AC 15 (17 with shield. 13/15 in rage), Touch 12, Flat-Footed 13
HP 28/28 (32 rage) Speed 45 (50 in rage) ft Initiative +4
Base Attack +2 CMB +6 CMD 18
Fort +5 (7 rage), Ref +2, Will +0
Attack
Glaive +6 1d10+6 20/x3 (reach)
Power attack +5 1d10+9
Rage +8 1d10+9
Rage + power attack +7 1d10+12
Trident +6 1d8+4 20/x2 10ft
Rage +7 1d8+6
Javelin +4 1d6+4 20/x2 30 ft
Rage +4 1d6+6
Armor
Studded leather +3 armor -1 penalty
Heavy wooden shield +2 armor -2 penalty
Skills
4 class + 1 int + 1 human + 1 favored class
Acrobatics 2 rank + 3 class + 2 dex – 1 armor + 2 trait = 8 (+4 on jump checks from increased speed)
Climb 2 rank + 3 class + 4 str – 1 armor = 8
Craft (tattoo) 2 rank + 3 + 1 int = 6
Intimidate 2 rank + 3 class - 1 cha = 4
Knowledge (nature) 2 rank + 3 class + 1 int = 6
Perception 2 rank + 3 class = 5
Survival 2 rank + 3 class = 5
Feats
Power attack
Combat reflexes (3 AoO per round)
Class feats
Fast movement
rage
Uncanny dodge
Rage power: Swift foot
Traits
Reactionary: You were bullied often as a child, but never
quite developed an offensive response. Instead, you became
adept at anticipating sudden attacks and reacting to danger
quickly. You gain a +2 trait bonus on Initiative checks.
Bonus feat
Totem spirit: Tamiir-Quah (Wind Clan):
Your base land speed increases by 5 feet.
You also gain a +2 bonus on Jump checks.