Glide (Ex) Make DC 15 Fly check to fall safely any
distance; make additional DC 15 Fly check to move 5 ft. laterally for every 20
ft. fallen.
Indomitable Faith You were born in a region where your faith was not
popular, but you still have never abandoned it. Your constant struggle to
maintain your own faith has bolstered your drive. You gain a +1 trait bonus on
Will saves.
Low-Light Vision (Ex) You can see x2 as far as humans in low
illumination. Characters with low-light vision have eyes that are so sensitive
to light that they can see twice as far as normal in dim light. Low-Light Vision
is color vision. A spellcaster with low-light vision can read a scroll as long
as even the tiniest candle flame is next to her as a source of light. Characters
with low-light vision can see outdoors on a moonlit night as well as they can
during the day.
Low-Light Vision (Ex) See twice as far in dim light.
Natural Attack (Ex) You have a 1d3 bite attack.
Ninja Weapon Proficiencies Ninja are proficient with all simple weapons,
plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword,
shuriken, siangham, and wakizashi. They are proficient with light armor but not
with shields.
Poison Use At 1st level, a ninja is trained in the use of poison and
cannot accidentally poison herself when applying poison to a weapon.
Reactionary You were bullied often as a child, but never quite developed
an offensive response. Instead, you became adept at anticipating sudden attacks
and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Sneak Attack If a ninja can catch an opponent when he is unable to defend
himself effectively from her attack, she can strike a vital spot for extra
damage. The ninja's attacks deal extra damage anytime her target would be denied
a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or
not), or when the ninja flanks her target. This extra damage is 1d6. Bonus
damage from sneak attacks is precision damage. Should the ninja score a critical
hit with a sneak attack, this precision damage is not multiplied. Ranged attacks
count as sneak attacks only if the target is within 30 feet. With a weapon that
deals nonlethal damage (such as a sap, whip, or unarmed strike), a ninja can
make a sneak attack that deals nonlethal damage instead of lethal damage. She
cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak
attack, even with the usual -4 penalty. The ninja must be able to see the target
well enough to pick out a vital spot, and must be able to reach this spot. A
ninja cannot sneak attack while striking a creature that has concealment.
Sneaky (Ex) +2 racial bonus on Perception and Stealth.
Swordtrained (Ex) Proficient with swordlike weapons.