I have a character concept for the Wrath of The Righteous adventure path: a dwarven druid named Jiminy "Jim" Mountainborn (Jimminy? Jymny? Hmm...). I'll be role playing him as a friendly, folksy old bumpkin with a pocket full of pipe tobacco and a well-worn straw hat. I want him to have a decent Charisma score to represent his friendly, Southern mannerisms and hospitable attitude. I'll have a wealth of Arkansan idioms on hand for every conceivable situation, and I'll be voicing him with an exaggerated Southern accent (I'm an Arkansas native, so it won't be hard). He has a badger animal companion named Henry, although Henry won't be "real" until Jim's 1st druid level.
To simulate our rise from mundanity to adventuring, each PC starts with a single level in an NPC class. The GM assures us that this will be purely an "extra level", and won't affect the CR of encounters down the line. Mine is expert, which I've used to grant access to a couple of skills that the druid class doesn't offer.
This is where it gets tricky. I want him to use a musket in true mountain-man style, since before adventuring he hunted bears and lived in a mountain cabin, carefully grooming his beard. How can I do this, but not make him ineffectual in combat? Is there a decent non-gunslinger build for 2-handed firearms?
Here's what I have so-far:
Expert gives access to Diplomacy and Sense Motive, which are great for my character concept of a friendly old mountain dwarf with a lot of good advice. The rest are appropriate for someone living in the mountains, if slightly redundant for a druid.
I've considered taking a single level of gunslinger for the Gunsmith bonus feat and the free rifle. I'd LOVE to have 5 levels (for the +DEX to gun damage), but I don't want to take that much away from druid. I'll have to construct my own rifle later to keep up with my BaB (along with Rapid Reload).
We'll be giving the new mythic rules for a whirl, too. Should be fun.