Kwava

Authion's page

58 posts. Alias of Eben al'Jol.


Race

Elf Rgr 11 | HP: 103 | AC: 26/16/22 | CMD: 31/27 | F+10 R+13 W+9 | Per +21 Init +6

Classes/Levels

Dwin Quickstats:
Beast 11HD | HP: 94 | AC: 27/12/24 | CMD: 27/24 | F+11 R+9 W+4 | Per +9 Init +3

About Authion

STATUS:
HP -13/103
AC 27 CMD 32
Fort +10 Reflex +14 Will +9
— Evasion
— +2 vs Enchantments
— +4 vs Endurance thingies
— +5 vs cold weather
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Conditions/Effects: Dead, Haste, Instant Enemy
Ammo used this encounter: tangleshot arrow
Spells
. . 3rd—instant enemy
. . 2nd—barkskin, bloodhound
. . 1st—abundant ammunition, gravity bow, resist energy
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DWIN
HP 94/94
AC 26 CMD 26 (30 vs Trip)
Fort +11 Reflex +10 Will +4
— +4 vs Enchantment
— +4 vs Endurance-related
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Conditions/Effects: Haste, Instant Enemy

Authion
Male elf ranger 11
CG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +21
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Defense
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AC 26, touch 16, flat-footed 22 (+8 armor, +2 deflection, +4 Dex, +2 natural)
hp 103 (11d10 +11 con + 11 toughness + 11 favored)
Fort +10 (+5 circumstance bonus vs. cold weather), Ref +13, Will +9; +2 vs. enchantments
Defensive Abilities evasion; Immune sleep
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Offense
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Speed 30 ft.
Melee +15
. . +1 keen elven curve blade +16 (1d10+7; 15/x2)
. . adamantine dagger +16 (1d4+4; 19/x2)
. . mwk cold iron morningstar +16 (1d8+4)

Ranged +16
. . +1 adaptive composite longbow +17 (1d8+5; 19/×3; 110ft)

Special Attacks combat style (archery), favored enemies (aberrations +2, dragons +2, giants +6), quarry
Ranger Spells Prepared (CL 8th; concentration +10)

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Statistics
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Str 18, Dex 18, Con 12, Int 14, Wis 14, Cha 8
Base Atk +11; CMB +15; CMD 31

Feats Power Attack (1), Rapid Shot (Rgr2), Endurance (Rgr3), Toughness (3), Boon Companion (5), Improved Precise Shot (Rgr 6), Deadly Aim (7), Iron Will (9), Precise Shot (Rgr10), Quick Draw (11)
Traits armor expert, warrior of old

Skills
Acrobatics +15 . . (11 rks, no-class)
Climb +15 . . (8 rks)
Handle Animal +7 . . (5 rks)
Heal +6 . . (1 rks)
Intimidate +3 . . (1 rks)
Knowledge (dungeoneering) +10 . . (5 rks)
Knowledge (geography) +10 . . (5 rks)
Knowledge (nature) +10 . . (5 rks)
Linguistics +5 . . (3 rks; no-class)
Perception +21 . . (11 rks; +2 race; +3 competence)
Ride +9 . . (2 rks)
Spellcraft +6 . . (1 rks)
Stealth +18 . . (11 rks)
Survival +16 . . (11 rks)
—— +21 to Track
Swim +15 . . (8 rks)

Languages Aklo, Common, Draconic, Elven, Giant, Orc, Skald

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Special Abilities:
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Weapon Familiarity prof w/ longsword, shortsword, rapier, shortbow, longbow. Elven curved blade considered martial weapon

Animal Companion: Dwin, the wolf
— Animal Companion Link (Ex) You have a link with your Animal Companion.
— Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Combat Style (Archery): Rapid Shot, Improved Precise Shot, Precise Shot
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Favored Enemy (Giants +6, Dragons +2, Aberrations +2) (Ex)
Favored Terrain (Cold +4, Mountain +2) (Ex)
Quarry (Ex) +2 to hit and other bonuses vs. designated quarry.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +5 Add the listed bonus to survival checks made to track.
Wild Empathy +11 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Gear:
Worn: cold weather outfit, +2 mithral breastplate, amulet of natural armor +2, belt of physical might +2 (Str, Dex), bracers of falcon's aim, cloak of resistance +2, ring of feather falling, ring of protection +2, adamantine dagger, pearl of power (1st level)

Double bandolier (16 slots): Wand of Cure Light Wounds (43/50 charges), potion of cure moderate wounds, potion of cure serious wounds, potion of fly, wand of cure light wounds, potion of Bless Weapon, potion of Bless Weapon, alchemist’s fire (x3), acid flask (x3)

Belt pouch: ioun torch ioun stone, flint and steel, whetstone, monies (364.23g)

Efficient Quiver:
~ Pocket 1 (capacity: 60 arrows): +1 giant bane arrows (x10), +1 dragon bane arrows (x10), +1 ghost touch arrows (x10), +1 seeking arrows (x10), +1 flaming arrows (x10), cold iron arrows (x10)
~ Pocket 2 (capacity: 18 javelin): mwk cold iron morningstar, grappling arrow (x5), 5 javelins, tangleshot arrows (x4)
~ Pocket 3 (capacity: 6 longspear): +1 adaptive composite longbow, +1 keen elven curve blade

Quiver: 20 arrows, 20 blunt arrows

Bag of Holding, Type 1: 3 scrolls of Lesser Restoration (CL3), tangleshot arrows (x10), cold iron arrows (40), arrows (80), blunt arrows (20), traveler's any-tool, silk rope (100 ft.), waterskin

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On Dwin: +1 large leather lamellar barding (1,390g), +1 amulet of mighty fists, exotic military saddle

saddlebags: trail rations (5), elven trail rations (x5 days), feed (x5 days)

Backpack: bedroll, hemp rope (50 ft.), mess kit, pot, torch (10)

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Dwin, the wolf:

Wolf
N Large animal
Init +3; Senses low-light vision, scent; Perception +9
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Defense
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AC 27, touch 12, flat-footed 24 (+5 armor, +3 Dex, +10 natural, -1 size)
hp 94 (9d8+54)
Fort +11, Ref +9, Will +4 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +13/+8 (2d6+11)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 24, Dex 16, Con 20, Int 3, Wis 12, Cha 6
Base Atk +6; CMB +14; CMD 27 (31 vs. trip)
Feats Diehard, Endurance, Improved Natural Attack (bite), Light Armor Proficiency, Toughness
Tricks Attack, Attack, Attack Any Target, Defend, Down, Guard, Heel, Other Trick, Seek, Stay, Track
Skills Acrobatics +6 (+14 to jump), Climb +10, Perception +9, Stealth +2, Swim +10; Racial Modifiers +4 to survival when tracking by scent
SQ attack, attack any target, defend, devotion, down, guard, heel, multiattack / extra attack, other trick, seek, stay, track
Other Gear +1 lamellar (leather) armor[UC], +1 amulet of mighty fists
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Diehard You are stable and can choose how to act when at negative Hp.
Down [Trick] The animal will break off combat on command.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) No damage on successful reflex save.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Other Trick [Trick, flank] The animal does something else you've trained it to do.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.