Full Name |
Aurora steelgazer |
Race |
Human (Oerdian) |
Classes/Levels |
Artificer 10 | Init: +3 | AC: 18 / FF: 17 / Touch 11 | Fort: +3 / Ref: +4 / Will: +6 | Speed: 30' | Attacks: longsword+1 +8/+3 to hit (1d8+1 damage); Crossbow+1 1d6+1 |
Gender |
Female |
Size |
5'5" |
Age |
20 |
Alignment |
NG |
Languages |
common, dwarven, gnomish, Undercommon, Draconic, elven |
Strength |
10 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
20 |
Wisdom |
8 |
Charisma |
13 |
About Aurora metalgazer
Hitpoints: 52
Spells: 5 4 4 3 (1)
She can't cast 5th level yet, but has a bonus for it
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Save vs. Fortitude: +3 [ BASE (3) + CON (0)]
Save vs. Reflex: +4 [ BASE (3) + DEX (1)]
Save vs. Will: +6 [ BASE (7) + WIS (-1)]
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Initiative Modifier: +1 [DEX (1) ]
Melee Attack Bonus: +7/+2 [BAB (+7 /+ 2) + STR (0)]
Ranged Attack Bonus: +8/+3 [BAB (+7/+2) + DEX (1)]
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Base Speed: 30'/round
Total Encumbrance: 37 lb. - [ Light Load]
Normal Speed: 30'/round
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Feats
Artificer knowledge ( An artificer can make a special artificer knowledge check with a bonus equal to his artificer level + his Int modifier to detect whether a specific item has a magical aura. The artificer must hold and examine the object for 1 minute. A successful check against DC 15 determines that the object has magical qualities, but does not reveal the specific powers of the item. )
Artisan bonus ( +2 bonus on wand / rod / scroll use )
Disable trap ( An artificer can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create the trap. )
Item creation
Scribe Scroll
Brew Potion
Craft Wondrous Item
Craft homunculus
Craft Magic Arms and Armor
Retain essence
Craft Wand
Metamagic spell trigger
Craft Rod
Feat 1st level: Magic Aptitude: You gain a +2 bonus on all Spellcraft checks and Use Magic Device checks.
Bonus feat 1st level human: Extraordinary Artisan. You are an expert at creating magic items at a lower cost than usual. When determining the gold piece cost in raw materials you need to craft any item, reduce the base price by 25%.
Feat 3th level: Metamagic extend
Feat 4th level: ( bonus feat ): Improved homunculus
Feat 6th level: Metamagic Empower
Feat 8th level: ( bonus feat ) Wand Mastery ( When you use a wand, the DC of saving throws against the wand's effect is increased by 2 and the wand's effective caster level is increased by 2. )
Feat 9th level: Reach Spell
skill points
level 1: (4 + 4) X 4 = 32 + 4 ( for being human ) = 36
level 2 to 8: ( 4 + 4 ) * 7 = 56
level 9 + 10 ( 4 + 5 ) * 2 = 18
total: 105
Appraise := (Int) 5 + 5 = 10
Concentration := (Con) 13 + 1 = 14
Craft Metalworking := (Int) 5 + 5 = 10
Disable Device := (Int) 12 + 5 = 17
Knowledge (arcana) := (Int) 2 + 5 = 9
Knowledge (architecture and engineering) :=(Int) 4 + 5 = 9
Knowledge (the planes) := (Int) 2 + 5 = 7
Open Lock := (Dex) 13 + 1 = 14
Profession Device making := (Wis) 4 - 1 = 3
Search := (Int) 13 + 5 = 18
Spellcraft := (Int) 9 + 5 = 14 + 2 = 16
Use Magic Device := (Cha) 13 + 1 = 14 + 2 = 16 ( +2 bonus on wand / rod / scroll use )
Move silently (cc) := (Dex) (4/2) + 1 = 3 ( 8 while wearing boots )
Hide (cc) := (Dex) (4/2) + 1 = 3 ( 8 while in armour )
Climb ( cc ) := (Str) 0
Decipher script ( cc) := (Int) (2/2) + 5 = 6
Spot ( cc) := (Wis) 0 - 1 = -1
Weapons
Light crossbow + 1 2335 gp,(1d6+1, crit 19-20/X2, range inc. 80 ft., 2 lb., piercing).
Longsword + 1 2315 gp, 1d8+1 damage
Armour
+2 Shadow chain mail ( 300gp base, +2 4000gp, shadow + 3750gp ) = 8050gp
Shadow : This armor is jet black and blurs the wearer whenever
she tries to hide, granting a +5 competence bonus on Hide checks.
(The armor’s armor check penalty still applies normally.)
Magic items
10th 49,000 + 25% = 62500 gp to spent
Boots of Elvenkind: These soft boots enable the wearer to move quietly in virtually any surroundings, granting a +5 competence bonus on Move Silently checks.
Faint transmutation; CL 5th; Craft Wondrous Item, creator must be an elf; Price 2,500 gp;Weight 1 lb.
Cloak of Arachnida:
This black garment, embroidered with a weblike pattern in silk, gives the wearer the ability to climb as if a spider climb spell had been placed upon her. In addition, the cloak grants her immunity to entrapment by web spells or webs of any sort—she can actually move in webs at half her normal speed. Once per day, the wearer of this cloak can cast web. She also gains a +2 luck bonus on all Fortitude saves against poison from spiders.
Faint conjuration and transmutation; CL 6th; Craft Wondrous Item, spider climb, web; Price 14,000 gp;Weight 1 lb.
Heward’s Handy Haversack:
A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds. While such storage is useful enough, the pack has an even greater power in addition. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.
Moderate conjuration; CL 9th; Craft Wondrous Item, Leomund’s secret chest; Price 2,000 gp;Weight 5 lb.
Wand of Magic missile (9th level) 6,750 gp 5x ( 1d4+1 )
Wand of Cure moderate wounds ( 2nd level ) 4,500 gp ( 2d8+2 +2)
Wand of silence (2nd level) 4500 gp
Don't forget the feat wand mastery
Normal items
thieves pick
water bottle
donkey
nice decorated wooden rod ( non magical )
etc
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Homunculus named "Shadow"
This Homunculus resembles a metallic spider, with a facetted black obsidian stones as it eyes
It has as primary weapon a circular saw, and can shoot a grapping pike for ??? feet
lvl 1 + 7 levels = 8 HD = 1250 + 2000 * 7 = 15250gp
Stealth Spider
Small Construct
Hit Dice: 8d10 + 10 (63 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
AC: 22 (+1 size, +3 dex, +4 level, +4 natural ), touch 14, flat-footed 20
Base Attack/Grapple: +2/+0
Attack: saw 1d6+1 + 1d6 shock
Full Attack: saw 1d6+1 + 1d6 shock
Space/Reach: 5 ft./5 ft.
Special Attacks: Shoot grappling pike
Special Qualities: Construct traits, darkvision 60 ft., low-light vision, spider climb
Saves: Fort +0, Ref +0, Will +1
Abilities: Str 12, Dex 16, Con —, Int 8, Wis 12, Cha 7
Skills: Climb +10, lockpicikng +8, move silently + 6
Feats: Run
Improved homunculus feat
See Magic of Eberron, page 49
Hit Natural
Dice / Armor Total / Special Abilities
1–2 / +0 / 0
3–5 / +2 / 1
6–8 / +4 / 2
9–11 / +6 / 3
12–14 / +8 / 4
15–17 / +10 / 5
18+ / 12 / 6
HOMUNCULUS ABILITIES
Store infusion: Homunculus can store one infusion of up to 3rd level;
At the beginning of each day, the artificer can store one infusion of up to 3rd level in thehomunculus. This infusion must be one that the artificer could normally imbue the homunculus with. This infusion does not take effect when it is first stored. Instead, the homunculus can use a standard action to imbue itself with the infusion. No homunculus can store more than one infusion at a time.
Weapon ability: Natural weapons gain special ability ( shock )
Background:
At early Aurora found out, that she had a knack of creating items, even magical items. She thought she has found her calling as her wares were of much interest to everyone, but then she found that if you put a lot of that energy in making those beautifull items, her willingness to sell that item would decrease.
Then at one time she had a lot of orders to make specific items, but she didn't want to part of them any more. The clients were very upset, as downpayment has been made.
She had to hide... and then the thieves guild found her. The bounty on her head would be ignored if she helped the guild with certain tasks.