Goblin

Bakran the Uniter's page

3 posts. Alias of Jackissocool.


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Any chance you'd allow a psionic goblin? He's a buffer who could handle melee or ranged combat, as well as social situations.


Crunch is pretty much done. Also added a light wooden shield and shortbow in addition to equipment listed above. I realize that my health might seems preposterously high for a first level character, but that will even out in a level or two.


So, this isn't a human and it's a third party race/class... but I think you'll like and I think I can roleplay it because of the personality.
1. Class/Profession: Tactician/Goblin Chieftain
2. Description: Bakran is an outcast blue seeking true friendship and a way to increase his psionic power. He is empathetic and charismatic, but becomes withdrawn when mistreated. Anyone who accepts him will be accepted, and people who refuse him will not be treatedany diffenty for it. He knows that many people will be aggressive and hateful towards, but a life of such treatment and made him resistant. He knows that anyone can change and break the mold.
3. Rights and wrongs: Bakran values loyalty and teamwork above all else. He believes in an open mind. He has rarely ever had much need for violence in his life, but he understands that sometimes redemption is impossible or impractical and enemies must be dealt with swiftly. He detests those who are cruel to the weak and unfair to the downtrodden, but he believes that, unless they are violent, he does not need to be.
4.

Backstory:
Bakran's Story
Bakran was born into Pikunt, a small and unimportant goblin tribe with about 150 members. Bakran was a pariah from birth; he was born a blue, a mutant goblin with deep blue skin, enhanced intelligence, and natural psionic talent. Throughout his childhood, he was bullied and beaten for his appearance. Bakran quickly became introspective and anti-social. While the other members of his tribe were cruel and vicious pranksters, as most goblins, Bakran's exceptional intelligence and self-sufficiency, not to mention outcast status, gave him the social and mental flexibility to develop into a very different sort of goblin. He would often leave the tribe for days on end and practice his psychic abilities on animals. He would attempt to mentally link with them, as he desired any sort of the connection that was lacking in his life.
While out wandering one day, Bakran came upon a halfling farm on the edge of the woods. He often visited this farm and watched the small, happy family interact. He would imagine being any of them, vicariously attempting to achieve some sort of happiness. During one such observation, as he watched the children play from the tree line, Bakran felt a strong hand on his back, and he was lifted off the ground. He was held up in the air by a tall, hairy human that stood nearly three time Bakran's own height. He was wearing heavy plate armor and had a longsword at his hip. The man began shouting words that Bakran couldn't understand. He pulled out his sword and started speaking an incantation, filling his sword with a divine light. Bakran slipped form the man's grip and began fleeing back to his home village. Because of his armor, Bakran was able to stay ahead of his pursuer. When he entered the village, he began shouting that there was a huge hairy human trying to kill him. The other goblins simply laughed and began kicking and punching him.
Bakran was furious and scared. He was trying to save his family, and they only beat him for their own amusement. Bakran began to do something he always avoided; he penetrated their minds, and made them see what he had seen. Just as he did, the human pounded into the camp. He began reciting holy words once more, slashing one of the goblins as he did. Soon the paladin was cutting down goblins, some fleeing and some fighting, left and right. Bakran saw that his people would be slaughtered. If he fled, he would have a chance of escape and a new life away from them. He refused this for the opportunity to save them or die trying. He linked minds with several of the warriors and picked up a spear. The connections he forced upon his fellow goblins allowed him to direct and coordinate their movements against the bearded man. As one fell, he would link with another and they would join the fray. Soon goblins he was not connected with began to fight, seeing that success was possible. In a beautiful display of teamwork and community, the goblins surrounded and defeated the paladin.
Finally, Bakran had gained recognition within his tribe. The chief had been killed in the fight, and in a shocking display of unanimity, Bakran was declared chief. Despite being young, Bakran lead the tribe for several years. He began to build a real sense of community. Soon, however, Bakran felt a calling. He looked at what he had achieved, and desired to do it again. Even with the respect he had, there was no friendship. The goblins had, in many ways, been tamed. But they were not yet loving or good. They simply understood that cruelty and selfishness were less effective than teamwork and community for survival. After appointing a new chieftain he trusted, Bakran left the tribe. He still needed something he had never had.

5. Friends and Foes: Bakran has no particular friends or enemies, but he does have a loyal tribe of goblins back hold that he is in command of, although his goal is to develop new connections without needing to rely on his old ones. He would always return to help his people if they needed it. He knows that many people will instantly treat him as an enemy because of his appearance, and he is prepared to changetheir minds
6. Goals:
Short Term: Make a true friend. Understand his telepathic abilities.
Mid Term: Unite a group of people for a common purpose. Expand his psionic talent.
Long Term: Unite his tribe with several others and create an independent, non-evil goblinoid nation. Propagate his blue genes. Master his communal and combat psionic power.
7. Patient and hopeful, but realistic. Lonely.
8. Crunch: Currently being developed. Will be in profile.
9. Starting Equipment: Leather armor, backpack, spear, his chieftain's robe, which is a simple cloak of wolfskin.