hp 24/31 max
AC 17 / touch 14 / flat-footed 15
Fort +6 Will +3 Ref +7
Speed 30ft Initiative +4
BAB +4 / CMB +7 / CMD 19
bastard sword +8, 1d10+4*, 19-20/x2
dagger (melee) +7, 1d4+3, 19-20/x2
dagger (thrown) +6, 1d4+3, 19-20/x2
comp shortbow +6, 1d6+2, x3
+2 attack & damage against humans!!!!
*If using power attack, -2 to hit, +6? to damage.
1st Favorite Enemy (human), Track, Wild Empathy, Combat Style (Archery): Rapid shot, Endurance, Favored Terrain (forest), Hunter's Bond; Spells: 1x1st level spell/day from Ranger Spell List (currently prepared: entangle)
quick draw, weapon focus (bastard sword), power attack,
rapid shot (via ranger combat style)
Reactionary (+2 initiative); Deft Dodger (+1 Reflex save)
+2 Escape Artist
+7 Handle Animal
+0 Know (dungeon)
+5 Know (geogrphy)
+5 Know (nature)
+2 Sense Motive
+9 Survival (+2 track FE)
+1 Studded leather armor, bastard sword, 2 daggers, composite short bow (+2 str rating),
20 arrows, backpack, bedroll, flint & steel, waterproof lantern, 50' silk rope, waterskin, whetstone, 3 sunrods, compass
+1 ring of protection, elixir of swimming
Ashwatthama’s greatest misfortune was being born the son of a self-styled bandit king. His father, Talvin, was more the leader of a band of thugs, who plundered and extorted small hamlets for protection. “Ash” was treated more as a servant than a son, and was often the target of his father’s temper. Finally, one day, Ash confronted his father after watching him kill a young village girl after repeatedly raping her. The two fought, and Ash managed to kill his father with his own sword. Unfortunately, the bandits didn’t take this well, as Ash hoped they might. However, being Talvin’s son, his Lieutenant let the young man flee, promising that if they ever crossed paths again, he would be shown no mercy.
Fleeing the bandit camp on horseback, with his pet monkey, Raj, and his father’s sword, Ash was, at first, at a loss at what to do. However, he remembered fondly the sea-faring stories of Cha’an, the camp cook who took care of him and who once served on a pirate ship, and decided to set out for the port of Bel Akhana, hoping to find passage and work.
Ash is a strong and good-looking young man, although not quite as dashing as he would like to think. Free spirited, but rough around the edges, he has turned his back on his father’s ways, and he is filled with a new sense of wonder at the world, looking for nothing but adventure and excitement.
Raj is a monkey. Fun loving & carefree as his master, Raj tends to find himself in trouble more often than not. Among all things, however, he is loyal to Ash for saving him from the bandits, who abused him, and frequently pitted him against all sorts of creatures. Together, the two have set out to find adventure and their place in the world.