Full Name |
Azeem Bashir |
Race |
HP 13/13| AC 16 | Fort +4, Refl +1, Will +1 | Perc -1 | |
About Azeem Bashir
Azeem Bashir
Male human (Keleshite) paladin (undead scourge) 1 (Pathfinder RPG Advanced Player's Guide 117)
LG Medium humanoid (human)
Init +1; Senses Perception -1
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +1, Will +1; +2 trait bonus vs. fear effects.
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee falchion +4 (2d4+3/18-20)
Ranged sling +2 (1d4+2)
Special Attacks smite evil 1/day (+3 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +4)
. . At will—detect evil
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Statistics
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Str 14, Dex 12, Con 14, Int 10, Wis 8, Cha 16
Base Atk +1; CMB +3; CMD 14
Feats Power Attack, Weapon Focus (falchion)
Traits ambassador, wati native
Skills Acrobatics -3 (-7 to jump), Diplomacy +9, Knowledge (local) +5, Sense Motive +3, Survival -1 (+1 to avoid becoming lost)
Languages Common, Kelish
Other Gear scale mail, falchion, sling, backpack, bedroll, belt pouch, chalk, compass[APG], crowbar, flint and steel, hemp rope (50 ft.), holy text (Sarenrae)[UE], mess kit[UE], pot, soap, string or twine[APG], torch (10), trail rations (5), waterskin, wooden holy symbol of Sarenrae, 1 gp, 9 sp, 8 cp
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Special Abilities
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Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
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