| DM rel20 |
Now recruiting 2-4 players for a PF1 conversion of Three Days to Kill from Atlas Games.
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"NOW COULD I DRINK HOT BLOOD,
AND DO SUCH BITTER BUSINESS
AS THE DAY WOULD QUAKE TO LOOK UPON."
-HAMLET
Deeptown lies in the shadows of the mountains, a town where anything is for sale if you can only meet the price. But in the wild surrounding valleys of the Deeps, it's the bandits who make the darkest deals--and their ambition comes at a cost far greater than the contents of any wayward caravan.
You and your team have just been handed a new job: disrupt a meeting between a bandit lord and his mysterious new allies. At a remote mountain villa, you will strike hard and fast and leave terror in your wake. They give you the tools. You provide the talent. Survive, and you'll be well rewarded. Fail, and you'll pay the price.
YOU'VE GOT THREE DAYS TO RAISE SOME HELL.
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A one-shot game using PFS character creation rules for 1st level characters.
A couple of players have already expressed interest and the recruits will be joining them for the game.
I'm not sure how much traffic the forums get for games nowadays, so I'll see how interest goes before setting a cutoff date.
In addition to providing a short character description please fill out the following for your character:
Have a Goal: Strive to be the best at something, to create something, to see a place, to get married, or to achieve some other goal. Whatever it is, have something you want above all other things.
Have a Reputation: Maybe you’re a great juggler, or maybe you slipped on the stairs in front of the whole town. Whatever it is, it’s something locals remember about you.
Have a Home: It might be a neighborhood you love, your parent’s house, or a room you rent; in any case, it’s the place you call home.
Have a Signature Item: A signature item is something that is recognizably yours, be it a weapon with a distinctive grip, a piece of jewelry, a lucky charm, or your favorite scarf.
Have a Problem: Maybe you don’t have any money, a member of your family is sick, or you’re trying to get home. Whatever the issue is, you’re doing your best to solve it.
Have a Secret: Maybe you can’t read, left your crew mates to die, or made your long-lost sister run away. This should be something that would embarrass or endanger you if others found out.
For now, I'm leaning towards running the module as-is, placing Deeptown in Isger.
