party had Feather Fall memorized :(
Pathfinder Rulebook Subscriber
mdt wrote:
Even if he's at the top of the order they'd get a chance to act since it takes him two rounds to do this. It might be during round 1 or round 2 but it will be between his initiating the grapple and the second action to roll off the cliff.
Pathfinder Rulebook Subscriber
I have the same reading of the rules as NiktheAvatar. My take on the line of events would be : Rnd 1 : BBEG initiates grapple as a standard action and the target of the grapple wakes up and joins the initiative. Rnd 2 : BBEG makes a grapple check as a standard action and, if successful, moves off the ledge with the grappled character (character gets a second grapple check to try and break free due to dangerous conditions with a +4 bonus). Both plummet, the BBEG releases the grapple as a Free action and casts as an Immediate. Hopefully (for the character) they break the grapple during their initiative, during the free attempt to break or the BBEG fails his grapple check during the second round to maintain the grapple. On a related note the BBEG didn't actually have to go over the cliff with him as grapple let's you move them to an adjacent (i.e. over the edge) square. Barring that everyone gets a round to act prior to the two of them going off the cliff.
Pathfinder Rulebook Subscriber
I think you also have to consider how the enemies will react. Granted they can't see the sniper but they know the general area he's operating in. They would either swarm the area or take cover themselves. Maybe they fall back to a more open area, throw some alchemist fire or call in help. Even if they just attack the party members they can see they'll get cover/in combat protection from ranged (depending on his feats).
Pathfinder Rulebook Subscriber
As Laithoron mentioned I can't recommend Reaper enough. They make great minis and are a great company. That said one decision you'll need to consider is if you want to get into the miniature painting hobby. It's lots of fun but not something everyone wants to deal with. Painting figures can be another opportunity for family time however. As others have mentioned using the printed or card stock tokens is probably the way to start. If that works for you then take a look at the pre-painted miniatures available from Paizo, Reaper and others. They're a nice way to get some decent miniatures without the need to invest time cleaning/gluing/painting. From there if you want to expand things a bit you can invest in unpainted models for your player characters and important NPCs. The miniatures side of the hobby is a lot of fun and adds a lot to the game (in my opinion). Just take it slow especially around the unpainted stuff as you can overwhelm yourself with work pretty fast :)
Pathfinder Rulebook Subscriber
Personally I think that's a great bit of roleplaying and that you handled it well. Unfortunately it seems everyone else completely missed the boat in not taking advantage of what you laid out. To me roleplaying is having your characters interact with the game world in a realistic way. Basically play them like they are real people with real thoughts, emotions and reactions. A druid losing their AC should be a major event as should a wizard losing their familiar. That said it sounds like the majority of the group isn't as interested in that facet of the game. That's fine, some groups lean more one way or the other, but it shouldn't make you feel like you were out there in creating a great roleplay moment.
Pathfinder Rulebook Subscriber
I would agree with what some have said above. In a polytheistic world your afterlife would be based on which god you follow and how well you followed their tenants. Gorum would elevate great warriors, while other gods might favor a pacifist whom the Lord in Iron would despise. My own opinion is that in such a world the concept of punishment in the afterlife doesn't really fit. Whatever your world view there's basically some god who probably favors that way of thinking and so you'd join them in the afterlife. I suppose the only people who would be punished would be those who were devout followers of a god that they continually failed to follow in practice (and were therefore rejected upon death). As far as the alignment system goes the terms "good" and "evil" are really misnomers as they don't really describe the meaning of the axis (the way lawful and chaotic do) but rather apply a judgment to it based on a morality system that doesn't necessarily exist in the game world. In theory an evil act is one that breaks your moral code but if your moral code is based on your gods theology then the term doesn't work universally (heck even defining a good and evil act in the real world can be problematic). Anyway going back to the original question I would say evil deeds aren't rewarded but faithful following of one of many extremely different religious teachings are.
Pathfinder Rulebook Subscriber
As far as the feeling of horror goes I find that a lot of it is less about the combat itself and more about the setup. If your players are going from one fight to the next then it's more adventure rather than horror (in my mind anyway). Giving the players incomplete, incorrect and otherwise vague information should help them to feel unsettled. You want them to be unsure of exactly what is going on and slowly ramp up how much actual information they have. Doing things like having townsfolk describe things as they saw them (what little they did see), see things from the corner of their eyes, hear odd sounds, having people act in unexpected ways (not necessarily attacking but just acting "off"), etc can help. The more you can avoid describing things clinically the better off you'll be.
Pathfinder Rulebook Subscriber
In my mind the intent, circumstances and feeling towards the others involved is what makes it an evil act or not. Assuming the character felt this was their best/only chance to complete their mission and they took no joy in the death of others in the area then I think it fits within a neutral alignment. Quote:
Even a good aligned character might decide that the greater good is served by the unfortunate death of uninvolved parties but obviously they would set the bar quite a bit higher than a neutral character. An evil character, on the other hand, would either think nothing of the extra deaths or take pleasure in it.
Hi guys, I just posted on your DM recruitment thread and thought I'd drop a note here to give you a bit more info. First off having read through the adventure this far you guys sound like a great group. I've just started running the RoW campaign for my home group (which gets together monthly) and so have some experience with the material. I haven't run a PbP campaign before but have experience as a player. I'm a pretty avid (or perhaps that should be rabid :) poster so I should be able to keep things moving along. Anyway let me know if you're interested and if so I'll see what's involved in getting DM access to the thread and get things moving. Oh one other note, I haven't messed with Psionics yet Kogar so I'll need to get up to speed there.
Hi guys. I've been following your run and enjoying the read so I was sorry to see things kind of grind to a halt. I don't mean to step on any toes but I'm running this path for my home group and wanted to offer to pick up GMing for you guys if needed. TEJ has been doing great but I thought I'd offer in case he's tied up with other things. Anyway it seemed like you guys had a pretty good groove getting started, hate to see it fall apart now.
Pathfinder Rulebook Subscriber
I'm still considering character concepts. Looking at the group as it stands my thought is a cleric might fit in nicely. Terquem could you provide some information around the deities/religions of the land (specifically the Volognans?) Thanks, it's been great reading about your world so far.
Pathfinder Rulebook Subscriber
Spinning the wheel of stats.... 5d6 ⇒ (4, 2, 1, 6, 5) = 18 = 15
I'll give that some thought and get a character put together.
Just a quick couple notes from the cheap seats... 1. You all continue to play your characters very well. As I think I mentioned last time they all have great individual personalities.
Keep it up...now back to lurking :)
Hi guys, Sorry to interrupt but I've been following along on your adventure for the last few days and couldn't help but say what a great job you're all doing weaving this tale. All your characters put forth unique and interesting personalities that make for a great read. Keep up the great work (and try not to get dead :)! |