![]()
About AuthionSTATUS:
HP -13/103
AC 27 CMD 32 Fort +10 Reflex +14 Will +9 — Evasion — +2 vs Enchantments — +4 vs Endurance thingies — +5 vs cold weather . Conditions/Effects: Dead, Haste, Instant Enemy Ammo used this encounter: tangleshot arrow Spells . . 3rd— . . 2nd—barkskin, bloodhound . . 1st—abundant ammunition, gravity bow, resist energy . . DWIN HP 94/94 AC 26 CMD 26 (30 vs Trip) Fort +11 Reflex +10 Will +4 — +4 vs Enchantment — +4 vs Endurance-related . Conditions/Effects: Haste, Instant Enemy Authion
Ranged +16
Special Attacks combat style (archery), favored enemies (aberrations +2, dragons +2, giants +6), quarry
--------------------
Feats Power Attack (1), Rapid Shot (Rgr2), Endurance (Rgr3), Toughness (3), Boon Companion (5), Improved Precise Shot (Rgr 6), Deadly Aim (7), Iron Will (9), Precise Shot (Rgr10), Quick Draw (11)
Skills
Languages Aklo, Common, Draconic, Elven, Giant, Orc, Skald _____________ Special Abilities:
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty). Weapon Familiarity prof w/ longsword, shortsword, rapier, shortbow, longbow. Elven curved blade considered martial weapon Animal Companion: Dwin, the wolf
Gear:
Worn: cold weather outfit, +2 mithral breastplate, amulet of natural armor +2, belt of physical might +2 (Str, Dex), bracers of falcon's aim, cloak of resistance +2, ring of feather falling, ring of protection +2, adamantine dagger, pearl of power (1st level)
Double bandolier (16 slots): Wand of Cure Light Wounds (43/50 charges), potion of cure moderate wounds, potion of cure serious wounds, potion of fly, wand of cure light wounds, potion of Bless Weapon, potion of Bless Weapon, alchemist’s fire (x3), acid flask (x3) Belt pouch: ioun torch ioun stone, flint and steel, whetstone, monies (364.23g) Efficient Quiver:
Quiver: 20 arrows, 20 blunt arrows Bag of Holding, Type 1: 3 scrolls of Lesser Restoration (CL3), tangleshot arrows (x10), cold iron arrows (40), arrows (80), blunt arrows (20), traveler's any-tool, silk rope (100 ft.), waterskin __________ On Dwin: +1 large leather lamellar barding (1,390g), +1 amulet of mighty fists, exotic military saddle saddlebags: trail rations (5), elven trail rations (x5 days), feed (x5 days) Backpack: bedroll, hemp rope (50 ft.), mess kit, pot, torch (10) __________ Dwin, the wolf:
Wolf N Large animal Init +3; Senses low-light vision, scent; Perception +9 -------------------- Defense -------------------- AC 27, touch 12, flat-footed 24 (+5 armor, +3 Dex, +10 natural, -1 size) hp 94 (9d8+54) Fort +11, Ref +9, Will +4 (+4 morale bonus vs. Enchantment spells and effects) Defensive Abilities evasion -------------------- Offense -------------------- Speed 50 ft. Melee bite +13/+8 (2d6+11) Space 10 ft.; Reach 5 ft. -------------------- Statistics -------------------- Str 24, Dex 16, Con 20, Int 3, Wis 12, Cha 6 Base Atk +6; CMB +14; CMD 27 (31 vs. trip) Feats Diehard, Endurance, Improved Natural Attack (bite), Light Armor Proficiency, Toughness Tricks Attack, Attack, Attack Any Target, Defend, Down, Guard, Heel, Other Trick, Seek, Stay, Track Skills Acrobatics +6 (+14 to jump), Climb +10, Perception +9, Stealth +2, Swim +10; Racial Modifiers +4 to survival when tracking by scent SQ attack, attack any target, defend, devotion, down, guard, heel, multiattack / extra attack, other trick, seek, stay, track Other Gear +1 lamellar (leather) armor[UC], +1 amulet of mighty fists -------------------- Special Abilities -------------------- +4 to Survival when tracking by Scent +4 to Survival when tracking by Scent. Attack [Trick] The animal will attack on command. Attack Any Target [Trick] The animal will attack any creature on command. Defend [Trick] The animal will defend you. Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments. Diehard You are stable and can choose how to act when at negative Hp. Down [Trick] The animal will break off combat on command. Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Evasion (Ex) No damage on successful reflex save. Guard [Trick] The animal stays in place and prevents others from approaching. Heel [Trick] The animal will follow you. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty. Other Trick [Trick, flank] The animal does something else you've trained it to do. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate. Stay [Trick] The animal will stay where it is. Track [Trick] The animal will track a scent. Trip (Ex) You can make a trip attempt on a successful attack. |