Snowcaster Sentry

Ayla Frost's page

42 posts. Alias of Azure_Zero.


About Ayla Frost

Name: Ayla Frost
Race: Feral Half-Frostfolk Half-Nymph
Class: Half-Frost Paragon 1/3
Gender: Female
Age: 24
Alignment: NG
Deity: Kugress
Languages: Common, Sylvan, Elven

Stats*: 14,12,12,12,12,12
STR: 18 = 12 + 0 + 0 +0(Racial) +2(Half_Frost) +4(Feral)
DEX: 14 = 12 + 0 + 0 +2(Racial) +2(Half_Frost) -2(Feral)
CON: 16 = 12 + 0 + 0 +0(Racial) +2(Half_Frost) +2(Feral)
INT: 10 = 14 + 0 + 0 +0(Racial) +0(Half_Frost) -4(Feral)
WIS: 16 = 12 + 0 + 0 +2(Racial) +0(Half_Frost) +2(Feral)
CHA: 16 = 12 + 0 + 0 +4(Racial) +0(Half_Frost) +0(Feral)

Hit Points: 1/1
Init: +2

Melee: +5
Range: +3

Fullblade: 2d8, 19-20x2, (Arms and Equipment Guide)
Lucerne hammer: 1d12, ×2, B or P, Special: brace, reach, see text
Iuak: 1d6, 19–20/×2, —, 4 lb. , S (Sundering, reduce hardness by 3)
Cestus: 1d4, 19–20/×2, B or P

AC: 21:12:19

Skills:
Paragon 6+INT(0)+1+FC = 7+FC, +2 Background points
??
ACP = 0 //Armour Check Penalty
b = Background Skill
* / # = Class Skill
*Acrobatics: 7 = 1 + DEX Mod + 3 +1(trait) - ACP;
bAppraise: -2 = 0 + INT Mod + 0 -2(Dizty);
*Bluff: 3 = 0 + CHA Mod + 0;
*Climb: 8 = 1 + STR Mod + 3 -ACP;
b*Craft(Weapons): 2 = 1 + INT Mod + 3 -2(Dizty);
b*Craft(Armour): 2 = 1 + INT Mod + 3 -2(Dizty);
#Diplomacy: 4 = 0 + CHA Mod + 0 +1(trait);
Disable Device: NA = NA + DEX Mod + 0 -ACP;
Disguise: 3 = 0 + CHA Mod + 0;
Escape Artist: 2 = 0 + DEX Mod + 0 -ACP;
b*Handle Animal: 3 = 0 + CHA Mod + 0;
Heal: 3 = 0 + WIS Mod + 0;
*Intimidate: 3 = 0 + CHA Mod + 0;
Know(Dung): NA = NA + INT Mod + 0 -2(Dizty);
Know(Local): NA = NA + INT Mod + 0 -2(Dizty);
*Know(Nature): NA = NA + INT Mod + 0 -2(Dizty);
bKnow(Engin): NA = NA + INT Mod + 0 -2(Dizty);
bLinguistics: NA = NA + INT Mod + 0 -2(Dizty);
*Perception: 11 = 1 + WIS MOD + 3 +2(FI:S) +2(Alertness);
bPerform (): 3 = 0 + CHA Mod + 0;
b*Prof(B_Smith): 3 = 0 + WIS Mod + 0;
*Ride: 2 = 0 + DEX Mod + 0 -ACP;
*Sense Motive: 9 = 1 + WIS Mod + 3 +2(Alertness);
bSleight of Hand: NA = NA + DEX Mod + 0 -ACP;
Spell Craft: NA = NA + INT Mod + 0 -2(Dizty);
#Stealth: 9 = 1 + DEX Mod + 3 +2(FI:S) +1(trait) -ACP;
*Survival: 9 = 1 + WIS Mod + 3 +2(FI:S);
*Swim: 12 = 1 + STR Mod + 3 +4(racial) -ACP;
Use Magical Device: NA = NA + CHA Mod + 0;

Class features, Feats, Traits and Racial Traits:

Class features:

Half-frost Paragon:
Profs Armour: Light and Medium Armour,
Profs Weapon: Simple, Shortbow, Longbow, HandAxe, GreatAxe and one Frostfell Weapon (selecting : Iuak).

Frostfolk inheritance (Frostfolk Skill +2 Perception, Stealth Survival, double in Frostfell environments),
Dual heritance (Can take another Paragon, only allowed once)

General Feats:
2 Pair of BOGOs

BOGO Feats:
Exotic Weapon (Full-Blade), Alertness
Iron Will, Additional Traits
Cunning, Improved Bull Rush

Flaws
Dizty (-2 to all Int skills)
Vulernable (-1 AC)

Free Feat:
Power Attack

feats to look at:
Master Craftsman (craft magic arms and armour)

Traits:
Armour Expert (Combat) (-1 ACP)
Highlander (Regional) (+1 Stealth, CS)
Acrobat (Social) (+1 Acrobatics, reduced accelerated climb penalty)
Rich Parents (Social) (900 GP start point)
Ease of Faith (Faith) (+1 Dip, CS)

Racial Traits:
Half-Nymph:
Low-Light Vision
FeyBloodLine
Lesser Swim (+4 Swim, Swim 15 ft)
Lesser Unearthly Grace (1/2 Cha to Saves and AC)
Dual-Minded

Half-Frost:
NA: +1
Light Armour Proficency,
Battle Axe Proficency,
Cold Endurance
FrostFolk inheritance:Resistance (+5 Cold resist)

Weakness: Weak to Heat:
Character has the temperature band shifted one band warmer then normal
i.e for a normal character warm is warm, but for those with this weakness the warm band is the hot band.
And hot band requires saves against the heat to avoid non-lethal damage and fatuge.
Unless they take steps to gain protection from the heat or reduce it.

Feral:
Speed: Land +10
NA: +4
Atk: Improved Unarmed Strike (1d6)
Darkvision 60ft
Fast Healing (LVL + CON in HP / rnd) (1+3)

AC, Saves, Attacks:

AC:
AC: 21 = 10 + 4(Armour) +2(Dex) +5(Natural) +1(LUG) -1(FLAW);
Touch: 12 = 10 +2(Dex) +1(LUG) -1(FLAW);
Flat: 19 = 10 + 4(Armour) +5(Natural) +1(LUG) -1(FLAW);

Saves:
Fort: 4 = 0+0(base) +3(CON) +1(LUG);
Ref: 5 = 2+0(base) + 2(DEX) +1(LUG);
Will: 10 = 2+0(base) + 3(WIS) +1(LUG) +2(DM) +2(IW);

Attack:
Melee: 5 = 1(base) + 4(STR);
Range: 3 = 1(base) + 2(DEX);
CMB: 5 = 1(base) + 4(STR);
CMD: 17 =10 + 1(base) + 4(STR) + 2(DEX);

Equipment:

Weapons: 100gp + 15 +12 + 2(1)
Full-Blade: 2d8, 19-20x2, 23 lbs., S
Lucerne hammer: 1d12, ×2, 12 lbs., B or P, Special: brace, reach, see text
Iuak: 1d6, 19–20/×2, —, 4 lb. , S (Sundering, reduce hardness by 3)
2x Cestus: 1d4, 19–20/×2, 1 lb. ,B or P, Special: monk, see text
--Weight: 0.0

Armour: 425gp
Blue Ice Chain Shirt (+4Armour : +5 Dex, ACP 0 : ASF 20% : 12.5 lb)
--Weight: 12.5

Misc:
Adventure Gear:(9gp, 3sp,2cp )
Back Pack (2)
Bed roll (5)
Chalk * 10
Flint and Steel
Pouch, Belt (1/2)
Sack (1/2)
Sewing Needle *4
Water skin (4)
Whetstone (1)
Trail rations *4 (1 each)
--Weight:17

Potions: 150 gp
3 Cure Light Wounds
--Weight:0

Special Substances and items: 10 gp
5* Sun-rod (each lasts 6 hours)
--Weight:0

Tools and Skill Kits: 5gp
Artisan's tools
--Weight: 5.0

Clothes:(0gp+5gp +100 gp)
Peasant1 (Green skirt, white shirt, Green bodice, White kerchief)
Travelers1 (Brown pants, white shirt, Brown bodice,)

Blue ice under garments
--Weight:7.0

Weight Total:79
Light: 86, Med: 173, Heavy: 260

Cash:
35 gp
25 sp
50 cp

Description:

6'5" and attractive face and figure that has the curves,
but is shows physical strength and endurance.
Sporting long blonde hair, and blue and green eyes.

She tends to dress lightly.

Data and Background:

Data:
Name: Ayla Frost
Race:
Job:
Age:
Personality:
Likes:
Dislikes:
Favorite:
Hobbies:

Background History:
Found in the wilds of a cool primal valley in the north as a child by her father.
She was quite feral when he found her, and it took a while to build trust between them

But he managed to earn her trust and take her in.
Because of how long she was feral, she was not bright and referred to herself in 3rd person.

She also took an interest in blacksmithing after seeing her papa work in a forge hidden in her valley home
Seeing his works she took an interest in it and so she could maintain her weapons and armour.
It was also a simple job that could make use of her high strength.
though she did find the forges very warm for her and could only really do it in bursts.

They stayed in the Valley surviving off the land for a few years until he figured it might
be a good idea to get her learning to adapt to living in towns.

It was difficult at the start, but she got quickly accepted into the adventurer's guild
since she was able to quickly prove herself for her young age.
She got some basic training in from some instructors for weapons and armour.
But she also developer a habit of exercising in the morning.

Ayla also learned she can't blindly trust everyone as she did suffer some times due to lies.
So she's developed a good sense about people after a few years of being an easy target.

Then one day while on a quest for the guild she ended up saving some very rich merchants
from a monster attack, even saving one merchant's only child from being killed.
The merchant gave her quite the reward for saving their lives.
The reward was in blue ice after noticing she liked the cold, and disliked the heat.
She had some help forging the blue ice chain shirt, which was part of the reward.

Fears:

Complexes:

She has a few; her height, her muscularity.
And her intelligence.