Hasbim Ibn Sayyid

Attila Ilovaiski's page

4 posts. Alias of Acorn.


Full Name

Attila Ilovaiski

Race

Human/ Shardbinder

Classes/Levels

Occultist 2

Gender

Male

Age

22

Alignment

N

About Attila Ilovaiski

Unnamed Hero
Human occultist 2 (Pathfinder RPG Occult Adventures 46)
N Medium humanoid (human)
Init +1; Senses Perception +8
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Defense
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AC 20, touch 11, flat-footed 19 (+6 armor, +1 Dex, +1 natural, +2 shield)
hp 13 (2d8)
Fort +4, Ref +2, Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee halberd +5 (1d10+6/×3) or
. . longsword +5 (1d8+4/19-20) or
. . warhammer +5 (1d8+4/×3)
Implement Schools
. . Abjuration (2 points) Resonant—warding talisman; Focus—mind barrier
. . Divination (2 points) Resonant—third eye; Focus—sudden insight
. . Transmutation (3 points) Resonant—physical enhancement (strength); Focus—legacy weapon, sudden speed
Occultist Spells Known (CL 2nd; concentration +5)
. . 1st (3/day)—anticipate peril[UM] (DC 14), lead blades[APG], shield
. . 0 (at will)—detect psychic significance[OA], light, mage hand
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Statistics
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Str 18, Dex 12, Con 10, Int 16, Wis 14, Cha 8
Base Atk +1; CMB +5; CMD 16
Feats Extra Mental Focus[OA], Power Attack
Traits hard to kill, savannah child
Skills Acrobatics -6 (-10 to jump), Appraise +7, Disable Device -4, Knowledge (arcana) +8, Knowledge (history) +7, Knowledge (planes) +7, Knowledge (religion) +8, Perception +8, Ride -1, Sense Motive +7, Spellcraft +8, Use Magic Device +4
Languages Common, Hungarian, Russian, Ukranian
SQ implements 3, magic item skill, mental focus (7/day), object reading
Other Gear chainmail, heavy wooden shield, halberd, longsword, warhammer, 46 gp
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Special Abilities
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Abjuration (????) Abjuration implements are objects associated with protection and wards.

Implements: Amulet, armor, bell, bracers, brooch, cloak, holy symbol, shield.
Divination (????) Implements of the divination school grant powers related to foresight and remote viewing.

Implements: Book, crystal ball, goggles, harrow deck, headband, lenses, planchette.
Implements (Su) Gain a series of items which grant access to schools and powers.
Legacy Weapon +1 (Su) 1 focus: weapon touched gains enhancement bonus plus a special ability.
Magic Item Skill Add half level as bonus to Use Magical Device.
Mental Focus (7/day) (Su) You have a pool of points that activate your focus powers.
Mind Barrier (-4 damage) (Sp) 1 focus, swift action: Reduce next damage taken before next turn. 2 for Imm.
Object Reading (Su) Examine an object for 1 minute to learn properties, history, and about last user.
Physical Enhancement +2 (Strength) (Su) Implement grants bearer enhancement to one physical attribute.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sudden Insight +1 (Sp) Swift action & 1 focus: Gain insight bonus to one abil. or skill check, or attack before end of turn.
Sudden Speed (Sp) 1 focus: As swift action, gain +30 land speed for 1 minute.
Third Eye (Su) Gain enhanced senses while implement stores focus.
Transmutation (????) Transmutation implements can alter the properties of both objects and creatures.

Implements: Belt, boots, sandals, vest, weapon.
Warding Talisman +1 (Su) Implement grants Resistance bonus to saves.

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