Bada Boom!, secure in his current position, still takes the time to ingest a new extract, exacerbating his already small form.
Standard action: Retrieve and drink extract Previous Stealth roll of 53 stands. -40 if invisibility is countered; then -10 if Hellcat Stealth is in play I went back and checked, activating a scroll does not break invisibility unless it's a scroll with an offensive attack directly against an opponent. DC21 perception still allowed on previous turn to hear the verbal component. Roll back the stealth roll from the 80 to the 53.
New extract:
-Reduce Person - Size changes to tiny, space of 2.5ft, reach of 0ft; +2 Dex, -2 Str, +1 Attack rolls, +1 AC (80 rounds remaining)
Current stats:
-- HP: 72/56 | AC: 23; T: 19; FF: 16 | Fort: +8; Ref: +16; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +12 (+6 vs grapple); CMD: 20 | Perception +13 | 30ft
-Touch Injection (Thornapple) - 8hr (4798 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4798 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (598 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (598 rounds remaining)
-Invisibility - Invisible (78 rounds remaining)
-Heroism - +2 morale to attack rolls, skill checks, saves - 80 min (799 rounds remaining)
Bada-Boom! suppresses a shudder as Carlos flies nearby which causes some momentary disorientation for Bada-Boom! as several of his own items have their enchantments suppressed, but the feeling passes just as quickly as Carlos does. It does affirm his own strategy, however, and Bada-Boom! retrieves a scroll from a small tube tied to his belt. Even having confirmed beforehand that the scroll is what he paid for, Bada-Boom! is taking no chances with mis-casting this spell. He begins reading off the arcane words inscribed on the page, and with a whisper of thought, activates his helmet as he nears the end of the scroll, ensuring that he is able to cast it successfully.
Knowing that his voice would have given his position nearly away, Boom! stills himself within his hiding spot, wondering if Carlos is going to come investigate.
DC21 Perception to hear (DC15 to hear a whispered conversation (vocal component of the scroll) plus 1/10ft of distance)
Move action: Retrieve Scroll Free action: Activate Azlant Pendant Standard action: Cast Scroll via UMD. Arcane Spell Failure chance: 0% Immediate action: Active Cyclops Helm - dice set to 20 UMD vs DC 40:20 + 10 + 11 = 41 Previous stealth roll is broken by voice component of scroll activation. New stealth roll allowed by Invisibility and Concealment Stealth:1d20 + 32 + 40 ⇒ (8) + 32 + 40 = 80-40 if invisibility is countered; then -10 if Hellcat Stealth is in play
New spell:
PMd to Drogo; 20 hours (12000 rounds remaining)
Current stats:
-- HP: 72/56 | AC: 21; T: 17; FF: 15 | Fort: +8; Ref: +15; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +5 (+9 vs grapple); CMD: 21 | Perception +13 | 30ft
Bada-Boom! feels like he can feel Carlos and his bat nearby, but trusts in his positioning to not have to worry about them at the moment.
Standard action: Retrieve and drink extract Previous Stealth roll of 53 stands. -20 if invisibility is countered; then -10 if Hellcat Stealth is in play
New extract:
-Heroism - +2 morale to attack rolls, skill checks, saves - 80 min (800 rounds remaining)
Current stats:
-- HP: 72/56 | AC: 21; T: 17; FF: 15 | Fort: +8; Ref: +15; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +5 (+9 vs grapple); CMD: 21 | Perception +13 | 30ft
-Touch Injection (Thornapple) - 8hr (4800 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4800 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (600 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (600 rounds remaining)
Bada-Boom! sees Carlos and his bat-mount fly along the ground out into the courtyard and nearly fumbles his extract as he drinks it down, but he manages to drink enough of it that he immediately becomes invisible.
Standard action: Retrieve and drink extract Move action: Invisibility Stealth:1d20 + 30 + 20 ⇒ (3) + 30 + 20 = 53 -20 if counter to Invisibility is in play, also note -10 if stealthing in bright or normal light from Hellcat Stealth Stealthed action:1d20 ⇒ 2
Current Stats:
- Invisibility - Invisible (80 rounds remaining)
-- HP: 72/56 | AC: 21; T: 17; FF: 15 | Fort: +6; Ref: +13; Will: +4; (+2 vs creatures identified through Kirin Style) | CMB: +5 (+9 vs grapple); CMD: 21 | Perception +13 | 30ft