
Atticus Bleak |
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Atticus Bleak wrote:
I am going to be honest, if you came to me and explained this reasoning, and then the rules above, I would ask to reroll a character, and feel like you were unfairly crippling my character for your desires that our fantasy game be "more historically accurate". The gunslinger class revolves around firing guns, their class features all make them better at firing guns, and you admitted you want him to only be able to do this once a combat.
And as far as historical accuracy, for Treasure Island and Three Musketeers were set in the mid 17th century, when Wheel-lock, Dog-lock and Match-lock weaponry were more common, although Flintlock was being introduced. The guns in Pathfinder seem more based on the late 17th-early 18th century Flintlock weaponry.
Sorry, for "Forget everything PF said about guns before" includes forgetting the entire Gunslinger class.
I'm not proposing this as a solution for Gunslinger, I'm proposing this as how guns could be in integrated into a table running Pathfinder, at all.
We've banned gunslinger from our tables for a while, it always ended up a mess. In fact the most problems we've had has been with builds that focus on ranged attacks.
** spoiler omitted **...
Oh. See you used an existing gunslinger as an example, so I assumed this was an attempt to fix him, I apologize.
I would still argue that no one would bother ever buying guns with this system, and I do mean anyone, including NPCs. The gun industry would die and we would continue using arrows forever, because it is impossible to really reflect the danger of guns.
The primary killers in an early firearm is shock from the pain, organ damage, infection, lead poisoning, and bleeding out. Guns were a thing everyone carried in those books and movies because they were essentially one use "Avada Kedavra" wands, even if you hit someone in the arm or leg they were out and probably dead unless a doctor is present. You can't really reflect that expectation without making them a 1 use wand of Finger of Death.