Atticus S.'s page

No posts. Organized Play character for Damian West.



Liberty's Edge 4/5 5/5 ** Venture-Agent, Texas—Dallas & Ft. Worth

During a recent game PFS scenario, we had a disagreement as to the wording of Aeon Stone (Preserving) which says: "This red crystalline star covers you in a faint aura when you are subject to lingering wounds. You gain resistance 3 to persistent damage. At the end of any turn where the persistent damage can't overcome this resistance, end that condition. The resonant power allows you to cast stabilize as a primal innate cantrip."

There were 2 different interpretations of how this could be handled, both around "can't overcome" to cause the end of a condition. The situation was a player was taking a d8 persistent of bleed, and the GM rolled 3 bleed that round, and thus the player took no damage at the end of the turn.

First, the persistent damage was unable to overcome the resistance at the end of that turn since it was 3 or less, so the condition does end.
Second, the player didn't take any damage this turn; however, the player could have taken damage greater than the 3 resistance (since a d8), so the persistent damage continues.

This was a GM call at the table, but trying to determine how to rule it going forward in PFS.

Liberty's Edge 4/5 5/5 ** Venture-Agent, Texas—Dallas & Ft. Worth

Hey all. I know during Season 9 and 10, they included a few of the "Legacy Boons" on Chronicle sheets. During an blog post about a year ago, they said they would explain these boons in further detail during the lead to PF2 since the rules weren't fully formed at that time.

Has there been any further word as to the what these boons will actually do mechanically? Or is it still one of those things left waiting for answers with the new system?