Aslan Von Kessel's page

57 posts. Alias of Danath Kirion.

Full Name

Aslan Von Kessel

About Aslan Von Kessel

Aslan Von Kessel
Mutant angel-blooded aasimar (angelkin) natural we warpriest of Gorum 4 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Bestiary 7, Pathfinder RPG Bestiary 2 181, Pathfinder RPG Bestiary 5 180)
CG Large aberration (outsider, native, shapechanger)
Hero Points 1
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +4
AC 29, touch 13, flat-footed 25 (+8 armor, +4 Dex, +8 natural, -1 size)
hp 52 (4d8+20); fast healing 5
Fort +9, Ref +5, Will +8
DR 10/silver, 5/—; Immune radiation; Resist acid 5, cold 5, electricity 5
Speed 40 ft.
Melee bloodlight +10 (3d6+10/19-20) or
. . bite +3 (2d6+3 plus curse of lycanthropy), 2 claws +3 (2d6+3 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks blessings 5/day (Strength: strength surge, War: war mind), channel positive energy 3/day (DC 16, 1d6), curse of lycanthropy (DC 15), fervor 6/day (1d6), sacred weapon (1d6, +1, 4 rounds/day)
Warpriest Spells Prepared (CL 4th; concentration +8)
. . 2nd—cure moderate wounds, might of the champion
. . 1st—ant haul[APG] (DC 15), cure light wounds (2), mistsight
. . 0 (at will)—create water, simple bed, stonesense, thunderclap
Str 23, Dex 18, Con 21, Int 13, Wis 18, Cha 16
Base Atk +3; CMB +10 (+14 grapple); CMD 24
Feats Cleave, Combat Reflexes, Power Attack, Weapon Focus (greatsword)
Traits heirloom weapon (aoo), to the last, veteran of battle
Skills Acrobatics +4 (+8 to jump), Climb +10, Diplomacy +3 (+1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Handle Animal +7, Heal +10, Intimidate +7, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (religion) +5, Linguistics +2, Sense Motive +8 (+6 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Spellcraft +5, Survival +8, Swim +13; Racial Modifiers +2 Heal, +4 Swim
Languages Celestial, Common, Draconic, Iobarian, Sylvan
SQ change shape (aasimar, hybrid, and grizzly bear; polymorph), deformities (fractured mind), hero points, lycanthropic empathy (+4 with bears and dire bears), mutations (fast healing, rugged), pride
Other Gear +1 fitting armored kilt terrain-striding mithral mountain pattern armor[UC], bloodlight, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol
Special Abilities
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Change Shape (aasimar, hybrid, and grizzly bear; polymorph) (Su) Change into three different forms: base humanoid, hybrid and animal forms.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Curse of Lycanthropy (DC 15) (Su) Bitten humanoid enemy within 1 size category contracts lycanthropy (Fort neg).
Damage Reduction (10/silver) You have Damage Reduction against all except Silver attacks.
Damage Reduction (5/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Deformity Helper
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fast Healing 5 (Ex) Heal damage every round unless you are killed.
Fervor (1d6, 6/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Grab: Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Radiation You are immune to radiation.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Lycanthropic Empathy (bears and dire bears) +4 (Ex) Improve the attitude of your type of animal, as if using Diplomacy.
Mutation Helper
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Sacred Weapon +1 (4 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Warpriest Channel Positive Energy 1d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

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