stats 20 point buy
bard lvl 1
Perception +6, low light vision
Init +2
hp 8
ac 16 (10+armor3, + dex 2, + shield 1)
saves total base stat mis
fort 1 0 0 1
ref 4 2 2 0
will 2 2 0 0
offense
bab +0. CMB 0, CMD 12
Melee
Longsword +0, 1d8 19-20 x2
ranged
shortbow +2 1d6 x3, 60 feet
Feats,
Breadth of Experience(You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained.)
traits, Two world magic create water, Boarded in port pearal +1 fort
Languages
Common, elven, draconic, polygot, Osiriani, Orc.
Combat gear 105 gold worth
Wooden armor +3 armor, max dex 3, acp -1, weight 25, cost 20 gold
shield Buckler +1, acp -1, weight 5, cost 5 gold
weapons
longsword 1d8 19-20 x2 cost 15 gold weight 4
short bow 1d6 x3 cost 30, weight 2 range 60
117
40 arrows 2 gold 6 lbs.
backpack 2 gold 2 lbs
water skin 1 gold -lbs or full 4 lbs
journal 1lbs 10 gold 50 pages
spell component pouch 5 gold 2 lbs
15 gold left
47 lbs in gear
in medium load=apc -3 speed 20 feet
total apc= -5
Skills
skill points 9 + class bounes
Acrobatics (Dex),
Appraise (Int), 1 3 3 =7
Bluff (Cha), 1 3 3 =7
Diplomacy (Cha), 1 3 3= 7
Disguise (Cha),
Intimidate (Cha),
Knowledge (all) (Int),feat 2, bard 1, int 3= +6
Arcana
Dungeoneering
Engineering
Geography
History
Local
Nature
Nobility
Planes
Religion
Linguistics (Int), 1 3 3= 7
Perception (Wis), 1 0 3 2= 6
Perform (Cha), Oratory, 1 3 3 =7
Profession (Wis),
Sense Motive (Wis), 1 0 3 =4
Sleight of Hand (Dex),
Spellcraft (Int), 1 3 3 =7
Stealth (Dex), 1 2 3 =6
and Use Magic Device (Cha). 1 3 3 =7
Bardic performance 7 rounds a day
counter song
distraction
fascinate 1 target
inspire courage +1
spells known
0 4 detect magic, Creat water, light, prestidigitation
1 2 grease, sleep
spells per day
cantrips
1 2
Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields and Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Defense Racial Traits
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Feat and Skill Racial Traits
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Magical Racial Traits
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Senses Racial Traits
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.