Seoni

Asa Basmerit's page

27 posts. Alias of Kayri_Khaos.


Full Name

Asa Basmerit

Race

| HP: 21/21 | AC: 17 (T: 13, F: 14) | CMB: +3, CMD: 16 | F: +3, R: +6, W: +2 | Init: +3 | Perc: +7, SM: +1

Classes/Levels

| Speed 35ft | Bombs 7/7 | Active conditions: None.

Gender

Female CG sylph alchemist (chirurgeon, crypt breaker, wasteland blightbreaker) 3

Size

Medium (6'1" 140lbs.)

Age

72

Alignment

Chaotic Good

Deity

Bastet

Languages

Ancient Osiriani, Aquan, Auran, Common, Ignan, Osiriani, Terran

About Asa Basmerit

Female sylph alchemist (chirurgeon, crypt breaker, wasteland blightbreaker) 3
CG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +7 (+9 on checks to find concealed or secret doors in structures built in the style of Ancient Osirion.)

Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 21 (3d8)
Fort +3, Ref +6, Will +2; +2 vs. [air] or [electricity] spells, or electricity damage

Offense
Speed 35 ft.
Melee dagger +3 (1d4+1/19-20) or
. . morningstar +3 (1d8+1)
Ranged bomb +6 (2d8+4 acid) [vs. constructs and corporeal undead] or
. . bomb +6 (2d4+4 acid) [vs. others] or
. . mwk light crossbow +6 (1d8/19-20)
Special Attacks bomb 7/day (2d6+4 fire, DC 15)
Spell-Like Abilities (CL 3rd; concentration +2)
. . 1/day—feather fall
Alchemist Spell-Like Abilities (CL 3rd; concentration +7)
. . 1/day—touch injection (healing subschool infusion only)[UC]
Alchemist (Chirurgeon, Crypt Breaker, Wasteland Blightbreaker) Extracts Known (CL 3rd; concentration +7)
. . 1st—ant haul[APG] (DC 15), bomber's eye[APG], comprehend languages, cure light wounds, identify, polypurpose panacea[UM], targeted bomb admixture[UC], true strike
Alchemist (Chirurgeon, Crypt Breaker, Wasteland Blightbreaker) Extracts Prepared (4)(CL 3rd; concentration +7)
. . 1st—ant haul[APG] (DC 15), comprehend languages, cure light wounds, polypurpose panacea[UM]

Statistics
Str 13 +1, Dex 16 +3, Con 10 +0, Int 18 +4, Wis 12 +1, Cha 8 -1
Base Atk +2; CMB +3; CMD 16
Feats Airy Step[ARG], Throw Anything, Tool Optimizer
Traits inquisitive archaeologist, osirionologist (osirion)
SQ +1 skill point (FCB), alchemy (alchemy crafting +3), breeze-kissed[ARG], crypt breaker's draught, discovery (precise bombs [4 squares]), feather fall, healing infusion, like the wind[ARG], poison use, swift alchemy, trapfinding +1

Skills
Acrobatics +3,
Appraise +8,
Bluff -1,
Climb +1,
Craft (alchemy) +11 (+14 to create alchemical items),
Diplomacy -1,
Disable Device +12 (+8 to checks if more than five feet away from device),
Disguise -1,
Escape Artist +3,
Fly +3,
Heal +6,
Intimidate -1,
Knowledge (arcana) +9,
Knowledge (dungeoneering) +5,
Knowledge (engineering) +10,
Knowledge (history) +6,
Knowledge (local) +5,
Knowledge (nature) +8,
Knowledge (planes) +5,
Knowledge (religion) +5,
Linguistics +5,
Perception +7 (+8 vs. traps) (+9 on checks to find concealed or secret doors in structures built in the style of Ancient Osirion.),
Ride +3,
Sense Motive +1,
Sleight of Hand +7,
Spellcraft +10,
Stealth +3,
Survival +5.
Swim +1;
Languages Ancient Osiriani, Aquan, Auran, Common, Ignan, Osiriani, Terran

Equipment
Weapons dagger, morningstar, mwk light crossbow with 20 bolts
Armor and Defense mithral shirt
Combat Gear crypt breaker’s draught (low-light vision), potion of cure light wounds (5), acid (5), alchemist's fire (5), alkali flask[APG] (5), bone bane (5), bottled lightning[UE] (5), efreeti cord[UI], efreeti switch[UI], holy water (5), liquid ice[APG] (5), tanglefoot bag
Other Gear alchemist starting formula book, alchemy crafting kit[APG], bandolier[UE] (2), bedroll, belt pouch, candle (5), canteen[UE] (2), chalk (10), crowbar, explorer’s outfit, flint and steel, grappling bolt[UE], hot weather outfit[APG], ink, inkpen, journal[UE], masterwork backpack[APG], mess kit[UE], portable alchemist's lab[APG], pot, scroll box[UE], silk rope (100 ft.), soap, thieves' tool extenders, thieves' tools, trail rations (5), twine (50')[APG], 39 gp, 9 sp, 4 cp
Carrying Capacity 50/100/150 lbs.
Carrying Capacity (mwk Backpack) 58/116/175 lbs.
Carrying Capacity (Ant Haul) 150/300/450 lbs.
Carrying Capacity (Ant Haul and mwk Backpack) 174/348/525 lbs.
Encumberence 143.44 lbs.

Tracked Resources
Acid - 0/5
Alchemist's fire - 0/5
Alkali flask - 0/5
Bomb 2d8+4 (2d4+4) (7/day, DC 15) (Su) - 0/7
Bone Bane - 0/5
Bottled lightning - 0/5
Breeze-Kissed (1/day) - 0/1
Crossbow bolts - 0/20
Crypt breaker’s draught (darkvision) - 0/0
Crypt breaker’s draught (low-light vision) - 0/1
Crypt breaker’s draught (scent) - 0/0
Dagger - 0/1
Feather Fall (1/day) - 0/1
Holy water - 0/5
Liquid ice - 0/5
Potion of cure light wounds - 0/5
Tanglefoot bag - 0/1
Touch Injection (healing subschool infusion only, 1/day) - 0/1
Trail rations - 0/5

Special Abilities
+1 Skill Point FCB (3) +1 Skill Point
Airy Step +2 bonus vs. effects with air or electricity descriptor. Ignore first 30 feet of any fall.
Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Bomb 2d6+4 (7/day, DC 15) (Su) Thrown Splash Weapon deals 2d6+4 fire damage.
Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft.
Crypt Breaker's Draught (Su) Gain +4 Perception and either dark vision 60 ft., low-light vision, or scent.
Darkvision (60 feet) You can see in the dark (black and white only).
Feather Fall Can cast feather fall 1/day.
Healing Infusion (Sp, Su) Can prepare healing subschool extracts as infusions, replace them at will.
Infused Curative At 2nd level, a chirurgeon's extracts of cure spells automatically act as infusions, and can be used by non-alchemists.
Like the Wind +5 to your base speed.
Precise Bombs (Su) Exclude up to 4 squares from splash damage of your bombs.
Simple Weapon Proficiency - All Proficient with all simple weapons.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Tool Optimizer Improvised tools give no penalty. If you have at least 3 ranks in a skill, you can treat a normal tool associated with that skill as though it were a masterwork tool.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Background and Appearance
Asa Basmerit was born in a small village on the edge of the Osirian desert. Always a curious child, she managed to slip into places that her parents never expected. As she became a young girl, her elemental heritage became clear. Her mother revealed that somewhere down her lineage there had been a Djinni, but none remember exactly when. As her parents grew old she withdrew into her studies. Learning all she could about Alchemy and Ancient Osirion. Her love of secrets started her journeys into the ancient tombs. She worships Bastet and her similar love of secrets.
After her parents death Asa made a pilgrimage to Sothis. There she learned much more about the ancient temples and cities. She started hiring out to explorers seeking treasure from the ancient tombs. Since then she has continued to refine her alchemical knowledge and expand her knowledge of Ancient Osirion.