Ashorund Morbandyvisor's page

No posts. Organized Play character for Yuki Hyou.


About Ashorund Morbandyvisor

Character Sheet | Journal | HeroLab

ASHORUND MORBANDYVISOR CR 1/2
Male Gnome Gunslinger (Pistolero) 1
CG Small Humanoid (Gnome)
Init +5; Senses Low-Light Vision; Perception +8
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DEFENSE
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AC 17, touch 14, flat-footed 14. . (+3 armor, +3 Dex, +1 size)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +2
Defensive Abilities Defensive Training
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OFFENSE
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Spd 20 ft.
Melee Dagger +2 (1d3/19-20/x2) and
. . Unarmed Strike +2 (1d2/20/x2)
Ranged Battered Pistol +5 (1d6/20/x4)
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
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STATISTICS
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Str 11, Dex 16, Con 12, Int 12, Wis 14, Cha 12
Base Atk +1; CMB +0; CMD 13
Feats Extra Grit, Gunsmithing
Traits Excitable, Rapscallion
Skills Acrobatics +6, Bluff +5, Climb -1, Craft (Alchemy) +7, Fly +4, Intimidate +5, Perception +8, Ride +2, Sleight of Hand +6, Stealth +6, Swim -1
Languages Common, Dwarven, Gnome, Sylvan
SQ Deeds, Gnome Magic, Grit (Ex), Gunslinger's Dodge (Ex), Hatred, Illusion Resistance, Quick Clear (Ex), Up Close and Deadly +1d6
Combat Gear Alchemical Cartridge, Paper (10), Battered Pistol, Black Powder (10), Dagger, Firearm Bullet (10), Studded Leather; Other Gear Backpack (18 @ 9 lbs), Bedroll, Fishhook (2), Flint and steel, Gunsmith's Kit, Mug/Tankard, clay, Pouch, belt (22 @ 0.5635 lbs), Powder Horn (10 @ 0 lbs), Rations, trail (per day) (7), Sewing needle, String (50'), Thread (50 ft.), Waterskin, Whetstone, Whistle, Signal
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SPECIAL ABILITIES
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Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Deeds Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longerlasting effects. Some deeds stay in effect as long as a gunslinger has at least 1 grit point. The
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Grit (Ex) A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever
Gunslinger's Dodge (Ex) At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a
Gunsmithing You know the secrets of repairing and restoring firearms.

Benefit: If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft c
Hatred +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Quick Clear (Ex) At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform t
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Up Close and Deadly +1d6 At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the

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