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Baldrin Tharnhammer's page

1 post. Alias of Orodhen.


Full Name

Baldrin Tharnhammer

Race

Dwarf

Classes/Levels

Deep Marshal Magus 1

Gender

Male

Size

Medium

Alignment

Chaotic Neutral

Languages

Dwarven, Common, Giant, Terran, Undercommon

Occupation

Multi-Purpose Miner

Strength 18
Dexterity 12
Constitution 14
Intelligence 16
Wisdom 10
Charisma 5

About Baldrin Tharnhammer

Appearance:
Baldrin looks like a run of the mill dwarven miner, always covered in a little bit of soot, but he always has his beard well kept. His brown eyebrows are rather large and bushy, at odds with the rest of his hair of the same color. His eyes are also brown, with the look of one who isn't fond of pranksters. He can always be found with his weapons at his side and a pack full of goods and his pet Canary "Louise" perched on top.

Personality:
Sometimes called taciturn, Baldrin can be quite xenophobic, but once in his good graces he is loyal to a fault. He believes in hard work and giving it his all. He knows little in the way of manners, and he tends to use slang, so best not invite him to a formal ball. When not hard at work, he tends to seek out his fellows and have a drink or two. He's always willing and ready to lend a hand, and has no patience for the lazy. His work ethic can rub people the wrong way.

Background/Relationship:
As a cousin to those directly in line for succession, Baldrin knew he would not sit on the throne, not unless something devastating would happen to the rest of his kin. So he adopted the way of the commoner, putting his skills to use as a miner/explorer of the tunnels deep beneath the mountains. He's a multi-purpose dwarf, sometimes toiling in the mines, prospecting for ore, fending off attacks from the denizens of the deep, mapping out new sections of the tunnels or repairing the tools, he always finds himself something to do.

To say he doesn't resent his cousins would be false. Of course he was jealous, so close to the throne. But his kin were all he had left, other than their crafts and meager holdings, so he would make sure no ill fate befell them if he could. Besides, he had no patience for the nobles and of the social battles they fought. He preferred "roughing it" with the lads below.

His father was the youngest of his siblings, and often spoke of them before his death. Since his father was not the heir to the throne, neither would his children be. He appreciates the effort his cousins put in to stay in contact, especially Thonorn.

Down in the mines, he overheard a few of the miners discussing a rumored road, leading down into the depths and all the way to Damerhall itslef. With the haste of a swarf, he sent messengers to all of his kin in order to let them know of a way in, and even if was a slim chance, a way to regain their former glory.

Crunch:
Baldrin Tharnhammer
Male dwarf magus (deep marshal) 1
CN Medium humanoid (dwarf)
Init +5 (+7 while underground); Senses darkvision 60 ft.; Perception +0 (+2 to notice unusual stonework)
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 11 (1d8+3)
Fort +4, Ref +1, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities: Deep Warrior
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Offense
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Speed 20 ft.
Melee
dwarven boulder helmet +4 (1d4+4) or
dwarven waraxe +4 (1d10+6/×3) or
heavy pick +4 (1d6+4/×4)
Special Attacks: ancient enmity, arcane pool (+1, 4 points), spell combat
Magus (Deep Marshal) Spells Prepared (CL 1st; concentration +4)
1st—enlarge person (DC 14), thunderstomp[ACG]
0 (at will)—arcane mark, detect magic, read magic
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Statistics
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Str 18, Dex 12, Con 14, Int 16, Wis 10, Cha 5
Base Atk +0; CMB +4; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats: Improved Initiative
Traits: anvil heart, gifted adept, tunnel fighter
Skills: Acrobatics -3 (-7 to jump), Climb +4, Craft (armor) +7 (+9 on checks related to metal or stone), Craft (mapmaking) +7 (+9 on checks related to metal or stone), Craft (weapons) +7 (+9 on checks related to metal or stone), Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Lore (Dwarven History) +7, Perception +0 (+2 to notice unusual stonework), Profession (miner) +4 (+6 on checks related to metal or stone), Spellcraft +7; Racial Modifiers craftsman, +2 Perception to notice unusual stonework
Languages: Common, Dwarven, Giant, Terran, Undercommon
SQ: bound by tradition, medium armor
Other Gear: scale mail, dwarven boulder helmet[ARG], dwarven waraxe, heavy pick, artisan's tools, artisan's tools, artisan's tools, backpack, bird feed (per day), canary, chalk, ink, inkpen, magus starting spellbook, mug/tankard, paper (2), spell component pouch, 9 sp, 8 cp
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Special Abilities
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Ancient Enmity: +1 Gain a racial bonus to attacks vs. Elves.
Arcane Pool: +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Bound by Tradition: Arcane pool/spell combat/spellstrike only affect battleaxe, heavy pick, warhammer or "dwarven" weapon.
Craftsman: +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet): You can see in the dark (black and white only).
Deep Warrior: +2 Gain a bonus to AC and grapple vs. Aberrations.
Medium Armor (Ex): Medium armor proficiency and no Arcane Failure chance in medium armor.
Spell Combat (Ex): Use a weapon with one hand at -2 and cast a spell with the other.
Stonecunning +2: +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

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