Tengu

Axe Zazu's page

32 posts. Organized Play character for Pan81chevy.


Full Name

Axe Zazu

Race

Tengu/Humanoid CG Tengu Ninja 1 HP:11/11 | AC:16 T:13 FF:13 | CMB:+1 CMD:14 | Saves F:+2 R:+5 W:+1 | Init:+5 | Per:+6 low-light vision |

Classes/Levels

Ninja 1

Gender

Male

Size

Medium

Age

33

Alignment

None

Languages

Common/Tengu

Occupation

Cook

Strength 12
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Axe Zazu

Axe Zazu

Male Tengu ninja 1

CG Medium humanoid (tengu)

Init +5, Senses low-light vision; Perception +6

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DEFENSE

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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, )

hp 11 ((1d8)+3)

Fort +2, Ref +5, Will +1

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OFFENSE

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Speed 30 ft.

Melee wakizashi +1 (1d6/18-20)

Melee bite +1 (1d3+1)

Melee dagger +1 (1d4+1/19-20)

Ranged dagger (thrown) +3 (1d4+1/19-20)

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STATISTICS

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Str 12, Dex 16, Con 14, Int 10,

Wis 10, Cha 14,

Base Atk +0; CMB +1; CMD 14

Feats Armor Proficiency, Light, Exotic Weapon Proficiency (Katana),

Simple Weapon Proficiency, Two-Weapon Fighting

Skills Bluff +6, Diplomacy +6, Disable Device +6, Disguise +6, Intimidate

+6, Knowledge (Local) +4, Perception +6, Stealth +8,

Traits Indomitable Faith, Reactionary,

Languages Common, Tengu

SQ glide, low-light vision, low-light vision, natural attack, ninja

weapon proficiencies, poison use, sneak attack, sneaky, swordtrained,

Combat Gear

Other Gear wakizashi (2), bite, studded leather armor, thieves' tools,

silk rope (50 ft.), dagger (3), durable shuriken (9), 0.0 gp

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SPECIAL ABILITIES

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Glide (Ex) Make DC 15 Fly check to fall safely any

distance; make additional DC 15 Fly check to move 5 ft. laterally for every 20

ft. fallen.

Indomitable Faith You were born in a region where your faith was not

popular, but you still have never abandoned it. Your constant struggle to

maintain your own faith has bolstered your drive. You gain a +1 trait bonus on

Will saves.

Low-Light Vision (Ex) You can see x2 as far as humans in low

illumination. Characters with low-light vision have eyes that are so sensitive

to light that they can see twice as far as normal in dim light. Low-Light Vision

is color vision. A spellcaster with low-light vision can read a scroll as long

as even the tiniest candle flame is next to her as a source of light. Characters

with low-light vision can see outdoors on a moonlit night as well as they can

during the day.

Low-Light Vision (Ex) See twice as far in dim light.

Natural Attack (Ex) You have a 1d3 bite attack.

Ninja Weapon Proficiencies Ninja are proficient with all simple weapons,

plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword,

shuriken, siangham, and wakizashi. They are proficient with light armor but not

with shields.

Poison Use At 1st level, a ninja is trained in the use of poison and

cannot accidentally poison herself when applying poison to a weapon.

Reactionary You were bullied often as a child, but never quite developed

an offensive response. Instead, you became adept at anticipating sudden attacks

and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Sneak Attack If a ninja can catch an opponent when he is unable to defend

himself effectively from her attack, she can strike a vital spot for extra

damage. The ninja's attacks deal extra damage anytime her target would be denied

a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or

not), or when the ninja flanks her target. This extra damage is 1d6. Bonus

damage from sneak attacks is precision damage. Should the ninja score a critical

hit with a sneak attack, this precision damage is not multiplied. Ranged attacks

count as sneak attacks only if the target is within 30 feet. With a weapon that

deals nonlethal damage (such as a sap, whip, or unarmed strike), a ninja can

make a sneak attack that deals nonlethal damage instead of lethal damage. She

cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak

attack, even with the usual -4 penalty. The ninja must be able to see the target

well enough to pick out a vital spot, and must be able to reach this spot. A

ninja cannot sneak attack while striking a creature that has concealment.

Sneaky (Ex) +2 racial bonus on Perception and Stealth.

Swordtrained (Ex) Proficient with swordlike weapons.