Mogmurch

Athmar's page

68 posts. Organized Play character for djpika.


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Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Dotting for now. I've been using a pre-gen up until now, but I believe I have to finalize this as this will bring the char to level 2.

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Thanks for running the game! That last battle was a bit rough, but I guess that's how the math played out. Still, a fun time and a memory for chars to re-tell...

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

"With this grain alcohol, maybe orcs *can* get stink out..." Athmar muses briefly before being swept up in the festivities.

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

These are from infused reagents I believe. I'm using the pregen and it's not definitively clear, but the math works out based on what I see in inventory.

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

"Here. Drink these," instructs Athmar as he pulls out a couple of crude glass vials filled with an effervescent fire-beetle red liquid. He hands one to Mandower and one to Bina.

Elixir of Life, Minor: Upon drinking this elixir, you regain 1d6 Hit Points and gain a +1 item bonus to saving throws against diseases and poisons for 10 minutes.

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Holy crap. Sorry to hear that. Take care of real life and best wishes for your daughter.

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Athmar yells out, "Hey fat-belly, Athmar have something for you! Come and get it dumb-dumb!" as he tosses another opaque bottle.Pay attention to Athmar! Forget the folks on the floor...

A1, A2 - Quick Bomber, A3 - move

Alchemist Fire: 1d20 + 6 ⇒ (18) + 6 = 24
Burn, Add Persist: 1d8 + 1 ⇒ (6) + 1 = 7

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Athmar continues his fire frenzy, unleashing his burning concoctions at the shrew.

A1, A2 Quick Bomber, solo target: 1d20 + 6 ⇒ (20) + 6 = 26
damage, +1 splash: 1d8 + 1 ⇒ (2) + 1 = 3
+1 perist.

crit damage, +1 splash: 1d8 + 1 ⇒ (8) + 1 = 9

With a wicked grin, Athmar turns to Azu, "It burnses, right?".

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Athmar moves up and launches an amber jar filled with a viscous tar at the Ogre (red circle). "Burn, Ogre, burn!" yells Athmar enthusiastically.

A2, A3 Quick Bomber: 1d20 + 6 ⇒ (1) + 6 = 7
damage, +1 splash, +1: 1d8 + 1 ⇒ (4) + 1 = 5
+1 perist.

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Ready to go... this will be interesting. I'm expecting one hit knockouts here by the ogre...

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Moved but I'd like to reserve final positioning until the group is in place... after all, I could be the lone ranger over there ;)

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Yikes! Ogre bigger than I thought. Uglier too...

"Go get him Muz!" remarks Athmar as he takes a few steps back.

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Should've saved goat. Ogre definitely follow goat, fall into pit. Sigh...

...

"Athmar help with the spikes. Make sure *really* pointy. Someone else cut down more sticks?"

craft: 1d20 + 7 ⇒ (16) + 7 = 23

I know it's not RAW, but can Athmar distill some "food" items with alchemy or cooking to make a scent to lure the ogre out?

Horizon Hunters

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Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

"Hmm... agree digging might wake ogre..." Athmar ponders for a bit before adding "What about building a large wooden badger? We can fill it with oil and light it on fire when it comes our to look at it."

Yes, the reference is intentional :)

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

"Angry ogre you say? No sweat. We have angry Muzzo. He has no taste at all - he bite filthy ogre all over. Deal as good as done."

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

"Broken tusks. Athmar says must be Shattered Fang."

...

Athmar shrugs and starts walking towards the camp.

"Zug-zug!"

When Needed::

diplomacy: 1d20 + 4 ⇒ (14) + 4 = 18

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

"What sigils do orcs have? Are they Shattered Fang?" Athmar asks while trying to get a look for himself.

perception: 1d20 + 3 ⇒ (14) + 3 = 17

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Athmar unleashes his readied flask at the (red) far wolf.

A1 - move
A2 - quick bomb, single target

Alchemist Fire: 1d20 + 6 ⇒ (16) + 6 = 22
damage+splash: 1d8 + 1 ⇒ (7) + 1 = 8

Horizon Hunters

1 person marked this as a favorite.
Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

"Wait-wait-wait! Athmar has tasty goat bits! Freshly roasted! We can give those instead. Goat meat make good toll, no?" yells Athmar, as his hand slowly reaches into a pouch to ready an alchemist fire.

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Athmar pokes the remains of the cooked goat, looking for tasty bits to snack on as the group settles in. Using his crude knife, he slices off a few singed jerky like strips and offers them to the party as he settles in to start sketching the area is his notes.

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

2. Charting the area
craft: 1d20 + 7 ⇒ (14) + 7 = 21
5. Potential hazards
perception: 1d20 + 3 ⇒ (19) + 3 = 22
6. Camping sites
Surival: 1d20 + 3 ⇒ (8) + 3 = 11

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

"Time for roasted goat! Boil'em, mash'em, stick them in a stew!"

Chants Athmar gleefully as he unleashes a vial that reeks of kerosene and peaches.

A1: Quick Bomb orange, primary only.
Alchemist Fire: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d8 + 1 ⇒ (6) + 1 = 7
+1 persistent.

A2: Stride - move to give Muzzo flanking.

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Athmar watches in horror as Bina falls off the cliff. Save the shortshanks? Call dibs on her boots? Save the rest from the goats? Athmar not know... oh, the other short shanks is going to help...

Athmar continues to climb upward.
Athletics: 1d20 + 3 ⇒ (10) + 3 = 13
Athletics: 1d20 + 3 ⇒ (11) + 3 = 14
Athletics: 1d20 + 3 ⇒ (10) + 3 = 13

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Ugh. I had an idea to use a tanglefoot bag to help glue a falling ally to the wall, but alas, the pre-gen doesn't have it. Apparently tanglefoot bags aren't as good in 2E with their static DC?

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Oh my. Who angered the Billy Goats Gruff? Where's Dresden when you need him?

Athmar will climb x3.

Athletics: 1d20 + 3 ⇒ (9) + 3 = 12
Athletics: 1d20 + 3 ⇒ (8) + 3 = 11
Athletics: 1d20 + 3 ⇒ (12) + 3 = 15

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

"What's going on up there? It sounds not so good," Athmar asks.

Eventual Athletics Roll Up: 1d20 + 3 ⇒ (14) + 3 = 17

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Athmar sniffs the sweet scented liquid. Ugh, smells like burning Muzzo's socks. He then proceeds to dip his finger in it, staring at it curiously before taking a taste.

"Mmmm... *cough* tastes like burning," Athmar says to no one in particular before piling on to the conversation, "What Bina said. We're heading to Mole Tune."

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Phone post
Athletics: 1d20 + 3 ⇒ (16) + 3 = 19

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Athmar treks along the stream, pulling on the odd rock or balancing precariously out on various limbs, lost in his own machinations. Oblivious to the rest of the group, he eventually sits down and begins scribbling in the crusty dirt with a knobby stick.

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Fording the stream:
acrobatics: 1d20 + 6 ⇒ (7) + 6 = 13

Improving the Ford:
athletics: 1d20 + 3 ⇒ (15) + 3 = 18

Finding the bridge:
craft: 1d20 + 7 ⇒ (14) + 7 = 21

Improvising a bridge:
craft: 1d20 + 7 ⇒ (19) + 7 = 26

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

I think the rolls are high enough to cover everything... can you assist in 2E?

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3
Muzzo Sharptooth wrote:

Muzzo happily crunched down on the remnants of the bird swarm and smacked his lips as his head reverted to its normal shape. He spat out some feathers and bones. "Birds too much work to eat. Feathers and bones and not enough meat. What now?"

Muzzo sat to rest from his rage-induced weariness while the others looked around.

"Muzzo needs to try raven pie. Tasty treats they are! Especially when they are tender, they are nice, yes they are!"

Athmar will continue to avoid notice when the party continues to push forward.

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3
GM Tyranius wrote:

@Athmar- Don't forget to add your splash damage into your damage rolls.

Splashes Azu, Manower and Muzzo

Fire Splash: 1 = 1

Doesn't Research Field (Bomber) reduce the splash to just the swarm, or in the case of shared spaces, the swarm and
Azu? (When throwing an alchemical bomb with the splash trait, you can deal splash damage to only your primary target instead of the
usual splash area.)

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Athmar will use the guidance to quick bomb the swarm after taking a step action, reducing splash damage to the primary target.

"Athmar says duck!" screams the wiry greenskin as his face twinges with excitement as he flings a crude vessel bound together by what appears to be brambles.

Targeting Azu's square... although does he get away unscathed from splash damage as well?

Alchemist's Fire, guidance: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
damage: 1d8 ⇒ 6

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Awesome - thanks. Is it ok if I just link to this then?

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3
GM Tyranius wrote:

@Athmar- do you have a link to your character sheet. Otherwise I need a stealth modifier if you are going to avoid notice

Sorry, I went looking to see if the Fumbus sheet was posted anywhere to link to but didn't have any luck. Does anyone know if they're hosted online somewhere? If not I guess I can take the .pdf and put it on a Drive.

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Athmar will avoid notice.

"Athmar says remember da orcs in the area. Be sneaky."

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Turning towards his companions, "We should still set watch though... just in case they decide to not leave empty handed?"

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Nicely done folks...

I guess Athmar won't have to stash his recipe for wolf musk in their gear after all...

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

survival: 1d20 + 3 ⇒ (8) + 3 = 11

Athmar continues to examine his bag of oddities collected from the day as he scrawls picture-like notes in a leather tome.

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3
Kya Mossfoot wrote:

[dice=Perception]d20+7

Kya watches the conversation from afar, not quite able to make out what they are saying. It looks friendly enough, though! Looks like they are not going to attack us! She shrugs and approaches the rest of the group at the campfire. "Hello! I'm Kya! It's nice to meet you!"

She then falls silent and listens to try to determine what the others are talking about.

Athmar shrugs as Kya and Muzzo join the others and follows suit. Accustom to the prejudices of other races, he remains on the perimeter of the group, content to observe closer without drawing unwanted attention.

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3
Muzzo Sharptooth wrote:
"Oh look, a fire! And people. Muzzo thinks maybe we go meet people. Trade stories and have fun time. If mean people, then we eat them."

Athmar looks at the group nervously, fidgeting his fingers together as he speaks, "Uh, heh heh, silly Muzzo. Goblins don't eat longshanks. At least not our tribes." Stop saying things that might upset the longshanks!

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3
Mandower Steel Strong 2 wrote:


Can you give us advice on foraging for food? You know like an expert I was going to mention Bear Gryles in character, but I almost forgot this is Pathfinder, not Starfinder, so even TV stars like him don't exist.
** spoiler omitted **

"Athmar give advice. Athmar from Isger and knows all the best foodsies! Fire crickets with mushroom sauce! Dungberry souffle! Oh... oh... you must try newt surprise!" as Athmar begins to enthusiastically chuckle to himself. Do stubbies like snail entrails? Maybe Athmar no tell him...

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Rolls:
society: 1d20 + 7 ⇒ (20) + 7 = 27survival: 1d20 + 2 ⇒ (13) + 2 = 15

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

I'll use the pre-gen Fumbus for this and allocate the experience here. I think we can use the utility rather than the monk I was planning on making. Besides, I've been using the same pre-gen for prior sessions.

Do I get a roll a day job still?

Player Name: djpika
Character Name: Athmar
Character Level: 1
Perception Modifier: +3
PFS / SFS ID Number:
Faction:
Day Job Roll:

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

@DoubleGold - thanks for running the game!

@All - sorry for the poor goblin antics. I tried to do what I could with the limited situation.

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

Player: djpika
Character Name: Athmar
Character Number: # 9165-2001
Level: 1
Faction: TBD
E-Mail: I'll send via PM...

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

That seems borderline. Does Athmar make it?

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

will: 1d20 + 3 ⇒ (9) + 3 = 12

Horizon Hunters

Goblin Alchemist 1 HP 15/15 | AC 17 | Fort +6 | Ref +8 | Will +3 | Per +3

That's fine... it looks like it worked out anyway. Maybe a delusional goblin is more menacing.

Athmar will actually pull out a bomb and move towards the next room.

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