Darkvision: Drow can see in the dark up to 120 feet.
Drow Immunities: Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
Keen Senses: Drow gain a +2 racial bonus on Perception checks.
Poison Use: Drow are skilled in the use of poison and never risk accidentally poisoning themselves.
Spell Resistance: Drow possess spell resistance equal to 6 plus their class levels.
Darklands Stalker: The lands outside of drow cities, from rough-hewn tunnels to rocky caverns, are treacherous to navigate. Drow with this racial trait may move through difficult terrain without penalty while underground. In addition, he gains Nimble Moves as a bonus feat.
Light Blindness: Abrupt exposure to bright light blinds drow for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and short sword.
Fighter’s Kit[backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin]
Soldier’s Uniform
Stone Arrows(400)
Tender(56 GP)
Background:
One of the earlier born of his siblings. He was always treated as a Bastard do to his Paler Skin though he used that to his advantage to live a free life. His favored weapon and most prized possession is his Masterwork Composite Longbow even though he is still not capable of using it to full effect. The sword was a gift from a woman he cared for who was killed by the man her father forced her to marry. He now wishes for revenge though he is unlikely to every achieve it.