Artillery Duo - Shooter's page

No posts. Organized Play character for Ninjamancer.




5 people marked this as a favorite.

This was the first year I've been able to sign up without a single problem/error/hanging/etc

GREAT JOB! Very impressed with you guys! :D


So, as we all know flying things suck when you're fighting them. Among other things, they get to ignore all the lovely ground-effect things that create difficult terrain - however I *think* that the feat Difficult Swings might be able to get around this.

Since it's a weapon mastery feat, you have to either have that class feature or take the Martial Focus feat to qualify for it, but

Quote:

Difficult Swings (Weapon Mastery)

You can force foes to move cautiously when near you.

Prerequisites: Base attack bonus +5, weapon training
class feature with a melee weapon.

Benefit: When you make a full attack with an appropriate
melee weapon, you can force creatures to treat squares
adjacent to you as difficult terrain
until the beginning of
your next turn. You can choose to allow any creature you
are aware of to ignore the difficult terrain you effectively
create with this feat.

Now, there are instances where there CAN be difficult terrain in the air - rooms filled with chains come to mind - and this would seem to be doing the same idea. The creature isn't stuck in something, they just have to be super caution when moving, hence "difficult terrain"

Am I reading this right? I don't want to be all gung-ho at a table with it and not have some more peoples opinions/etc to back me up.


Hey Paizo folks, I think this is where I'm supposed to put this...

I haven't received my copy of AP #91 yet - account says the order was processed as part of subscription on Feb5th and that it's shipped but nothing has shown up yet - any chance of seeing if it's stuck someplace? All the previous APs have shown up like clockwork... which come to think of it is slightly ironic since I started the sub on the Divinity Drive AP set... hmm....

Thanks!