Mithral Scarab

Avaren's page

4 posts. Alias of Kor - Orc Scrollkeeper.


About Avaren

Background Info:
Avaren was raised in the Temple of Sarenrae from a very young age after her parents we slain by undead. The village Avaren was raised in came under attack by the legions of undead sent by an unknown necromancer. Most of the villagers were killed in the attack.

Avaren was only 5 years old and remembers her father holding the foul creatures off at the door. Alas, their numbers were far too many and eventually they killed her father in front of her as they breached the house. Avaren’s mother curled up with Avaren under a bed, trying to protect her. The rotten walking corpses could smell the fresh blood though and began crawling their way under the bed, clawing away at her mother. When her mother’s arms went limp, and she was dragged away from Avaren, her panic grew to such an extreme that she could hardly breath. The beasts began clawing their way towards her. Avaren could see their rotten faces and could smell their putrid stench. They were abominations that should not exist. That was all she could think, "they should not exist!" The small child then felt a sudden warmth fill her, followed by a bright light emanating out from her body which blinded her. She suddenly felt at peace and as her vision returned, all she saw were smoking lumps of ashes where the foul beasts had been.

None of her family in the village survived that day. The wandering priest which frequently visited the village found her the next day and took her to the nearest temple, the Temple of Sarenrae. The temple already seemed to have a lot of novices and the priests appeared to be concerned about the inconvenience to house and train another. The head priest made sure that Avaren was accommodated though and had said something to her that first day that she never forgot, and was never provided an explanation for. He had told her, “I have been waiting for you.”

General Info:
Avaren is somewhat of a pacifist. She is not well skilled with weapons and feels her best place is just to help those that are more suited to fighting. Avaren has lived a very sheltered life in the temple and is very confused about the way people outside the temple behave and act. Avaren is a dedicated healer and greatly despises all things undead.

Campaign Info:
Avaren greatly enjoyed the Professor's visits to their little church. He had unique perspective on how to harness and call upon divine magic. His teachings have given her the courage to travel so far away from her church to be at his grave side and say a prayer in Sarenrae's name.

AVAREN CR 1/2
Male Human (Varisian) Cleric 1
NG Medium Humanoid (Human)
Init -1; Senses Perception +3
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DEFENSE
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AC 14, touch 9, flat-footed 14. . (+4 armor, +1 shield, -1 Dex)
hp 8 (1d8)
Fort +2, Ref -1, Will +5
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OFFENSE
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Spd 30 ft.
Melee Dagger +0 (1d4/19-20/x2) and
. . Scimitar +0 (1d6/18-20/x2) and
. . Unarmed Strike +0 (1d3/20/x2)
Special Attacks Sun's Blessing
Cleric Spells Known (CL 1, 0 melee touch, -1 ranged touch):
1 (2/day) Cure Light Wounds (DC 14), Protection from Evil (DC 14), Bless
0 (at will) Light, Detect Magic, Stabilize
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STATISTICS
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Str 10, Dex 8, Con 10, Int 14, Wis 17, Cha 16
Base Atk +0; CMB +0; CMD 9
Feats Combat Casting, Selective Channeling
Traits Inspired by Greatness: Charm Person, Sacred Conduit
Skills Acrobatics -4, Climb -3, Diplomacy +7, Escape Artist -4, Fly -4, Heal +7, Knowledge (History) +6, Knowledge (Planes) +6, Knowledge (Religion) +6, Ride -4, Spellcraft +6, Stealth -4, Swim -3
Languages Common, Draconic, Infernal, Varisian
SQ Aura (Ex), Channel Positive Energy 1d6 (6/day) (DC 14) (Su), Cleric Domain: Restoration, Cleric Domain: Sun, Restorative Touch (6/day) (Su), Spontaneous Casting
Combat Gear Buckler, Chain Shirt, Dagger, Scimitar; Other Gear Backpack (empty), Holy symbol, silver: Sarenrae
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (6/day) (DC 14) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Restoration Associated Domain: Healing
Cleric Domain: Sun Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Inspired by Greatness: Charm Person Whether you knew Professor Lorrimor well or only in passing, as a colleague or competitor, his career and lifetime of discovery inspired you to be better at what you do. As you honed your craft, you and the professor corresponded, and he was delighte
Restorative Touch (6/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sun's Blessing (Su) +1 to channel positive energy's damage to undead.
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