
Arturius Fischer |

INFO (Skip to STATS if TL;DR)
OK, OK, so I know this probably seems really silly and nobody else will care.
I like having a little more variety in the NPC classes, just for when I have to stat up various groups of whatever non-monstrous thing the party has to fight or have as allies.
One thing that irks me about the basic rules is that I find the NPC Classes should have a wee bit more variety for the able use of non-Hero characters. I, personally, prefer to have them statistically make sense in the world where they are the majority of the population.
Fortunately, Class Archetypes gave me the solution to it, and I am surprised that I didn't think of this before. Someone else probably did, but whatever.
STATS--THE TROOP
The Troop exists as a way to represent large numbers of people who are trained to wield specific weapons in combat, usually those of unusual design or unique to a region that aren't strictly racial weapons.
TROOP (Warrior Class Archetype)
Special Training (Ex): A Troop is decently trained or experienced with one particular unusual weapon. The extra time spent on this training results in less practice with more common weaponry.
At 1st level, a Troop gains Exotic Weapon Proficiency with a single weapon appropriate to his or her nation, region, or race.
This ability replaces the Warrior's Martial Weapon Proficiency.
Troops are generally referred to by their specialized weapon. Ergo, a squad of Troops with Exotic Weapon Proficiency: Repeating Crossbow would be simply referred to as Repeating Crossbow Troops. Troops with EWP: Musket are Musket Troops, etc.