Aram Zey

Bacleive's page

97 posts. Organized Play character for philipjcormier.


Full Name

Bacleive

Race

human (varisian)

Classes/Levels

fighter 3 (CORE) [hp: 34/34] [ac: 19/11/18] [init: +1; perc: +8] [saves: 6/3/3(+1 vs. fear)] [CMB: +7/CMD: 18(17)] [move: 20]

Gender

m

Size

m 6' 200#

Age

20

Alignment

ng

Deity

Iomeade

Languages

common, elven, varisian

Occupation

soldier (+6)

Strength 18
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 12
Charisma 9

About Bacleive

hp: 34 ac: 19 touch: 11 flat-footed: 18
fort: 6 reflex: 3 will: 3 (+1 vs. fear)
bab: 3 cmb: 7 cmd: 18(17)

dagger: +7(+4); 1d4+4; 19-20/x2
longsword(masterwork; cold iron): +9; 1d8+4; 19-20/x2
Morningstar: +7; 1d8+4; 20/x2

SKILLS: climb(+9); knowledge(dungeoneering)(+7); perception(+8); profession(soldier)(+7)

TRAITS: armor expert(armor penalty reduced by 1)
observant(perception)

FEATS: Combat Reflexes: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.;

Endurance: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued.);

Stand Still: When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn. An enemy can still take the rest of his action, but cannot move. This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.

Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Weapon Focus (Longsword): +1 attack with chosen weapon.

FIGHTER ABILITY: Bravery: +1 vs. fear.

MAGICAL EQUIPMENT: potion of cure light wounds (4/4); wayfinder; cloak of resistance +1.

EQUIPMENT: banded mail(masterwork; AC:+7; max Dex:+2; ACP:-3); shield(masterwork; light; steel; AC:+1); longsword(cold iron; masterwork); morning star; dagger; alchemist fire (2/2); backpack; bedroll; belt pouch; blanket (winter); climber's kit; cold weather outfit; flint & steel; holy symbol (wooden; Iomeade); mirror; trail rations (6/6); soap; waterskin (2/2); whetstone.