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85 posts. Organized Play character for Stiehle.


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The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Got it, thanks again GM!

The Concordance

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Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Chompy nuzzles his scaled against Triix's outstretched hand in response to her praise as Balbo bows to the dwarf. "It was a pleasure to fight alongside you, Arbiscar. We gave that cretin Gaspar and his minions a fight that the cowardly survivors will not soon forget!"

Though at first the halfling is annoyed that they were left out of the cunning plan thought up by the scheming Jamila, by the end of her speech he is swayed enough to realize the wisdom of her plotting. "Well, I am glad to have been a part in keeping the Silken Way open for future travel. Aside from the harpies, it was a most interesting journey. These lands have much to offer visitors - though I'll be wary of these scorpions you mentioned. They sound most dangerous."

Balbo will also attend the ceremony, eager to perhaps catch a glimpse of one of The Ten, as well as the other exotically dressed and decorated satrap nobles and especially the djinn that attend from the deep desert. In all, the halfling is pleased by his journey to a far off land that, perhaps, he will again visit one day in the future.

Was a great adventure, thanks for running GM! Enjoyed playing with all of you!

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Boon!: 1d20 ⇒ 7

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo grins at the dwarf as Arbiscar and Triix heal him. "Thank you both. I was feeling like I'd been stepped on by a giant!" The halfling glances over at where the genie was doing battle with the hobgoblins, eager to see it in action.

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Still bleeding heavily and slightly amazed he's still alive, the halfling urges Chompy to attack another enemy as he continues to pepper the hobgoblins around him with arrows, trying to bring them down so that he can concentrate on the traitorous Taldan.

OK, still alive! Chompy will bite yellow and Balbo will focus his arrows on that one as well, shifting to Black should that target fall. I'd like to get our south flank taken care of! Again, using last ki point to get that third shot.

Chompy's Bite (Power Attack): 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9 vs Yellow hobgoblin
Bite Damage:: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Longbow +1 (PB Shot/Deadly Aim): 1d20 + 8 + 1 - 1 ⇒ (7) + 8 + 1 - 1 = 15 vs Yellow hobgoblin (or Black if Yellow is down)
Longbow Damage: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Longbow +1 (PB Shot/Deadly Aim): 1d20 + 8 + 1 - 1 ⇒ (10) + 8 + 1 - 1 = 18 vs Yellow hobgoblin (or Black if Yellow is down)
Longbow Damage: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Longbow +1 (PB Shot/Deadly Aim): 1d20 + 8 + 1 - 1 ⇒ (11) + 8 + 1 - 1 = 19 vs Yellow hobgoblin (or Black if Yellow is down)
Longbow Damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Wow... nice rolls. Well, use my last Halfling Luck on that '15', presuming it misses, and let's make it a '17' instead. And once more, if Balbo is hit with a ranged or melee attack and that enemy is within a threatened square of Chompy, he will take a Vengeance Strike attack as below:

Chompy's Bite (Power Attack): 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12 vs Balbo's killer
Bite Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Holy smokes, 3 natural 20s rolled against Balbo, two confirmed and one non-confirmed! He must have angered the dice gods! Will have Zealous Surge go off, which heals him 4 HP, so he's just barely hanging on at 1 HP, I do believe...

The blades of the hobgoblins slice deep into the halfling's side, one of them likely deep enough to graze his lung, and Balbo barely hangs onto consciousness. "Could... use... a bit... of healing..." He gasps as he continues to ply his bow in the face of the enemy, his faithful Chompy defending his small companion until its final breath!

Chompy will bite a hobgoblin too, targeting the wounded one (purple) first to try and whittle the numbers down. Assuming that the Zealous Surge does indeed heal him to 1 HP so that he is still alive and kicking for the moment, Balbo will again use Flurry of Arrows, but this time against the hobgoblins surrounding (and targeting him), going after the wounded (purple) first (if it's still alive after Chompy's attack), and then green, who is threatening to flank him and then black. Chompy has one more Vengeance Strike left, so if Balbo is hit again (which blow will take him down for sure, unless he's healed), that one will be targeted with another bite attack.

Chompy's Bite (Power Attack): 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17 vs Purple hobgoblin
Bite Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

Longbow +1 (PB Shot/Deadly Aim): 1d20 + 8 + 1 - 1 ⇒ (6) + 8 + 1 - 1 = 14 vs Hobgoblin (wounded or Green)
Longbow Damage: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Longbow +1 (PB Shot/Deadly Aim): 1d20 + 8 + 1 - 1 ⇒ (5) + 8 + 1 - 1 = 13 vs Hobgoblin (wounded or Green)
Longbow Damage: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Longbow +1 (Ki Point/PB Shot/Deadly Aim): 1d20 + 8 + 1 - 1 ⇒ (6) + 8 + 1 - 1 = 14 vs Hobgoblin (wounded or Green)
Longbow Damage: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Jeez... the angry dice rolls just keep on giving. Will use Adaptable Luck on that first roll to see if a '16' hits. If it does, use it again with that third roll. If it doesn't, hold onto that last use (maybe I'll live long enough to use it at some point...) Again, if Balbo is hit with a ranged or melee attack and that enemy is within a threatened square of Chompy, he will take a Vengeance Strike attack as below:

Chompy's Bite (Power Attack): 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17 vs Balbo's killer
Bite Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

The Concordance

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Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo grins at Arbiscar's compliment, then sighs in satisfaction as the dwarf's healing flows over him. "Ahh... Thanks! Yeah, those flying hags made for some good target practice! I'm just glad Chompy here didn't try to climb all the way up to the cave! I tried telling him those stubby little arms weren't meant for that kind of work, but he sure wasn't listening to me!"

The halfling catches Nilah's soft-spoken apology and looks at her seriously. "Those nasty things could have charmed any one of us, m'lady. Think nothing more of it! Let's find that caravan and see what other dangers this desert offers. I'm finding this place both beautiful and quite deadly. I have no doubt you'll show us what you're capable of very soon!"

Balbo's words soon prove prophetic as they round a slope and witness what has become of the caravan. The halfling is quietly readying his bow when suddenly Jamila makes her move and Balbo's eyes suddenly widen, then he shouts in amazed surprise. "HEY! Is that a genie? Wow! Hey Chompy, get THAT guy!" Balbo points at the nearest hobgoblin, then he sends a flurry of arrows at the Taldan traitor.

Balbo will remain mounted, Chompy will move 10' and attack Purple hobgoblin with bite attack while Balbo uses Flurry of Arrows (and a Ki point to get a third arrow) against Gaspar. No AoO due to using longbow in a threatened square due to PB Shot Master feat.

Chompy's Bite (Power Attack): 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20 vs Purple hobgoblin
Bite Damage: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Longbow +1 (PB Shot/Deadly Aim): 1d20 + 8 + 1 - 1 ⇒ (10) + 8 + 1 - 1 = 18 vs Gaspar
Longbow Damage: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Longbow +1 (PB Shot/Deadly Aim): 1d20 + 8 + 1 - 1 ⇒ (4) + 8 + 1 - 1 = 12 vs Gaspar
Longbow Damage: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Longbow +1 (Ki Point/PB Shot/Deadly Aim): 1d20 + 8 + 1 - 1 ⇒ (18) + 8 + 1 - 1 = 26 vs Gaspar
Longbow Damage: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

If Balbo is hit with a ranged or melee attack and that enemy is within a threatened square of Chompy, he will take a Vengeance Strike attack as below:

Chompy's Bite (Power Attack): 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
Bite Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Chompy's Climb Check (1st move action): 1d20 ⇒ 3 vs DC 10 = Failure!
Chompy's Climb Check (2nd move action): 1d20 ⇒ 19 vs DC 10 = Success! 7.5' movement

Chompy finally starts to make progress up the cliff, and Balbo growls in annoyance, deciding that end the lives of these 'true' bird brains might have some effect on his dinosaur mount. Taking aim at the one that nearly dislocated his shoulder with the heavy spiked club, he lets fly a trio of arrows.

Attack Yellow, then Red if his first target goes down. With Haste and the Ki point, I think I get four attacks. Oof, some lousy rolls down there. Wasn't sure how far up Chompy actually climbed with the one success at 1/4 speed? Round down or up? I'll roll another Will save when he hits the 10' mark, correct?

Flurry of Arrows Attack (Deadly Aim/Divine Favor: 1d20 + 8 - 1 + 2 ⇒ (4) + 8 - 1 + 2 = 13
Damage: 1d6 + 1 + 2 + 2 ⇒ (1) + 1 + 2 + 2 = 6

Flurry of Arrows Attack (Deadly Aim/Divine Favor: 1d20 + 8 - 1 + 2 ⇒ (1) + 8 - 1 + 2 = 10
Damage: 1d6 + 1 + 2 + 2 ⇒ (2) + 1 + 2 + 2 = 7

Flurry of Arrows Attack (Deadly Aim/Divine Favor: 1d20 + 8 - 1 + 2 ⇒ (13) + 8 - 1 + 2 = 22
Damage: 1d6 + 1 + 2 + 2 ⇒ (1) + 1 + 2 + 2 = 6

Flurry of Arrows Attack (Deadly Aim/Divine Favor: 1d20 + 8 - 1 + 2 ⇒ (11) + 8 - 1 + 2 = 20
Damage: 1d6 + 1 + 2 + 2 ⇒ (5) + 1 + 2 + 2 = 10

The Concordance

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Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Chompy's Climb Check (1st move action): 1d20 ⇒ 5 vs DC 10 = Failure!
Chompy's Climb Check (1st move action): 1d20 ⇒ 9 vs DC 10 = Failure!

Chompy still can't make any progress climbing the sheer cliff, a fact that the halfling is grateful for. "You bird brain... we're going to have some words after this, believe me." Balbo growls as he hears Arbiscar's warning and shifts his aim to the creature carrying the boy. Is that a harpy? He thinks it might be, but it's not easy to tell. The stories he's heard keep getting tangled up in his mind. Siren? No... they live in the ocean, don't they?

Switching targets to aim at Yellow. Attacking as a full action with Flurry of Blows. If those two arrows don't take it down, use a Ki point to get a third shot.

Flurry of Arrows Attack (Deadly Aim/Divine Favor): 1d20 + 8 - 1 + 2 ⇒ (12) + 8 - 1 + 2 = 21
Damage: 1d6 + 1 + 2 + 2 ⇒ (5) + 1 + 2 + 2 = 10

Flurry of Arrows Attack (Deadly Aim/Divine Favor): 1d20 + 8 - 1 + 2 ⇒ (15) + 8 - 1 + 2 = 24
Damage: 1d6 + 1 + 2 + 2 ⇒ (3) + 1 + 2 + 2 = 8

Ki Point for 3rd attack (if needed):

Flurry of Arrows Attack (Deadly Aim/Divine Favor): 1d20 + 8 - 1 + 2 ⇒ (17) + 8 - 1 + 2 = 26
Damage: 1d6 + 1 + 2 + 2 ⇒ (1) + 1 + 2 + 2 = 6

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Chompy's Climb Check (1st move action): 1d20 ⇒ 2 vs DC 10 = Failure!
Chompy's Will Save: 1d20 + 1 ⇒ (6) + 1 = 7 vs DC 16 = Failure!
Chompy's Climb Check (2nd move action): 1d20 ⇒ 5 vs DC 10 = Failure!

Chompy's tiny little arms don't make much progress, but rather than snapping the creature out of its daze, this time it continues to try and climb!

"Chompy! Knock it off!" Balbo sputters, doing his best to take aim and send another pair of arrows streaking toward the one near the aerie.

I think Blue should be at -27 after those shooting stars hit her? Unless she healed or something. If she is still alive, exact same plan as last round. Attacking as a full action with Flurry of Blows. Presuming that Blue is further than 110' distant, use another Ki point to increase range on my bow to 160' for one round as a swift action, and use Perfect Shot ability on both of those two shots and Deadly Aim as well. Again using Cold Iron arrows. IF the target is less than 110' away (or if Blue is dead from that last attack, he'll switch targets to attack Yellow), then use that Ki point for an extra attack roll, which I'll put below in a spoiler - no Perfect Shot for that one, though.)

Flurry of Arrows Attack (Perfect Shot/Deadly Aim/Divine Favor): 1d20 + 8 - 1 + 2 ⇒ (10) + 8 - 1 + 2 = 19
Flurry of Arrows Attack (Perfect Shot/Deadly Aim/Divine Favor): 1d20 + 8 - 1 + 2 ⇒ (8) + 8 - 1 + 2 = 17
Damage: 1d6 + 1 + 2 + 2 ⇒ (5) + 1 + 2 + 2 = 10

Flurry of Arrows Attack (Perfect Shot/Deadly Aim/Divine Favor): 1d20 + 8 - 1 + 2 ⇒ (15) + 8 - 1 + 2 = 24
Flurry of Arrows Attack (Perfect Shot/Deadly Aim/Divine Favor): 1d20 + 8 - 1 + 2 ⇒ (8) + 8 - 1 + 2 = 17
Damage: 1d6 + 1 + 2 + 2 ⇒ (1) + 1 + 2 + 2 = 6

Extra 'Ki' Shot, if needed:

Flurry of Arrows 'Ki' Attack (Deadly Aim/Divine Favor): 1d20 + 8 - 1 + 2 ⇒ (3) + 8 - 1 + 2 = 12
Damage: 1d6 + 1 + 2 + 2 ⇒ (6) + 1 + 2 + 2 = 11

So that's a 19 and a 24 to hit Blue (or Yellow, if Blue is down), for 16 damage total if both hit. That third shot (if it even happens) is a miss anyway.

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

I'll just make the saves here to see what my options are next round when I can take actions (maybe...)

Balbo's Will Save: 1d20 + 10 ⇒ (7) + 10 = 17
Chompy's Will Save: 1d20 + 1 ⇒ (10) + 1 = 11

Balbo groans in frustration as Chompy begins climbing again!!

Will wait to make that Climb check (and the 2nd Will save again, correct?) until I take our actions next round.

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Blue works fine! I had a feeling they might have some cover! Dang... :)

The Concordance

1 person marked this as a favorite.
Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Climb Check: 1d20 ⇒ 11 vs DC 10 = Success!
Chompy's Will Save: 1d20 + 1 ⇒ (18) + 1 = 19

Knowledge (Nature): 1d20 + 7 ⇒ (5) + 7 = 12 to identify monster

Chompy reaches the cliff face and begins to climb... and then shakes its scaled head as though in confusion before dropping back down. "Atta boy!" Balbo exclaims as his eyes continue to scan...

"THERE!" He shouts suddenly, squinting at the cave above as he points. "There's three of them! Can't tell if they're harpies or not, but they're definitely crazed looking hags!" Setting arrow to string, the diminutive archer calls upon his innate skills with the bow and lets fly a pair of arrows!

That's a fair distance, and I really want to put these things down. So let's pull out the stops. Attacking as a full action with Flurry of Blows. Ki point to increase range on my bow to 160' for one round as a swift action, use Perfect Shot ability on both of those two shots and Deadly Aim as well. Go ahead and use the Cold Iron arrows, just in case...

Flurry of Arrows Attack (Perfect Shot/Deadly Aim/Divine Favor): 1d20 + 8 - 1 + 2 ⇒ (5) + 8 - 1 + 2 = 14
Flurry of Arrows Attack (Perfect Shot/Deadly Aim/Divine Favor): 1d20 + 8 - 1 + 2 ⇒ (2) + 8 - 1 + 2 = 11
Damage: 1d6 + 1 + 2 + 2 ⇒ (3) + 1 + 2 + 2 = 8

Flurry of Arrows Attack (Perfect Shot/Deadly Aim/Divine Favor): 1d20 + 8 - 1 + 2 ⇒ (15) + 8 - 1 + 2 = 24
Flurry of Arrows Attack (Perfect Shot/Deadly Aim/Divine Favor): 1d20 + 8 - 1 + 2 ⇒ (13) + 8 - 1 + 2 = 22
Damage: 1d6 + 1 + 2 + 2 ⇒ (6) + 1 + 2 + 2 = 11

Hmm... going to use Halfling's Luck (+2 after the roll) on that first arrow to make the attack roll 16. Will have to hope that's enough!

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

"Come on lizard brain, knock it off! You're gonna get us both killed trying to climb that rock with those itty bitty little arms!" Balbo does what he can to dissuade this mount from continuing onward, but now they are nearly at the base of the cliff, and Chompy seems bound and determined to climb upward, probably toward that cave, the halfling figures. He continues to watch for danger and resigns himself to staying in the saddle as Chompy climbs.

I'm guessing Handle Animal won't do anything, so just another Perception check. Only 10' away from the cliff now, so climbing to commence next round. Chompy carries a Medium load with Balbo in the saddle, so Climb modifier will be +0.

Perception check: 1d20 + 10 ⇒ (20) + 10 = 30

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo, still cursing as he tries to get Chompy under control as his dinosaur mount continues to move inexorably toward the steep cliff, tries to split his attention between that endeavor, keeping an eye out for the danger he figures is there somewhere, and answering the dwarf. "Harpies! Their song charms those that hear their voice. Hey, can you do something about that? Like a spell that will create an area of silence, maybe? Anyway, harpies are REALLY UGLY, NASTY FLYING THINGS THAT LOOK LIKE A VULTURE COPULATED WITH A HAG!" He yells out, hoping to provoke them into making an appearance - if there any out there at all, that is...

Don't suppose we have a Silence spell handy? Anyone?

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo is indeed very interested in a lesson involving the night sky, for seeing the vast canopy of stars above the open expanse of the desert is a mesmerizing sight to the curious halfling.

When his mount becomes most interested in the haunting song that drifts in the dry desert air, Balbo is at first amused, and then quite concerned. "Hey! Chompy! Hold up there!" The halfling does everything he can to stop his mount from continuing onward, then speaks a prayer to Erastil, draws his bow and seeks out the source of the song. "Harpy do you think? There aren't any sirens in the desert, are there? That doesn't seem likely!"

Not sure if he can use his Knowledge to figure out if the song is an ability of some unseen enemy? For now, cast Divine Favor and then make another Perception check to find the source of the song. For the moment, still mounted on Chompy.

Perception Check: 1d20 + 10 ⇒ (5) + 10 = 15

(Divine Favor: +2 luck bonus to attack/damage rolls)

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

"Hey, thanks Arbiscar!" Balbo pipes up as he is in the process of cleaning the minor wound he suffered from the goblin blade. The halfling isn't particularly well-versed in trailblazing, so leaves that to the others. He is content to follow along with Chompy - the dinosaur taking a few bites out of the fallen hobgoblins (and avoiding the goblins for some reason...)

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo barely feels the sword blade that nicks him and continues to focus on the goblin in front of him, while Chompy tries to take a bite out of the goblin that tried to hurt him. "You really should have listened to reason, you know. Take a look around, you're all done." He tells his foe in a tone devoid of any real pity. The halfling knows that he and his allies have killed a band of ruthless desert raiders, and that they will no longer prey on innocent travelers.

Balbo has Divine Favor (+2 luck bonus due to trait) in effect, will use Flurry of Arrows and Deadly Aim as well as Point Blank Shot (no AoO for PB Master feat) while he takes a full attack action against Yellow Hobgoblin and then White Goblin if that one dies. Chompy will also use Power Attack against his target, Black Goblin.

Magical +1 Composite Longbow: 1d20 + 8 + 2 + 1 - 1 ⇒ (12) + 8 + 2 + 1 - 1 = 22 vs Yellow Hobgoblin
Miss (01-20) Chance: 1d100 ⇒ 78
Damage: 1d6 + 1 + 2 + 1 + 2 ⇒ (2) + 1 + 2 + 1 + 2 = 8

Magical +1 Composite Longbow: 1d20 + 8 + 2 + 1 - 1 ⇒ (4) + 8 + 2 + 1 - 1 = 14 vs Yellow Hobgoblin (Black Goblin if Yellow Hobgoblin is dead)
Miss (01-20) Chance: 1d100 ⇒ 3
Damage: 1d6 + 1 + 2 + 1 + 2 ⇒ (2) + 1 + 2 + 1 + 2 = 8

Chompy's Bite: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15 vs Black Goblin
Miss (01-20) Chance: 1d100 ⇒ 98
Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Again, if a goblin adjacent to Chompy hits an ally with a melee or ranged attack, he'll take a Vengeance Strike as an immediate action to try and take a bit out of the offending goblin (that roll is below.)

Chompy's 'Vengeance Strike' Bite: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17
Miss (01-20) Chance: 1d100 ⇒ 22
Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo shifts his attention to the bigger hobgoblins that have closed in. "You might want to think about a retreat, looks like your little army is in tatters!"

Balbo has Divine Favor (+2 luck bonus due to trait) in effect, will use Flurry of Arrows and Deadly Aim as well as Point Blank Shot (no AoO for PB Master feat) while he takes a full attack action against Orange Hobgoblin and then Hobgoblin Blue if that one dies. Chompy will also use Power Attack against his target, Hobgoblin Yellow.

Magical +1 Composite Longbow: 1d20 + 8 + 2 + 1 - 1 ⇒ (17) + 8 + 2 + 1 - 1 = 27 vs Hobgoblin Orange
Miss (01-20) Chance: 1d100 ⇒ 82
Damage: 1d6 + 1 + 2 + 1 + 2 ⇒ (6) + 1 + 2 + 1 + 2 = 12

Magical +1 Composite Longbow: 1d20 + 8 + 2 + 1 - 1 ⇒ (8) + 8 + 2 + 1 - 1 = 18 vs Hobgoblin Orange (Hobgoblin Blue if Orange is dead)
Miss (01-20) Chance: 1d100 ⇒ 37
Damage: 1d6 + 1 + 2 + 1 + 2 ⇒ (1) + 1 + 2 + 1 + 2 = 7

Chompy's Bite: 1d20 + 7 - 1 ⇒ (14) + 7 - 1 = 20 vs Hobgoblin Yellow
Miss (01-20) Chance: 1d100 ⇒ 70
Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Again, if a goblin adjacent to Chompy hits an ally with a melee or ranged attack, he'll take a Vengeance Strike as an immediate action to try and take a bit out of the offending goblin (that roll is below.)

Chompy's 'Vengeance Strike' Bite: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21 vs target that hits an ally
Miss (01-20) Chance: 1d100 ⇒ 78
Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo continues to fire arrows as Chompy tries to get his teeth into one of the goblins!

[ooc]Balbo has Divine Favor (+2 luck bonus due to trait) in effect, will use Flurry of Arrows and Deadly Aim as well as Point Blank Shot (no AoO for PB Master feat) while he takes a full attack action against Red (and if it dies, then Dark Blue behind it.) Chompy will also use Power Attack against his target (Orange.)

Magical +1 Composite Longbow: 1d20 + 8 + 2 + 1 - 1 ⇒ (11) + 8 + 2 + 1 - 1 = 21 vs Red
Miss (01-20) Chance: 1d100 ⇒ 57
Damage: 1d6 + 1 + 2 + 1 + 2 ⇒ (1) + 1 + 2 + 1 + 2 = 7

Magical +1 Composite Longbow: 1d20 + 8 + 2 + 1 - 1 ⇒ (9) + 8 + 2 + 1 - 1 = 19 vs Red (or Dark Blue if Red dies)
Miss (01-20) Chance: 1d100 ⇒ 77
Damage: 1d6 + 1 + 2 + 1 + 2 ⇒ (1) + 1 + 2 + 1 + 2 = 7

Chompy's Bite: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16 vs Orange
Miss (01-20) Chance: 1d100 ⇒ 78
Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Again, if a goblin adjacent to Chompy hits an ally with a melee or ranged attack, he'll take a Vengeance Strike as an immediate action to try and take a bit out of the offending goblin (that roll is below.)

Chompy's 'Vengeance Strike' Bite: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21 vs Orange
Miss (01-20) Chance: 1d100 ⇒ 57
Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Peering through the obscuring mist, Balbo unleashes a pair of arrows at the goblins in front of him, unconcerned with their proximity as he nimbly fires away without giving up an opening in his defense. Chompy meanwhile tries to make a snack of the goblin nearest him!

Balbo has Divine Favor (+2 luck bonus due to trait) in effect, will use Flurry of Arrows and Deadly Aim as well as Point Blank Shot (no AoO for PB Master feat) while he takes a full attack action against Red (and if it dies, then Purple behind it.) Chompy will also use Power Attack against his target (Light Blue.)

Magical +1 Composite Longbow: 1d20 + 8 + 2 + 1 - 1 ⇒ (3) + 8 + 2 + 1 - 1 = 13 vs Red
Miss (01-20) Chance: 1d100 ⇒ 67
Damage: 1d6 + 1 + 2 + 1 + 2 ⇒ (3) + 1 + 2 + 1 + 2 = 9

Magical +1 Composite Longbow: 1d20 + 8 + 2 + 1 - 1 ⇒ (17) + 8 + 2 + 1 - 1 = 27 vs Red (or Purple if Red dies)
Miss (01-20) Chance: 1d100 ⇒ 11 = Miss!
Damage: 1d6 + 1 + 2 + 1 + 2 ⇒ (6) + 1 + 2 + 1 + 2 = 12

Chompy's Bite: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23 vs Light Blue
Miss (01-20) Chance: 1d100 ⇒ 67
Damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Dang, the miss confounded my good shot. Oh well! If a goblin adjacent to Chompy hits an ally with a melee or ranged attack, he'll take a Vengeance Strike as an immediate action to try and take a bit out of the offending goblin (that roll is below.)

Chompy's 'Vengeance Strike' Bite: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10 (if triggered)
Miss (01-20) Chance: 1d100 ⇒ 40
Damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo sends a prayer to Erastil, seeking the favor of the Huntsmaster and then dismounts, slapping the leathery flank of the dinosaur. "Chompy! Defend!" He shouts, and the thunder lizard roars, stepping in front of the halfling protectively.

Cast Divine Favor on himself and dismount. Chompy will 'Ready' an attack against any foe that moves within melee range. I put up an image o the map for his placement, feel free to alter it as you see fit! If the attack is triggered, I've rolled it below. Also, if an adjacent ally is struck by an enemy, Chompy can use an immediate action to make an attack against that foe. I've rolled that attack below as well, in case it's needed.

Combat Details:

'Readied' Attack
Bite Attack: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
Bite Damage: 1d8 + 4 ⇒ (7) + 4 = 11

'Vengeance Strike' Attack
Bite Attack: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Bite Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Vengeance Strike (Ex) The animal companion can use this trick as an immediate action when an enemy adjacent to him hits an ally with a melee or ranged attack. The animal companion can make a single melee attack at his highest base attack bonus against the creature who attacked his ally.

Heh. Don't bother looking... :)

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo only nods at Jamila, too awed to say much more [Automatic pass on that Sense Motive check], and doesn't really do much more mingling after she agrees to allow them to travel with her. The halfling is quite excited about the prospect though, and tells the others after they leave. "Hey, did you notice she's an air janni? Pretty good disguise, I bet pretty much everyone thinks she's just a regular human! Definitely hiding something about the Venture Captain though. Huh... Wonder if she grants wishes or anything..."

Balbo's Survival Check: 1d20 + 4 ⇒ (20) + 4 = 24

Balbo's Fort Save: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Chompy's Fort Save: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23

The next day, the halfling and his dinosaur seem to be weathering the heat quite nicely, and Balbo keeps up his chatter, seeming to find something amazing quite frequently in his new surroundings. He does seem to offer some helpful advice to anyone that will listen, apparently being quite used to the heat - even if he isn't familiar with deserts.

Balbo's Perception Check: 1d20 + 10 ⇒ (9) + 10 = 19

When the sandstorm arrives, Balbo urges Chompy after the caravan, trying not to lose sight of it and shouting to the others so they don't all become lost and separated in the blinding sand.

I think that Survival check grants +2 bonuses to pretty much everyone, as it's 9 over and Balbo and Chompy only used 2 of them. Didn't see a DC for the Fort save though, but I presume those rolls passed?

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Perception Check: 1d20 + 10 ⇒ (19) + 10 = 29

Knowledge (The Planes): 1d20 + 3 ⇒ (18) + 3 = 21 (additional +4 to identify monsters)

Balbo nods as Kolris speaks. "It sounds quite exciting! We could help guard against any dangers, you know. I'm good with the bow, and Chompy... well, he's real good at biting things. Oh, and we're carrying a dead guy on a camel! Venture Captain Targo Min-Katheer. Does the Silken Way really lead through mythical lands to exotic markets?"

His eyes flicker all around, trying to take in all of the amazing clothes, furnishing and jewelry worn by the people in Jamila's tent. When his gaze finally settles on Jamila herself, his eyes open wide as a realization strikes him. "Wow..." He breathes in wonder.

Maybe his blunt halfling charms will help? I'll have Balbo be a little more subtle this time. Just a little... :)

Diplomacy 'Aid Another': 1d20 + 1 ⇒ (20) + 1 = 21 vs DC 10

Good Lord, I'm using up all my good rolls!

The Concordance

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Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo frowns as Arbiscar shatters the mask. "Hey, that would have been a neat souvenir of my visit to the desert! Not sure I've got anything belonging to a Lamashtu cultist. Oh well..." The halfling sighs as he kicks the shards morosely, then turns to listen to the officious-looking newcomer.

"Silken Caravan? Sounds interesting! And a camel? Never ridden one before! But I don't think Chompy would like me riding on anything other than him." Balbo protests. Still, he is looking forward to meeting this Jamila al-Shafa and to see what a caravanserai might look like.

Is it OK for Balbo to ride Chompy instead of the camel?

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

"Ugh! I sure hope no important extremities fall off my body!" Balbo exclaims in disgust as the leper smacks him with an arm. The halfling draws his bow and fires an arrow at the offender!

Ready bow as move action, standard action ranged attack vs Yellow - I've got Point Blank Master feat, so no AoO for firing an arrow while threatened. Point Blank Shot in effect, and using Deadly Aim and Perfect Strike (roll twice, take higher result.)

Fort Save: 1d20 + 7 ⇒ (18) + 7 = 25

Longbow Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Longbow Attack (Perfect Strike): 1d20 + 9 ⇒ (10) + 9 = 19

Longbow Damage: 1d6 + 4 ⇒ (5) + 4 = 9

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Hearing the tiefling call out, the halfling is quick to respond. After all, Chompy is out there somewhere. His friend tends to get nippy and anxious when Balbo gets in trouble and is out of sight...

Will wait for initiative, but judging by the combat map slide, I've got no problem getting out of that cramped tent as soon as possible!

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo raises his eyebrows at the priest's observation. "Is that right? Well, it's sort of in my nature." Despite his innocent expression, there is a shrewdness in his eyes, as though not much gets past him...

Initiative, eh? Will bide a bit to see what's happening here before posting my action!

The Concordance

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Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo eyes Kolris after the elf speaks, wondering if he's just been offered insult. He finally shrugs and decides to ignore the slight - if one was even intended. After all, the halfling is eager to see the inside of the exotic dwelling, and as well to gaze on the body of the fallen Venture-Captain. He must have truly been an amazing man to have garnered this much attention after his death. Sliding off the back of Chompy, the halfling secures him somewhere away from where curious hands might provide the dinosaur with an unintended snack (though in truth, his companion is trained enough not to hurt anyone except at Balbo's orders or in self-defense) and enters the place.

Giving the man in the sackcloth a courteous nod as he moves into the room, he glances around with keen interest. He is just about to investigate the curtain, figuring it isn't like it's a locked door or anything, when a masked man pushes the cloth aside and enters. Balbo's head cocks curiously as he takes in the figure as he speaks, and then he responds in a piping voice. "Hey, what's with all the lepers in this place anyway? No offense, as I can see you're afflicted too, but it just seems kinda unusual to me. Something to do with Lamashtu? That's her mask you're wearing, right?" He asks Ben-Garri in a curious tone, completely oblivious to the fact he's probably being quite offensive, despite his words. "I know most folk are scared of her and all, but heck I ride a dinosaur, so not much scares me. Oh, and what sort of preparations are you doing to the body? Oooh! Are you mummifying him? I've heard that mummies roam around in the desert sometimes, after breaking out of their buried tombs. Is that true? Do mummies worship Lamashtu?" Apparently, the insatiable curiosity of halflings does not spare the rather wild ones born in the Mwangi...

INT Check: 1d20 - 1 ⇒ (17) - 1 = 16

Perception Check: 1d20 + 10 ⇒ (12) + 10 = 22

Knowledge (Religion) Check: 1d20 + 3 ⇒ (16) + 3 = 19

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo glances at Triix when she speaks. "My own homeland in Mwangi sounds similar to your own. Is your home in the jungle as well? I miss it sometimes, but I wanted to see the world, so here I am! Or, here WE are, anyway." The halfling grins and strokes Chompy's scaled muzzle as those more inclined to speak with folk arrange to get the corpse of the Venture-Captain.

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

The halfling with beet-red hair nods solemnly as their mission is revealed, and despite the gravity of the situation, Balbo is excited to see the desert. Growing up in the lush jungles of Mwangi, he is used to the heat (though it's a steamy sort of heat) and dangerous animals - but then, the halfling is very much used to the latter...

As they venture forth, Balbo introduces himself and Chompy to the others - the former being a halfling archer and devoted to Erastil as his Huntsmaster, while the latter is a a ferocious, bipedal lizard with enormous jaws that looks as though they could crush a man's head like a melon. The bond between the unlikely pair seems solid though, and the halfling speaks of his 'dinosaur farm' back home - where he raises them from egg to juvenile before selling the creatures to those that collect exotic pets and mounts. In fact, Balbo rides atop Chompy like a knight rides his charger - and a more formidable mount couldn't be imagined.

Balbo is more than willing to chat up anyone that shows an interest in either archery or his dinosaur companion - if they are not put off by his own rather savage demeanor (when compared to most halflings, at any rate.) He is intrigued by Ebonfeather, having never encountered a tengu in his travels, and he secretly wonders if there are other bird-people that might resemble the colorful parrots of his homeland. If the tengu seems willing to talk, he might well ask him that very question!

The halfling seems only mildly concerned by the death throes of their snake-bitten guide (he has seen serpents just as dangerous in his own homeland, after all), but after a time the halfling grows weary of the oppressive heat of the desert. There certainly aren't enough trees to shade oneself from the sun! He follows the others to the Venture-Captain's residence, enjoying the exclamations of the passers-by who take note of the fierce Chompy that he rides upon through the streets of Lopul. Taking note of the mourners, Balbo comments aloud. "Wow, he was certainly well-liked! His body must be inside, eh? Hey, how are we supposed to carry him along, do you think? Seems kind of... well, rude to just drag him along in a stretcher - though Chompy here could easily do that if we need."

The Concordance

Balbo Beethair at your service! Along with my companion 'Chompy'! Don't worry though, he may look ferocious, but he only bites who I tell him to!

1) Character name: Balbo Beethair
2) PFS#-Character: #260381-009
3) Character Class & Level: Inquisitor (Sacred Huntsmaster) 1 of Erastil / Monk (Zen Archer) 4
4) Faction: The Concordance Faction
5) Day Job (with roll): Handle Animal (Day Job): 1d20 + 12 ⇒ (4) + 12 = 16
6 Any other downtime activities: None
7) Fast or slow track: Normal
8) Have you played or GM'd this scenario before? No
9) Anything unusual or fun about your PC that you think the GM or other players may like to know? You mean more than being a dinosaur-riding halfling archer fresh from the Mwangi Jungles? Hmm... nothing comes to mind...

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Got it, thank you GM!

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Player Name: Steve Weston
Character Name: Balbo Beethair
Faction: The Concordance
PFS: 260381-009
Day Job: None
Progression: Normal

Can't believe I forgot to put this up earlier! Thanks again, GM. :)

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Was a fun game, with a couple of very nasty battles! Thanks for running, GM!

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Satisfied that this is truly the venture captain, Balbo speaks his own toast. "Despite the deceptions we've weathered, the Pathfinders have once more defeated our enemies. Well done to all of us!" And drinks the wine.

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo hesitates just a bit as he joins in the toast, realizing that they have already dealt with one shapeshifter, and the venture captain did intercept them before they even opened the door to the office. Unlikely perhaps, but the halfling is just cautious and suspicious enough to make sure that nothing seems untoward as he swishes the wine in the glass, judging Muesello's reaction and trying to determine if there is anything different about him that seems off...

Sense Motive Check: 1d20 + 4 ⇒ (13) + 4 = 17

I'm sure I'm just being paranoid.

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

"Zoinks!" Balbo exclaims as Asterion jerks upright suddenly, and though the halfling had been reaching for his bow, thinking that their companion had somehow become undead, the inquisitor to clad to see that the half-elf is truly alive after all.

He adds to Mosi's commentary. "The guards we spoke with seem to understand the situation, and they understand the situation between the Quadiran and Taldan factions are delicate at the moment, though there is hope that war might be averted, since Chalfon's betrayal has been noted. Also, the other Dawnflowers are still alive, or were when we last saw them. We can take you there, if you'd like. Lastly, we located those two artifacts you asked about."

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo bows his head over Asterion's body, praying to Erastil that the brave inquisitor find his way to whatever paradise awaits him in the afterlife before speaking a few words on behalf of the fallen. "He died bravely, and for a noble cause. Dalsine has much to answer for, and I pray that justice be swift and without mercy for the horrors he has wrought."

The halfling waits for the coach so that they can carry back both of the bodies, one of them an evil, traitorous criminal and the other a good man that died bravely in battle. He will ride Chompy back to headquarters, his mien quiet and thoughtful as they move through the streets.

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

"He deserves nothing less than death, but his testimony might be needed to clear the good name of the Pathfinders."

If nobody interferes, Balbo does what he can to staunch the nobleman's blood loss - though he isn't particularly adept at it.

Heal Check to stabilize: 1d20 + 3 ⇒ (5) + 3 = 8 vs DC 15 = Failure!

The Concordance

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Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo hops off the table and moves closer, using a table for cover as he tries to shoot between his allies even as Chompy leaps forward to continue biting at the nobleman!

Balbo's Longbow Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Longbow Damage: 1d6 + 2 ⇒ (3) + 2 = 5
+1 to attack/damage for PBS, +1 to attack/damage for Wrath spell, -4 to attack roll for firing into a melee, +3 to attack roll for adaptable luck, +1 to attack roll for Bless

Chompy's Bite Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Bite Damage: 1d8 + 3 ⇒ (7) + 3 = 10
+1 to attack roll for Bless

Move 20' to current position on map, will use adaptable luck for a +3 bonus to this attack roll. Balbo's shot looks good! If Dalsine is still standing after the arrow hits him, I'm going to use a Folio reroll for Chompy's attack, if I can? We really need to end this guy...

Chompy's Bite Attack (Folio Reroll): 1d20 + 4 ⇒ (7) + 4 = 11
Bite Damage: 1d8 + 3 ⇒ (3) + 3 = 6
+1 to attack roll for Bless

Alas, here's hoping the arrow finishes him off...

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo darts away using a tactical maneuver, seeking to put some furniture between himself and the noble with the dangerous sword. The halfling leaps onto a chair and then onto a table in the corner of the room even as Chompy comes to his rescue, the angry dinosaur racing between Azora and Jeskit and past his two-legged companion headed the opposite direction, launching itself at Dalsine with a roar!

Chompy's Bite Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Bite Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Balbo is going to Withdraw to avoid an AoO, moving 40' including some difficult terrain climbing/jumping onto the table in the corner of the room where he is currently located on the map. Let me know if I miscounted any movement and just shift me to the closest square. Chompy is moving 20' and making a melee attack.

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

That is a TON of damage he deals to low-tier characters!

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Ride Check: 1d20 + 10 ⇒ (4) + 10 = 14 vs DC 20 to dismount as free action = Failure!

Balbo leaps off his mount, though he stumbles a bit as his foot catches the horn as he calls out. "Get 'im, Chompy!" Then the halfling takes aim with his bow and fires an arrow at the tricky nobleman even as the dinosaur lunges around the party to attack his flank.

Move action to dismount, since free action failed, take a 5' step and ranged attack with bow. Chompy moves 30' around Azora to get to Dalsine (and avoids any AoOs as well) and makes a bite attack.

Balbo's Longbow Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Longbow Damage: 1d6 + 2 ⇒ (2) + 2 = 4
+1 to attack/damage for PBS, +1 to attack/damage for Wrath spell

Chompy's Bite Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Bite Damage: 1d8 + 3 ⇒ (5) + 3 = 8

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

"You will pay for your crimes!" Balbo shouts, casting a spell to invoke the wrath of true justice upon this blackheart.

Casting Wrath for now.

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo glares up at the nobleman, guiding Chompy through the doors. "I take it you are Chalfon? And who is this, your brother that you framed for the murder of that woman's sister? We know of your treasonous plot, and of your plans to discredit the Pathfinders. The agent you sent to kill us and the rest of the Dawnflower Blossoms met with a bit of an accident. Maybe you'll want to reconsider your plans?" The halfling readies his bow, but doesn't fit an arrow to string just yet...

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Hooray! Thanks Azora, I didn't want to roll the primary Diplomacy check myself with only a lowly +1. I could have tried for an Aid Another, but even that isn't a given. Fortunately, you didn't need it! :)

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo speaks up, hoping to draw the guards' attention away from Asterion. "We have information for Chalfon. It's about the Dawnflower Blossoms." The halfling isn't lying or being deceitful. He has information, alright. And as soon as they're allowed to see Dalsine, the inquisitor plans to tell him all about how they defeated his agent that planned to cause a rift between the Pathfinders and the Quadirians. The nobleman has much to answer for...

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Balbo pauses, watching to see how the guards react...

Hmm... not necessarily a bad thing. If the guards head toward Mosi, can we head toward the door while they're otherwise distracted? Maybe we get inside quickly without the guards being the wiser? Mosi, can you climb up the wall to get to the roof, then drop down the other side and get to the door behind the guards as well? Otherwise, I think we're just going have to take down the guards and the dogs both.

The Concordance

Male Halfling | Sacred Huntsmaster of Erastil 1/ Zen Archer 4 | Per: +10 | Init: +3 | HP: 2/33 | AC: 21, Touch: 20, FF: 17, CMD: 20 | Fort: +7, Reflex: +7, Will: +10 | 1st Level Spells Cast - 1 (of 2) | Notes: None | 'Chompy' | HP: 33/33 | AC: 20, Touch: 13, FF: 17, CMD: 20 | Fort: +4, Reflex: +8 (Evasion), Will: +1 |
Abilities Used:
Luck - 3 (of 3); Zeal Surge - 1 (of 1); Perfct Strike - 4 (of 4); Ki Pool - 6 (of 6); Vengnce Strike - 1 (of 2)

Satisfied that he has contributed a bit, he leaves it to the others to finish convincing the two parties to leave off their imminent hostilities. Instead the halfling keeps watch, particularly to see if there are any sounds of alarm behind the wall...



|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Since at least some people are participating in their first Play-by-Post campaign, I thought I'd put a quick posting tutorial up.

Generally speaking, we prefer players to make their posts in the third person--i.e.,

Good Style writing:
Firstname Lastname leaps up from his chair and pulls his blaster out of its holster!

and not

Bad style writing:
I leap out of my chair and pull my blaster out of its holster!

When your character is speaking, please use bold text, and preferably quotation marks. All caps is acceptable when yelling, although you can also make your text larger for the same effect, or smaller when whispering. Also its best to use italics for internal thought.

To make your text bold, use [ b ] without spaces, and use [ / b ] to stop using bold. Similarly, [ bigger ] [ / bigger ] will make your text larger. [ smaller ] [ / smaller ] will make smaller text as well.

For thoughts, italics ( [ i ] [ / i ]) are preferred. Used too frequently it can be a little much, but a well-placed bit of internal monologue can go miles for filling out character motivations, providing an ironic counterpoint to what the character is saying, etc.

Dice rolling is pretty easy; use [ dice= ] [/dice]. You can put anything after the equals sign, for example here I'll specify that this is a perception roll.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

In between the [ dice= ] and [ / dice] you put the actual dice you want to roll. Format should be XdY+Z, where x is the number of dice, y is the type of die, and z is the modifier applied to the roll. For example, if your 18 strength soldier hit with a falchion you'd roll

Damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8

Extra dice can be rolled, by adding additional XdY. For example, here's a investigator adding inspiration to his attack roll.

Melee: 1d20 + 1d6 + 10 ⇒ (17) + (4) + 10 = 31

Note that you can roll dice that don't normally exist--1d2 for a 50/50 roll, 1d7 if you've cast mirror image and have 6 images up, etc.

You can also make multiple independent rolls with a single dice code by separating them with a semi-colon. Here I'm going to roll an attack roll and damage roll at the same time.

Falchion: 1d20 + 4 ⇒ (12) + 4 = 162d4 + 4 ⇒ (4, 4) + 4 = 12


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

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|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Since at least some people are participating in their first Play-by-Post campaign, I thought I'd put a quick posting tutorial up.

Generally speaking, we prefer players to make their posts in the third person--i.e.,

Good Style writing:
Firstname Lastname leaps up from his chair and pulls his blaster out of its holster!

and not

Bad style writing:
I leap out of my chair and pull my blaster out of its holster!

When your character is speaking, please use bold text, and preferably quotation marks. All caps is acceptable when yelling, although you can also make your text larger for the same effect, or smaller when whispering. Also its best to use italics for internal thought.

To make your text bold, use [ b ] without spaces, and use [ / b ] to stop using bold. Similarly, [ bigger ] [ / bigger ] will make your text larger. [ smaller ] [ / smaller ] will make smaller text as well.

For thoughts, italics ( [ i ] [ / i ]) are preferred. Used too frequently it can be a little much, but a well-placed bit of internal monologue can go miles for filling out character motivations, providing an ironic counterpoint to what the character is saying, etc.

Dice rolling is pretty easy; use [ dice= ] [/dice]. You can put anything after the equals sign, for example here I'll specify that this is a perception roll.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

In between the [ dice= ] and [ / dice] you put the actual dice you want to roll. Format should be XdY+Z, where x is the number of dice, y is the type of die, and z is the modifier applied to the roll. For example, if your 18 strength soldier hit with a falchion you'd roll

Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7

Extra dice can be rolled, by adding additional XdY. For example, here's a investigator adding inspiration to his attack roll.

Melee: 1d20 + 1d6 + 10 ⇒ (10) + (2) + 10 = 22

Note that you can roll dice that don't normally exist--1d2 for a 50/50 roll, 1d7 if you've cast mirror image and have 6 images up, etc.

You can also make multiple independent rolls with a single dice code by separating them with a semi-colon. Here I'm going to roll an attack roll and damage roll at the same time.

Falchion: 1d20 + 4 ⇒ (17) + 4 = 212d4 + 4 ⇒ (2, 1) + 4 = 7


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

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|Spell Templates |Icons: ◆◇↺ |Identifying Magic

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|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Post here for the off topic things as needed.


Going to attempt to run Curse of the Crimson Throne as a PbP. Group has been selected, now do your best not to let down the citizens of Korvosa