Seoni

Athelis's page

Organized Play Member. 18 posts. No reviews. No lists. No wishlists. 5 Organized Play characters.



Scarab Sages

Hey, I was looking at the Meteor Hammer and was trying to determine if and how it works/does not work with the drag CMB. The weapon came out before APG, in 3.5.

I'll post from the OGL here, since I don't have my book with me. :)

Meteor Hammer -

This weapon is one or two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent’s body.

Benefit: If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer rather than knocking her prone.

You may use this weapon in two different ways:

* in meteor mode you use it as a double weapon
* in fortress mode you cannot use it as a double weapon but gain a +1 shield bonus to AC

Action: Switching between these two modes is a free action decided at the start of your turn.

Weapon Feature(s): reach, trip

Is there official errata that I'm not seeing? Or am I crazy in thinking that this would work with drag?

Thanks,
Toni

Scarab Sages

Hi!

Maybe I'm missing it (I've tried sifting through the numerous messages), but I was wondering if there was a date for when the Guide to Pathfinder Society Organized Play is going to be updated and re-released. I know that various important rulings have been changed since the last iteration and that these corrections currently float out on the boards.

Unfortunately, this method has caused quite a bit of confusion and uncertainty, even from those players who regularly read the message boards. I know that it isn't an easy task, but it is something I feel is important to have up-to-date.

Anyway, if someone knows of a general date, it would be super helpful.

Thanks!

Scarab Sages

Just a quick question - There are a lot of good questions being asked in the FAQ section. Are the more important answers going to be incorporated into the Society Guide at some point?

The FAQ is quickly getting long and difficult to sift through. :)

Thanks!

Scarab Sages

After having just run an all weekend long block of the pathfinder modules, I’d like to give a few suggestions on the faction missions. :-)

I have always loved the idea of faction missions and I have seen them pulled off poorly in some organized campaigns and very well done in others (Living Arcanis). I might suggest that you not have a mission for every faction in every single mod. As it stands right now, everyone knows that everyone else has some secret agenda that they have to accomplish and it seems to take away a little of the mystery surrounding them as well as their importance. “Oh yeah, what do you have to do this time Joe? Ah. No biggie, I’ll give you a hand if you want.” Additionally, with every faction having a mission, the faction that is going to have the largest impact on the campaign is just going to be the faction with the most players. Was this intentional or a side-effect?

While I know that some people really dislike character conflict in any form, I would also suggest that occasionally the faction missions should conflict with one another. Maybe one group wants to destroy something that is important to another group, or they both want the same thing, etc. This is especially true of factions like Cheliax. I mean really. They worship Asmodus. They are not going to play nice very often.

What do other people think? Do they like the faction missions as they stand right now? I'm curious.

-Toni