About Ash.bot
NECESSARY EVIL
Name: Alpha
Race: Human
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
15 +1Skills: Climbing d6, Driving d4, Fighting d8, Lockpicking d6, Notice d4, Piloting d4, Shooting d8+1, Stealth d8
Pace: 10/6, Parry: 6, Toughness: 11(6), Charisma: 0
Gear: Pulse Pistol [(10/20/40) 2d6 damage, RoF 1, 24 shots ], Combat Armor +6 [jumpsuit, helmet, load-bearing harness for backpack, boots, and gloves; negates up to 4 points of AP from ballistic attacks], Rebreather Mask [2 hours of breathable air, +4 to Vigor to resist poisonous gas], Laser Sight [+1 to Shooting] , 10 power packs,
Special Abilities:
•Delusional (Minor Hindrance): Believes his dupes are his living brothers, and the original switches personalities from brother to brother at times.
•Vow (Major Hindrance): If he agrees to a contract, he has an unbelievable compulsion to see it to completion. No matter what.
•Ruthless (Minor Hindrance): Will do anything to accomplish goals, but is able to stop at a certain point.
Super Powers: 20/20
[6]•Copycat (Lvl6)•: Can mimic any one power on a successful touch attack. Can only copy power where powerpoint are equal to or less than Copycat level. Cannot copy powers from Invent or Super Sorcery.
[6]•Duplication(Lvl2)•: Can create two copies of himself who don’t possess the duplication power. The copies are Extras, and can be differentiated from the original with Notice at -2. Can be dismissed on a whim, will disappear if the original is incapacitated.
[4]•Negation•: On successful Touch Attack, Opposed Spirit Check to negate a foes traits. Reduce a trait of skill by a die for a success and every raise.
[1]•Telepathy•Contingent Duplication: Can communicate with dupes in one-mile radius.
[3]•Chameleon•: Can assume the appearance of another being or animal within two size levels. Those familiar with the target get a Notice roll at -2 to detect that something is off.
Name: Dark Angel
Race: Human
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Fighting d10, Healing d6, Intimidation d8, Knowledge: theology d6, Notice d6
Pace: 6/12, Parry: 7, Toughness: 8, Charisma: 4
Gear: Longsword d10+1 (Str+d8), Unarmed Strike d10 (Str)
Special Abilities:
•Arrogant(*): Flaunt superiority; Seek master in battle
•Distinctive Appearance (Winged angelic being): See notes
•Quirk (Considers humanity to be beneath her): Minor humorous foible
•Super Powers: Gain the Super Powers arcane background
•Attractive: +2 Charisma
•Very Attractive: Net +4 Charisma
Super Powers: (2PP banked)
•Ageless•: Hero isn’t affected by the aging process.
•Doesn't Breathe•: The hero has no need to breathe
•Doesn't Eat•: The hero does not need to eat
•Doesn't Sleep•: Requires half the normal amount of sleep
•Flight(Lvl2)•: Your super can fly. Attack Penalty is the modifier foes suffer when trying to attack the flier when moving at speed.
•Immune to Disease•: Your character is immune to disease.
•Immune to Poison•: Your character is immune to poison.
•Speak Language•: Your hero can speak any language.
•Super Attribute(Lvl1)[Strength]•: This power increases your character’s attributes one step per level.
•Super Attribute(Lvl1)[Vigor]•: This power increases your character’s attributes one step per level.
•Super Edge: Trademark Weapon[Longsword]•: +1 attack with one unique weapon
•Toughness(Lvl2)•: Toughness improves by +1 per level
Continuum
Agility d4
Smarts d8
Spirit d8
Strength d4
Vigor d8
Charisma -1
Pace 6
Parry 4
Toughness 6
Skills: Fighting d6, Knowledge (History) d8, Notice d8, Shooting d6, Stealth d6
Hinderances: Heartless (Minor), Dependent (Major; Deceased wife)
Edges: Arcane Background (Superpowers), Elan
Powers: Teleport (Traverse) -6
Regeneration 3 -6
Uncanny Reflexes 1 (Blinding Reflexes) -6
Attack, Ranged 1 (Cone 1) -2
Enkїdu
Agility d8 (x)
Smarts d8
Spirit d8
Strength d4 (x)
Vigor d6 (x+1)
Charisma +2
Pace 6"
Parry 5 (x+4)
Toughness 6(1) (x+8(4))
Hindrances: Terminally Ill, Heartless, Vengeful (Minor)
Edges: Charismatic, Ambidextrous, Two Fisted
Powers:
Shape Shift Size 4 (Limited to mundane physiology: Can't do elementals or ghosts, etc.) (7pts)
Chameleon: Voice (5pts)
Regeneration 2 (Hourly)
Deflection 2: Animal Reflexes (Contingent on Shape Shift -1)
Parry 2: Animal Reflexes (Contingent on Shape Shift -1)
Toughness 2 (Contingent on Shape Shift-1)
Armor 2 Thickened Hide and Bony ridges (Contingent on Shape Shift-1)
Super Stat Vigor 1 (Contingent on Shape Shift-1)
Super Skill: Fighting 2: Animal Instinct (Contingent on Shape Shift -1)
Attack 2 +2d6: (Heavy/Lethal) (Contingent on Shape Shift-1)
Skills:
Fighting d6
Intimidation d8
Notice d6
Persuasion d8
Shooting d4
Stealth d6
Knowledge: Science d6
Equipment:
Duraweave Suit; +1 Heavy Armour
M2-Hero Killer 3d6 10/20/40 RoF:1 Shots:8 (Ammo: 50)
Laser Sight +1 to Shooting
Hindrances:
Terminally Il (Major)
Heartless (Minor) x2
Dependent (Major)
Vengeful (Minor)
Arrogant (Major)
Distinctive Appearance (Minor)
Quirk (Minor)
Delusional (Minor)
Vow (Major)
Ruthless (Minor)
POWERS [20PP]
[6]•ALTERED FORM: The character’s body can change into a different substance. Replenish (+3), Viscous (+1) & Requires Activation (-1). - In his final gambit Dr Crawford transformed his body into a blood based bio-mass, one capable of feeding off hemoglobin stock to repair itself and with the ability to assume an ichorous composition.
[3]•ATTACK, MELEE 2 - CLAWS: Close combat attack. Armour Piercing (+1), Contingent (-1) & Lethal (-1). - The bio-mass form of Hemogoblyn sports long vicious claws, mirroring the taloned gloves Dr Crawford sported as the infamous Red Cap.
[2]•FEAR: Cause Fear tests. Terror (+2), Scary (-2) & Contingent (-1). - Hemogobyn’s form.
[2]•IMMUNE to POISON/DISEASE: The character cannot be poisoned or infected. - Through his self augmentation Dr Crawford has rendered his biology impervious to disease and poisons.
[3]•POISON (Sepsis): Poison foes with a touch. Strong (+1), Contingent (-2). - Hemogobyn can cause foes he damages with his claw attack to exhibit toxic blood poisoning in their wound.
[3]•REGENERATION 1: Regenerate wounds. Regrowth (+2), Contingent (-1). - Hemogoblyn’s bio-mass form is constantly knitting and renewing at a cellular level.
[2]•SUPER ATTRIBUTE 1 - VIGOUR: Increase an attribute a die type (+1 after d12). - Dr Crawford has experimented with new forms of blood doping in an attempt to push his body beyond the realms of normal humans.