![]()
Search Posts
![]()
Following on from the recent "Worst feat" thread, can I request fixes for the following please:- 1. Monkey Lunge
Honorable mentions go the rogue talents Powerful Sneak and Deadly Sneak. ![]()
There are several types of bleed effects with different ways to heal them. 1. General bleed condition: only spells fix it, not Channel Positive Energy or Fast Healing. 2. Rogue's bleeding attack & oracle of bones' bleeding wounds: spells, Channel Positive Energy and Fast Healing will fix these. 3. Bleeding critical: "magical healing" fixes it. Channel Positive Energy works. So will an eidolon's Fast Healing [Su]. But general Fast Healing [Ex] doesn't. 4. Barbazu devil's Infernal Wound is different again, although it is explicitly described as being more difficult to heal than regular bleeding. Is this the right interpretation? [If you think that these rules seem unusually complex, please click for FAQ request.] ![]()
![]()
I am in the process of creating my first paladin character. I see that the paladin's mount is analogous to the druid's animal companion. The druid's animal companion entry makes no mention of alignment, so I suppose that it defaults to that of a normal animal, i.e. neutral. Is this also supposed to be the case for a paladin's mount? ![]()
My GM is allowing the players to design a special "signature item" for each PC. We are 11th level. The item's value should be up to 60,000 gp, but could be worth more at the character's risk. I play a halfling rogue. I already have Celestial Armour and Slippers of Spider Climbing. I would like to have an intelligent item that can buff my character in combat. I wonder if this intelligent item would be viable? Or cheesy? Base item: Belt of Mighty Constitution +4 (16,000 gp)
Feather Fall 1/day (400 gp)
Total value: 52,600 gp ![]()
I am trying to get my head around the creation costs for "charges per day" wondrous items. The example given is Boots of Teleportation, which costs 49,000 gp. The spell Teleportation is level 5, and the caster level is 9. I tried dividing 49,000 by 45 and I got 1088.9 gp. The number of charges per day (3) doesn't help to bring this to a sensible figure. How is the cost of Boots of Teleportation calculated using the item creation guidelines? ![]()
The halfling opportunist prestige class has a class ability called "Exploitive maneuver" that allows the halfling to use an immediate action whenever an enemy attacks her. There doesn't appear to be any limit to the number of times per day that this can be activated; the only limit is the immediate action, which is once per round. To me, this feature looks powerful, perhaps even overpowered. Does anyone have any experience with this prestige class in play? The reason I ask is that I am playing a halfling in a campaign at the moment, and I'm considering this prestige class. ![]()
I'm applying the half-fiend template to a PC. What are the attack bonuses for the claw and bite attacks?
|