Casamir Azmeren

Arturien Denaal's page

33 posts. Alias of wicked_raygun.


Full Name

Arturien Denaal

Race

Stats:
HP 22/22 | AC 16 | STR +1* DEX +3 CON +3* INT 0 WIS +1 CHA +3 | Init +3 | Perc +1, Pass. 11

Classes/Levels

Male Half-elf Fighter 2 | Inspiration: 0 | Effects: None

Gender

Combat:
Rapier +5 (1d8+5), Longbow +5 (1d8+3) | Action Surge 1/1 | Second Wind 1/1

Deity

Mavros-Perun

Strength 12
Dexterity 16
Constitution 16
Intelligence 10
Wisdom 12
Charisma 16

About Arturien Denaal

Origin:

Arturien Denaal was born in Dornig. He was the illegitimate first-born son to Lesser Duke Methilious Grang. A fact of which he is currently unaware since his mother took the secret to her grave. His mother had been a well-regarded traveling minstrel and so Arturien, or Artie to his friends, learned the family trade. He became a singer and a musician. When pushed he could even do showy acrobatics.
Life on the road can be dangerous, so Artie picked up fencing. He was uncannily good at learning fencing routines. It came as easily to him as music did. And from then on, while he was never one to start a fight, he would always be the one to end them.

Years passed, and Artie’s mother eventually took ill and died. And with her, went all of Artie’s ambition to be a famous musician. But he found that he still craved fame. He just needed a different path. And after a time it donned on him – swordplay. That’s how he could make his mark. And so Arturien Denaal, son to Rebecca Denaal and Lesser Duke Grang, went South to find his fortune.

Artie became a fixture in the fencing clubs of the Free City of Zobeck. He trained dutifully, using his talents as a musician to fuel his growing swordplay addiction. When he felt he had learned enough he joined a mercenary company. He rose up the ranks relatively well, but soon spotted that others weren’t so well rewarded for their efforts. He flitted from one mercenary group to another, and yet he always seemed to find those who were under-valued.

Artie saw an opportunity. He would form his own mercenary company – the Black Boots. He would recruit those undervalued souls who had been left on the sidelines. In fact to make the deal sweeter, he offered them a partnership, a real partnership. Full and equal shares in the business. Something no mercenary company would ever give any of them. After all, money was nice, but it was fame that Artie truly craved. And surrounded by powerful competent warriors, it was only a matter of time.

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Background (Entertainer):

Personaity Traits Nobody stays angry at me or around me for long, since I can defuse any amount of tension. And I'll settle for nothing less than perfection in my art.
Ideals People. I like seeing the smiles on people's faces when I perform. That's all that matters.
Bonds The Black Boots Company is how I'll become a famous swordsman.
Flaws I'm a sucker for a pretty face.

***

Crunch:

Arturien Denaal
Male half-elf fighter 2
Medium , neutral

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Armor Class 16 (leather armor, shield)
Hit Points 22 (2d10+6)
Speed 30 ft.
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STR 12 (+1), DEX 16 (+3), CON 16 (+3), INT 10 (+0), WIS 12 (+1), CHA 16 (+3)
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Saving Throws Str +3, Con +5
Skills Acrobatics +5, Athletics +3, Deception +5, Intimidation +5, Performance +5, Persuasion +5
Senses darkvision 60 ft., passive Perception 11
Languages Common, Draconic, Elvish

Actions
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Handaxe. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d6+3 slashing damage in melee or 1d6+1 slashing damage at range..

Longbow. Ranged Weapon Attack: +5 to hit, range 150 ft./600 ft., one target.
Hit: 1d8+3 piercing damage.

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8+5 piercing damage.

Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., .
Hit: 2 bludgeoning damage.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.

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Special Abilities:

Action Surge (1/short rest) Gain an extra action on your turn.
By Popular Demand (entertainer) You know where to perform and when you do you receive free accomodation and food (modest or comfortable standard). Strangers recognize you in places where you have performed and usually hold you in a positive light.
Darkvision (60 feet)
Second Wind (1/short rest) Bonus action to recover (1d10 + fighter level) Hp.

***

Equipment:

arrows (x20), backpack, bedroll, disguise kit, hand axe (x2), leather armor, longbow, mess kit, pouch, quiver, rapier, rations (x10), rope (hempen), shield, clothes (traveler's), tinderbox, torch (x10), waterskin

gold 11.5gp