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active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() Hepsubia Althein wrote:
Interested if I can rescue Aurora from our foundered menagerie campaign and assuming the scenario can work for a cleric of the Pallid Princess ;) ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() Aurora chuckles, a warm and musical laugh. "Ah, I think our friend is being honest now, Djahan-in-flesh! And we know that poor Sephriel wasn't poisoned to death, so Shira's not our culprit." "This is a ship of pirates and rogues, chosen to transport Sephriel in hopes that he would travel unnoticed. Somebody miscalculated on that score - or was betrayed. Our investigation must continue!" Leaning in towards the dwarf, Aurora adds quietly "Feed your pain, Shira. Feed your pain." ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "Well..." Aurora interjects, hands caressing the symbol of the Princess of Plagues that hangs from her neck, "you must admit that you weren't washing the pots as you claimed, the evidence on that count is overwhelming. So why don't you tell us what you were doing?" ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() perception: 1d20 + 3 ⇒ (18) + 3 = 21 "Oh, that's an interesting recipe book" Aurora declares, pointing out the formula book. "What was in this one?" she adds as she picks up an empty vial. "Apple sauce?" craft (alchemy) untrained: 1d20 + 1 ⇒ (7) + 1 = 8 ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "Oh, I know!" Aurora exclaims "We can all sit down and compare notes - over breakfast! Did someone say eggs? With ham and Galtanaise sauce, yes?" diplomacy (aid): 1d20 + 8 ⇒ (13) + 8 = 21 if only to make the hungry mermaid and verbose tiefling leave the poor chef along :) ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "What's for breakfast?" Aurora asks cheerfully. "Have you got bacon? And black pudding - not the predatory sort. Or maybe actually yes the predatory sort, I have yet to try it. And sausage of course. Hash browns. Onions. Potatoes. By the Goddess I'm famished!" "Oh and there's been a murder. But first breakfast!" ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "You surface dwellers do it in hay?" Aurora fails to disguise her astonishment. "Doesn't it get in - no, never mind. Forget I asked." "So. Azuretta, yes. She likes hay?" And I though it was for horses. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() Aurora pouts as she appraises the so-called bodyguard. He's the obvious suspect. But he could have been enchanted in some way, compelled to leave his post. sense motive, Thanzeril: 1d20 + 7 ⇒ (11) + 7 = 18 ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "Stabbed in the back. I suspect the bodyguard is the culprit. We need to apprehend them." Aurora points out the mortal wounds for all to see. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "Divine Princess, lend us your power" Aurora intones, and the blessing of her goddess washes over the small room as she casts an orison. Guidance + Divine Vessel - anyone who wants it can take +2 to their skill check for 1 round, as long as they're within 15' of Aurora when she casts Guidance. Heal, guidance, divine vessel: 1d20 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11 "Well. I'm no anatomist. Especially when it comes to surface dwellers. But I think that bit is supposed to still be attached somewhere, no?" ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "I'm not concerned. There's no likelihood that the Mordaunt elves would take the word of a gang of pirates over mine." Aurora sneers at the Captain. "But this attack was not random." We need to confer away from the crew. One of them must have given away the ship's location. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "Sea elves aren't in the habit of attacking surface ships" the mermaid proffers. "So either these sea elves are adherents to some secret cult, or they want this specific ship." Aurora nods to Onye, frowning. "There are two things that make this ship unique. Us. And our guest. I can't think of any reason for sea elves, cultists of not, to launch an attack on Pathfinders. So there may be some sort of schism amongst the elves. We need to speak to our guest." ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() With Demm limp and unresponsive - but not obviously dead - Aurora reaches for a scroll, and incants the prayer thereon. lesser restoration (STR): 1d4 ⇒ 4 ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "I can assist our little dragon" Aurora smiles. She intones a prayer to the Divine Princess, and alleviates Demm's suffering. Casting Remove Sickness. This suppresses Demm's nausea for 40 minutes. "Can you stand, Demm tad Draguni?" Aurora also has scrolls of Lesser Restoration, but if Demm isn't reduced to STR 0 it may be fine to let him recover naturally. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() From her position at the rear of the party, Aurora works a spell against the elf stricken by her Goddess's power. Cast Hold Person vs Elf 2, Will DC16 or be paralysed. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() A brief note on Aurora's Channel, GM - I was short on time when I posted in Gameplay and it deserves a clearer explanation :) Aurora's Channel to harm living beings always does half damage, but the Save against it never reduces damage further. The Save only applies to the two rider effects - Sicken and Shaken. If Aurora Channels to heal undead, that works normally with no rider effects. (Aurora could use this in conjunction with her Death Touch domain power to heal someone.) ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "Sea elves? Why?" Aurora frowns as she grabs her buckler to defend herself, and raises her holy symbol with her other hand. "No matter. The Divine Princess will lay them low!" negative channel: 2d6 ⇒ (3, 3) = 6 half damage. Exclude the party and our guest. The elves get a DC17 Will save or be Sickened for 2 rounds and Shaken until the end of Aurora's turn in 2 rounds time. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "Ugh. Couldn't they have attacked whilst I was taking a swim? Dammit." Aurora prepares for ship-board combat by swapping her tail for feet. Cast Fins to Feet SLA. Legs for 4 hours. Aurora is content at the back of the cabin for now. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "I fear I lack the night vision of the rest of you. But I would be glad to converse with Sephriel, if our esteemed friend will allow." Aurora approaches Sephriel's quarters, hoping to find the mysterious elf willing to converse. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "Hey Demm, I don't think that fleshy realises she's talking to a merfolk" Aurora whispers to the kobold as Heidmarch casually disparages ocean life - even if privately Aurora somewhat agrees with the assessment, having taken every available opportunity to explore the surface world. "I do agree, Venture Captain, that the sea can be dreadfully dull. Still, it's good to get one's scales wet now and again. 'Throaty Mermaid', indeed, where do surface-dwellers come up with this stuff?. I am ready to plumb the depths once more. For the sake of Knowledge, eh Djahan?" Aurora appears much the same as she did before: a long black gown covers her tail and a breastplate protects her torso. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() Thanks GM! You've given Aurora 5gp too much on her day job, but don't worry about a new chronicle sheet I'll just amend it with a note - there's always the record here in this thread if needed. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "What's all this then?" Aurora examines the various notes. "Hmm. Tricky stuff." The priestess implores her divine benefactor to aid her (and her allies of course). linguistics, guidance, divine vessel: 1d20 + 5 + 1 + 2 ⇒ (17) + 5 + 1 + 2 = 25 Divine Vessel will apply to anyone else wanting to help, as long as you gather close by. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "Well" Aurora exclaims at the results of Onye's deadly blow, "that was impressive!" "Ow! What's wrong with my - what are they again? Feet? Stupid things." heal, guidance: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 Ordinarily the caltrop movement penalty can be fixed with a DC15 Heal check. Does it work here? If not it's time to break out some magical healing. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() Aurora raises her holy symbol, invoking the Divine Princess' wrath. negative channel: 2d6 ⇒ (5, 6) = 11 Exclude all the pathfinders. Half damage. DC17 Will or Sickened for 2+ rounds and Shaken for 2 "Devious vermin!" ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() Perception check sounds fair GM. Perception to find her way, vessel, guidance: 1d20 + 3 + 2 + 1 ⇒ (18) + 3 + 2 + 1 = 24 Aurora was moving at half speed through the darkness - but I see that moving 10 feet or more in a round triggers the caltrop attack. Fort save: 1d20 + 7 ⇒ (2) + 7 = 9 +5 vs disease ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() Having been miraculously teleported over the pit, Aurora finds herself once more in darkness. She stumbles towards the sound of the battle until she emerges from the dark. Double move. There's a bat-like thing on the map, is that a hostile? ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "You two have any way over that pit?" Aurora asks the other two spellcasters whilst she fends off the darkmantle. concentration DC15: 1d20 + 7 ⇒ (20) + 7 = 27 Stuck in close quarters, she casts a simple orison and calls upon the Divine Princess' blessings. Cast Guidance on self, and activate Divine Vessel: Demm, Aurora and Tsamara get a +2 bonus on the next attack roll, skill check, or ability check made before the end of their next turn. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "Careful there, Tsamara!" Aurora's eyes go wide as she wobbles between a pit and a firestorm. Fortunately the fire is over in a flash, and Aurora is able to step away from the pit. Less fortunately, it places her between the two darkmantles. However, with two of the pathfinders now out of sight in the larger chamber, Aurora can unleash the power of her goddess freely. negative channel: 2d6 ⇒ (1, 4) = 5 half damage; Will DC17 or Sickened for 2 rounds and Shaken for 2+ rounds. Only hitting the two darkmantles. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() Well that's not good. But at least, if the pit is not directly under Aurora, she doesn't have to save yet but at the end of her turn if she's still adjacent to it (which she won't be, I hope). ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "Ugghh! horrid little creatures!" Aurora cries in alarm as she suddenly notices two flapping critters menacing her. She steps back as Data looses an arrow. If Data doesn't drop red, Aurora attempts to cast defensively, otherwise she just casts normally concentration if needed, DC19: 1d20 + 7 ⇒ (11) + 7 = 18
Well hopefully that roll wasn't needed Aurora manifests or doesn't a scythe of pure force, that slashes at the nearest subterranean abomination... spiritual weapon: 1d20 + 6 ⇒ (2) + 6 = 8damage: 1d8 + 1 ⇒ (5) + 1 = 6 I'm having one of those lean periods with the dicebot :( ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() GM wrote:
I seem to remember I had the same dilemma, ruling on the same creature's Darkness SLA in an earlier adventure with Tsamara. I ruled differently because of the lack of spell level equivalent on the Revelation, but it is a supernatural effect and therefore magical in nature. So I'm perfectly happy with your different ruling GM :D ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "Under a flagstone in a small room next to a big room, if I recall" Aurora answers. know.religion, cells, guidance: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
"What a strange religion these Kuthites have. What's the appeal? They clearly worshipped here, look, they've decorated nearly everything with paint or carvings." ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "I can solve this little puzzle. Proximity, yes? Stand well back then." Once everyone is in position, out of the area of effect of the detected trap, Aurora conjures a Fiendish pony in the trigger zone. Casting Summon Monster 1, letting the conjured minion trigger the trap. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "What's the problem here?" Aurora asks, invoking the Divine Princess' blessing. Cast Guidance, activate Divine Vessel so everyone else can roll Perception again at +2 Perception, guidance, dv: 1d20 + 3 + 1 + 2 ⇒ (7) + 3 + 1 + 2 = 13 Fins to Feet now active as well. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "Shall we enter then? Perhaps we'll find a warm welcome." Aurora smiles. I assume it's time to climb out of the water, unless the water channel actually goes into the vault? As soon as she needs to Aurora will cast Fins to Feet so she can walk about. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() "Oh, perhaps he'd like to trade some of his 'crop'? Unless he thinks of them as children of some sort." Aurora muses on the possibilities. "Let's come back this way if we can. Maybe we can discuss it further." Ready to proceed. ![]()
active effects: Merfolk Cleric 4 | AC 19 T 11 FF 18 | CMD 11 | HP 31/31| F +7 R +3 W +8 | Init +1 | Perc +3 | Channel 6/7 | Divine Vessel 5/6 | Death's Kiss 6/6
![]() Aurora spies the little fungus, and licks her lips. Mmmm. A little sherry sauce, with cream... "Huh? Oh, yes. Yes! We do like the garden" the mermaid smiles and nods. "Very nice. May we pass?" she adds in her lyrical voice whilst, under the water, she rubs her aching stomach. diplomacy, Aid Onye: 1d20 + 8 ⇒ (16) + 8 = 24 "Who are you, friend?" Aurora asks the ratfolk. Or is the ratfolk supposed to be somewhere else?
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