Radosek Pavril

Baergar, The Voice and Word's page

55 posts. Alias of Darksmokepuncher.


Full Name

Baergar

Strength 22
Dexterity 14
Constitution 20
Intelligence 16
Wisdom 17
Charisma 22

About Baergar, The Voice and Word

Crunch:

Baergar, The Worthy Song
Half-celestial human (azlanti, pureblooded) bard (savage skald) 2/paladin 2/gestalt 2/Champion 1 (Pathfinder RPG Advanced Player's Guide 84; Pathfinder RPG Bestiary)
LG Medium outsider (humanoid, human, native)
Hero Points 1
Init +3; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 23, touch 18, flat-footed 21 (+4 armor, +2 dexterity, +1 natural, +6 untyped bonus)
hp 50 (2d10+15)
Fort +18 (+4 bonus vs. poison effects), Ref +15, Will +16; +4 vs. bardic performance, language-dependant, and sonic
Defensive Abilities hard to kill; DR 5/magic; Immune disease, inhaled poison; Resist acid 10, cold 10, electricity 10; SR 14
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Offense
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Speed 30 ft., fly 60 ft. (good)
Melee greatsword +8 (2d6+9/19-20) or
. . unarmed strike +8 (1d3+6 nonlethal)
Special Attacks bardic performance 12 rounds/day (countersong, distraction, inspire courage +1, inspiring blow), mythic power (5/day, surge +1d6), smite evil, smite evil 1/day (+6 attack and AC, +2 damage)
Oracle Spells Known (CL 2nd; concentration +8)
. . 1st (6/day)—cure light wounds, identify, protection from evil, shield of faith
. . 0 (at will)—mending, purify food and drink (DC 16), read magic, spark{super}APG{/super} (DC 16), stabilize
. . Mystery Lore
Paladin Spell-Like Abilities (CL 0th; concentration +7)
. . At will—detect evil
Bard (Savage Skald) Spells Known (CL 2nd; concentration +9)
. . 1st (4/day)—charm person (DC 17), disguise self, undetectable alignment (DC 17)
. . 0 (at will)—detect magic, ghost sound (DC 16), mage hand, prestidigitation, summon instrument
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Statistics
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Str 22, Dex 14, Con 20, Int 16, Wis 17, Cha 22
Base Atk +2; CMB +8; CMD 26
Feats Dual Path[M], Spellsong[UM], Extra Revelation[APG]
Traits affable, arcane temper, militia veteran (any town or village), natural-born leader
Skills Acrobatics +7, Appraise +7, Bluff +8, Diplomacy +10 (+12 to gather information., +8 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Fly +6, Intimidate +10, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +11, Perception +8, Perform (act) +10, Perform (oratory) +10, Perform (sing) +10, Ride +6, Sense Motive +10 (+8 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +7, Stealth +6, Survival +8, Use Magic Device +10
Languages Azlanti, Celestial, Common, Skald, Sylvan
SQ +4 to fortitude saves vs poison, bardic knowledge +1, hero points, lay on hands 7/day (1d6), pride, silver tongued, versatile performance (oratory), mystery (lore), oracle's curse (tongues), revelation (lore keeper, sidestep secret)
Other Gear chain shirt, greatsword, 50 gp
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Tracked Resources
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Bardic Performance (standard action, 12 rounds/day) - 0/12
Bless (1/day) (Sp) - 0/1
Lay on Hands (1d6 hit points, 7/day) (Su) - 0/7
Mythic Power (5/day, Surge +1d6) - 0/5
Protection From Evil (3/day) (Sp) - 0/3
Smite Evil (1/day) (Su) - 0/1
Smite Evil (1/day) (Su) - 0/1
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Special Abilities
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+4 to Fortitude saves vs Poison You get +4 to Fortitude saves against Poison effects.
Advance (Ex) As a swift action, use 1 power to grant allies in 30 ft a free move action or 5 ft step.
Affable +2 on Diplomacy to gather information and do so in half time.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 12 rounds/day) Your performances can create magical effects.
Bless (1/day) (Sp) Granted by Half-Celestial heritage. Allies gain +1 on attack rolls and +1 on saves against fear.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
Flight (60 feet, Good) You can fly!
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Disease You are immune to diseases.
Immunity to Inhaled Poison You are immune to inhaled poisons.
Lay on Hands (1d6 hit points, 7/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Mythic Sustenance (Su) You don't need to eat, drink, or breathe. Immune to effects that require breathing.
Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Protection From Evil (3/day) (Sp) Granted by Half-Celestial heritage. +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Smite Evil (1/day) (Su) +6 to hit, +2 to damage, +6 deflection bonus to AC when used.
Smite Evil (1/day) (Su) +6 to hit, +2 to damage, +6 deflection bonus to AC when used.
Spell Resistance (14) You have Spell Resistance.
Spellsong Combine spellcasting and bardic performance
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Versatile Performance (Oratory) +10 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Tongues (Celestial) You can only understand and speak one language in combat.

Portfolio:

Orators, Poets, Commanders, Actors, Musicians, Writers, etc.

Domains:

Animal
Charm
Community
Glory
Friendship
Memory
Freedom
Leadership
Travel
Innuendo