Sajan

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Organized Play Member. 20 posts. No reviews. 5 lists. 1 wishlist. 3 Organized Play characters.




Spoiler:
One of my players is attempting to ghost step through a wall in the Pinnicle of Avarice. In the ROTLAE book on page 346 it states
Quote:
Any attempt to physically bypass a wall or door by an effect like passwall or transmute rock to mud that doesn't deal hit point damage is prone to failure - unless a spellcaster attempting suck an effect can succeed at a caster Level check (DC = 30 + twice the spell's level), such spell effects automatically fail when cast.

So being that she is not a caster and is trying to bypass a wall without doing physical damage, the effect fails and she can not pass through the wall. At least that's the direction I'm leaning. Is there something I'm missing?


I'm planning to use Broken Souls from Bestiary 4 and their touch attack does Dex damage and Convulsions. I can't find where Convulsions are defined. Can someone help guide me to where the rules for this ability is?


Hey guys. So I have a group of players that like to cast silence on a piece of their armor or a willing party member and then rush my casters. Sometimes I have my caster guarded by monsters or NPCs of some sort so I can maneuver my caster outside of the silence range, but there are times where the room is too small to maneuver or the enemy caster can't leave the area. It's a great strategy on their part but it's one that's easily exploitable unless I find a counter to it to keep them on their toes.

The question is what are some ways that a single caster can negate the silence spell assuming he can't leave it's effect?

Dispel magic won't work because it has a verbal component. But a Silent Metamagic Dispel Magic would. Any other thoughts?


Spoiler:
In Lamashtu's Shrine where the Guards and Wards spell is in effect, are the monsters and enemies here also effected by the Fogs miss chance when they strike at players or are they immune to the effects somehow?


Hello. I'm new to posting and I'm GMing my first AP sometime in the near future. I'm prepping RoTRL AE and while I'm reading the Appendix 2 detailing Sandpoint, I find this on page 382 regarding the market in section 35

Rise of the Runelorlds Anniversary Edition Adventure Path wrote:
It’s very rare to see any item worth more than a 500 gp base value go on sale at this market, but prices are generally 75% of the regular asking price.

Can I get a clarification on what exactly this means mechanically for the game?

The way I interpret it (probably incorrectly) is that there are no items above 500 go and everything is 75% of what they should cost. That just doesn't seem right to me though.