Bahar the Bloody
Dwarf cleric of Besmara 4
CN Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 19, touch 10, flat-footed 17 (+7 armor,+2 shield)
hp 39 (4d8+16)
Fort +8, Ref +2, Will +10
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Offense
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Speed 20 ft.
Melee gauntlet (from armor) +3 (1d3) or
unarmed strike +3 (1d3 nonlethal)
Cleric Spells Prepared (CL 4th; concentration +10)
2nd—slipstream[D,APG] (DC 18)
1st—obscuring mist[D]
D Domain spell; Domains Water (Oceans subdomain),
Tactics inquisition
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Statistics
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Str 10, Dex 12, Con 17, Int 10, Wis 22, Cha 5
Base Atk +3; CMB +3; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Craft Wondrous Item, Heavy Armor Proficiency, Toughness
Traits buccaneer's blood, water brave (river kingdoms)
Skills Acrobatics
-4 (-8 to jump),
Appraise +0 (+2 to assess nonmagical metals or gemstones),
Climb -5,
Intimidate -2,
Profession (sailor) +14,
Survival +10 (+12 while at sea),
Swim +6;
Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven
SQ inquisitor's direction, saltbeard, surge, variant channeling (ocean/sea/water variant channeling[UM])
Combat Gear pirate's eye patch[UE];
Other Gear lamellar (iron) armor[UC], besmara's bicorn, boots of the cat[UE], headband of inspired wisdom +2, ring of swimming,Heavy Steel Shield, 33 gp, 3 sp, 3 cp
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Tracked Resources
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Inquisitor's Direction (9/day) (Su) - 0/9
Pirate's eye patch (1/day) - 0/1
Surge (CMB +10, 9/day) (Su) - 0/9
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Special Abilities
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Cleric Domain (Oceans)
Cleric Domain (Tactics Inquisition)
Granted Powers: It is the cold and tactical mind that often wins the day. A proper, carefully considered sacrifice can inspire one's allies to serve your cause.
Darkvision (60 feet) You can see in the dark (black and white only).
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Inquisitor's Direction (9/day) (Su) Forego all actions for the round, 1 ally in 30 ft gains haste for 1 round.
Ocean/Sea/Water Variant Channeling (±1 Sacred) Climb & Swim bonus/enhanced harm for aquatic creatures
Saltbeard +1 to attack/+2 to AC Gain bonus to att/AC vs. aquatic/water foes. +2 to Sailor/Survial checks at sea.
Surge (CMB +10, 9/day) (Su) Create a wave that can bull rush or drag a target.