About Asta IngendotterBackstory & goals:
Asta never really knew who her parents were, she uses the surname Ingendotter Ironically. Her first memories were growing up in a small hold where she grew up on the streets, she had an older sister, Ulla and a friend named Alto. She remembers that when she was about 10 she was driven out of town for some reason, looking back she understands that it was probably about her condition, she still doesn't know what happened to Ulla and Alto. She was forced to live alone in the wilderness for a longtime, she didn't really understand what had happened but she desired to become strong so that she could get a home of her own and keep it. She was only 10 and forced to survive in the wilderness so things didn't go well for her, she was emaciated quite severely by the time she had discovered what would be her home for years to come. For on her travels she occasionally would overhear things from travellers and she heard of a disgraced warrior who lived a hermit alone in the mountains to the north, he was disgraced because he used cheap tactics but was said to have never been defeated. The small collection of buildings was haphazardly scattered in a small area, a few seemed to be workhouses while others storage sheds, the biggest was probably the actual house. Asta hadn't noticed but a man was sitting outside the house, she finally noticed him when he said "This is my property, leave.". He said it sternly but not angerly. He was old and worn but still seemed to be physically fit. Asta immediately responded ignoring her own surprise at having been noticed "Are you the hermit? who has never been defeated? Teach me!" He looked sternly at Asta for a moment, the child was obviously weak from hunger, he stood up and approached and stopped a few feet away. Asta approached but as she got a few feet away he lept forward and kicked her. She was stunned and in pain lying in the cold snow from the mountain. "why would anyone want me to train them?" He said. "because you're strong" Asta managed to mumble out in pain. "I do not fight honourably, I'm a disgrace and a disaster" "but you ARE strong, I NEED to be strong" He kicks her again and asks, "why do you need to be strong?" "so I can keep a home." That's the last thing she remembered before being kicked again and blacking out. She awoke sometime later hanging from a rope upside-down tied by the leg. She hurt all over and appeared to have several cuts, she wondered what exactly happened to cause her so much discomfort. "HELP!" she yelled out. She looked around she must have been suspended in the middle of one of the storage sheds, several bags and other supplies appeared to be stored in the room with her. She tried to reach her leg but it was hard to bend up that high, it didn't matter though as she quickly heard footsteps. The hermit opened the door and then sat down on a chest, "I am Ingolf, and you are very interesting, you will indeed need to be strong" he scratched at his beard and then said plainly "you appear to be tainted by Fenrir." Seeing at how the child didn't react to this. "Fenrir is the god of destruction destined to fight and kill Wodin, the King of the Aesir, in Ragnarok". seeing continued confusion "do you not remember anything? while I was testing you, you transformed into a half-wolf" Asta seemed to understand this much "what? the last thing I remember is falling unconscious" Ingolf nodded "I'll train you if you can withstand my training, what is in store for you will be much more difficult than just surviving a few kicks. You'll need it if you're going to keep Fenrir under control."
I barely had any time to do what normal kids would do or even young growing women. I was constantly forced into study or learning to fight, and when I tried to mimic how my master fought he would brutally punish me and tell me to learn my own kind of fighting. So I did, I learned to channel Fenrir's destructive might into my fighting. I stayed under his tutelage for 8 years until I was 18, When he kicked me out saying "You need to go learn from the world yourself from now on". That was three years ago, I've been for the last 3 years going around dealing with peoples issues trying to get payed and make a name for myself. I've also been trying to find my old village, I was too young to really know where it was in the world as of yet I have failed to find it, I really want to find out what happened to Ulla and Alto, I'm not even sure I remember what they look like.
Appearance:
Of brown hair and fair complexion, She is reasonably beautiful at least if you ignore her sour expression and gruff mannerisms. Of average height, she is fairly athletic and toned. She wears clothing covering most of her body and when prepared for battle wears a Brigandines breastplate. Though she carries no weapon as can be seen she does carry a rather impressively sized Rectangular Box on her back at all times with a just as impressive lock sealing it shut. The box is mostly plain but is sturdily built and looks to be water-proof. Asta
crunch:
Init +4; Senses darkvision 60 ft.; Perception +11 -------------------- Defense -------------------- AC 20, touch 13, flat-footed 17 (+2 Dex, +6 armor, +1 dodge, +1 nat) hp 56 (1d10, +4 con) Fort +8(+2 con, +4 base, +1 resistance, +1 class), Ref +8(+2 ref, +4 base, +1 resistance, +1 class), Will +8(+0 wis, +4 base, +2 feat, +1 resistance, +1 class); Weaknesses: -------------------- Offense -------------------- Speed 30 ft. (20 in armor) Claw +7/+7(1d4+5+4(PA)+1(AS)) +8 on non-PA -------------------- Statistics -------------------- Str 21, Dex 14, Con 18, Int 18, Wis 10, Cha Base Atk +4; CMB +9(+4 BAB, +5 str); CMD 21(+4 BAB, +5 str, +2 dex, +10); These are used for sphere based concentration checks and other checks MSB +7(+3 CLs, +4 Con); MSD 18(+3 CLs, +4 Con, +11) Feats: Endurance(shifter), Arcane Strike(Mageknight MC), Power Attack(1st), Extra Bestial trait(2nd), Extra Mystical Combat(3rd), Iron Will(4rth), Dodge(Mageknight 4rth) Traits: Reactionary, Charming (+1 diplomacy to anyone who may be sexually attracted to me), Clever Wordplay(Diplomacy), Warded Against Nature Skills Ranks 4: Diplomacy +11; Spellcraft +11; Craft(Alchemy) +11; Perception +11; Stealth +9; Acrobatics +9; Perception +7; Survival +7; Heal +4; Ranks 2: Knowledge(Arcana, Religion) +9 Ranks 1:
Knowledge(planes, nature) +8; Knowledge(Dungeoneering, Engineering) +5 the rest:
-------------------- Special Abilities -------------------- special Abilities:
Sphere Casting Con Based Spell Pool: 16/16 Caster Level: +3 (+4 for alteration) Talents: Alteration - Animalistic Transformation, Greater Transformation, Plant Transformation Illusion - invisibility Divination Weather Traditions:
Resist Magic (Ex): A mageknight gains a natural resistance to magic as she focuses on its use in combat. A mageknight gains a +1 bonus to all saving throws against magic, spells, spell-like abilities, and sphere effects. This bonus increases by an additional +1 for every 4 levels thereafter, to a maximum of +5 at 17th level. Mystic Combat:
Stalwart (Ex): At 3rd level, a mageknight can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely. A helpless mageknight does not gain the benefit of the stalwart ability. Shapeshifter: At first level the shifter gains the Alteration sphere as a bonus magic talent. The shifter uses her class level as her caster level for this sphere. This stacks normally with caster levels gained from other sources. Wild Empathy (Ex): A shifter gains wild empathy as the druid class feature, treating her shifter levels as druid levels for this purpose. Quick Transformation: The shifter may use the Alteration sphere to apply a shapeshift to herself and only herself as a move action. Maintaining this effect through concentration only requires a move action each round. Enhanced Attacks (Su): Starting at 4th level, the shifter’s magic begins to augment her natural attacks, in both his normal and transformed shapes. All the shifter’s natural attacks are treated as magic weapons for the purpose of overcoming damage reduction. At 7th level they are treated as silver and cold iron weapons. At 10th level, the shifter has come to embody fluidity so much that her natural attacks are treated as Chaotic weapons for the purpose of overcoming damage reduction. At 16th level, they are treated as adamantine weapons for this purpose. Bestial Trait:
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