Harsk

Baird Ironhame's page

64 posts. Alias of Krisam.


Classes/Levels

dwarf fighter 1 HPs: 11 - AC: 15|11|14 - For:+3 | Ref:+1 | Wil:+0 - Per:+5 (+2 stonework, Darkvision 120') Init:+1

About Baird Ironhame

Fluff:

Baird "Oathkeeper" Ironhame
male dwarf fighter 1 N
hgt: 5’2 wgt: 180 lbs
eyes: steel grey
hair: dark brown
age: 50

Concept:
A reckless outcast is trying to restore his family's honor.

Appearance:
Baird Ironhame

Though he often wears a (somewhat sardonic) smile, Baird's steel-grey eyes are calculating, always measuring whoever he meets. Tall for a dwarf, with a dark, bristling beard too short to be braided properly but too long for human fashion, he seems to inhabit a middle zone between the two peoples. Any who snigger too loudly that he is less than a full-blooded dwarf, however, have the opportunity to discover just how strong and reckless Baird really is.

What he lacks in dwarven stature, he makes up for in traditional dwarven equipment. Loaded down in chain with an axe on his back and a warhammer at his belt, festooned with smaller throwing axes, his pride in his heritage is both strong and a little defensive. His steel-toed boots and pack strung with miner's gear seem like an unnecessary emphasis on that theme.

Background:
When Dammerhall fell, and the war between dwarves raged, one family fled the wreckage of dwarven homes, culture and oaths, running to the elves for succor. The war eventually quieted, but a dwarf's memory is long, and the Ironhame name is still spoken of with contempt, though the Ironheim survivors of the cataclysmic destruction of Dammerhall have traveled far and wide, trying to drum up support for taking the ruins back.

Born a generation after the disaster, young Baird was raised on tales of his ancestors' greatness and the mighty culture of the dwarves, a birthright now dwindling to nothing. Growing up with his parents, who had become merchants and guards in their new life of travel and pleading, subject to the scorn of his own people, he had little to cling to but that last shred of dignity that was the belief in the strength of the dwarves to overcome this setback and rebuild what had been lost.

Fuming with the futility of his current lot in life, Baird finally decided that if his family was unable to garner support for the dwarven cause (and regain their honor in doing so), then he would have to come at the problem sideways, like a human. He would join a group of adventurers headed below without bringing his family's name into it... until he retook Dammerhall. How this would happen wasn't quite clear, but then, didn't humans achieve what they intended without any real plans all the time? They did, so often that it seemed like the key to their success.

Once he stood in Dammerhall, instrumental in retaking the city and rebuilding his people's culture, he would have earned enough glory to wipe the shame of the Ironhame's break with custom and tradition out of even dwarvish memory... or so he hoped.

Languages:
Common, Dwarf, Elvish, Undercommon

Crunch:

CLASS: Fighter (<-- Favored)

Str 18
Dex 12
Con 12
Int 14
Wis 10
Cha 12

SENSES Perception +5 (+2 stonework), darkvision 120'

DEFENSE
AC 15 Touch 11 FF 14 (+1 Dex, +4 armor)
*Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

CMD 16 (Stability: +4 to avoid bull rush/trip while on ground)

HP: 11 (d10+1)

SAVES
Fort: +3
Ref: +1
Will: +0
*Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

OFFENSE
Init: +1
*Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Melee
MW greataxe +6 (1d12+6, x3) S, 2h
warhammer +5 (1d8+4, x3) B, 1h
dagger +5 (1d4+4, 19-20) P/S
PA: -1 att, +2 dmg

Ranged
dagger +2 (1d4+4, 19-20) 10' P/S
throwing axe +2 (1d6+4, x2) 10' S

BAB: +5 CMB: +5

Class abilities:

Class abilities
Bonus fighter feats

Traits, Feats and Skills:

Traits:
Eyes and ears of the city (religion)
Savior of the dwarves (campaign)

Feats:
Deepsight
Power attack

Skills:
Appraise +4
Intimidate +5
Knowledge: geography +7
Knowledge: history +3
Perception +5 (+2 stonework)
Survival +5

Equipment:

Worn equipment:
MW greataxe from Dammerhall
greataxe
warhammer
dagger
throwing axe x4
chain shirt

Carried equipment:
bedroll x2
rope 100'
miner's pick
backpack
waterskin
flint and steel
torches x5
rations x14
explorer's outfit
sack
money: 19.15.5gp