
Arrow17 |
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I am surprised with the absolute ease monsters hit players, especially at the lower levels. This has really caused a drag in my low level campaign as players are frustrated at not being able to play the characters they want. This has especially been pronounced with my barbarian and great weapon fighter. My barbarian player has complained about being a glass cannon and he has even stopped raging as he is too afraid of being hit and the rage benefits at low level seem quite tame. You get 3-4 temp hit points which are gone in first hit, a -1 to AC and a +2 to damage. These benefits seem awfully weak compared to 1PF 1E barbarians. Both players complained how a shield seems a necessity and not an option for a front line character. (I kind of like shields being needed but that's just me :D )
The goblin commando is a real pet peeve. I get that they are Paizo's mascot but come on. A +9 to hit for a level 1 monster seems absurd. That is as strong as an 18 strength fighter at level 1. I don't see goblins on par with the best martials a PC can have. That is utter bunk in my book. All of the monsters seem to be on the fighter attack table which is just dumb IMHO. They should be trained at best and their stats with notable exceptions such as ogres should not be on par with most player characters. My players just don't feel heroic. They feel like its a slog. Its as if Paizo staff calculated that a monster's attack roll or save dc is calculated against the best possible option a player presents in every circumstance to give the common result of a 10 or better for success. My concern is when a power targets a weak point for a character such as dragon's breath hitting character without great reflex scores, giants throwing rocks at clothies, etc. It just seems way overpowered