Backpack
Masterwork Artisan's tools - Cooking
Iron Pot
Flint and Steel
Map case
Hourglass
Belt pouch x3
Bedroll
Winter Blanket
Bell
1 lb soap.
Powersurge Diadem Description
Spoiler:
Body Slot: Head
Aura: Strong Psychokinesis (Evocation)
Activation: -
Weight: 2lb
This copper circlet has many prong like barbs in pairs around its circumference creating the illusion of more than a dozen partially formed O's. At its front, a single unpolished tektite stone is mounted.
As the wearer pushes his mind beyond their limits, the crown begins to crackle with energy, small sparks of psychcic energy flying between the prongs faster and more violently until its reserve breaks and floods its user with power.
When worn by a Wilder, each point of wild surge has a cumulative 5% chance of activating the crown, causing the wild surge value to be doubled and the manifester to be affected by Psychic Ennervation . The excess power is automatically used to augment the power being manifested. In the case of a power having more than one option for augments, the points are assigned randomly.
After the Powersurge Diadem activates, it loses its charge and the activation chance resets to 0.
Feats and Special Abilities
Spoiler:
Dellenov Bloodline - Bloodrank 3
- The Hands of Our Mother (Cure Light Wounds Bloodrank/day)
- We Are All Her Children (Speak with Animals)
- The Thousand Forms of Nature (Wildshape, Max HD=1/2 level(3), Small or Medium animals only, 1/2 Bloodrank/day(2))
Wild Surge +2 (Add up to 2 free PP to a power on use)
Psychic Ennervation (5% Chance per point of Wild Surge used to be dazed and lose PP equal to level)
Elude Touch (Add CHA to Touch AC to a maximum of Normal AC)
Surging Euphoria +1 (Gain +1 morale to Att, Damage and Saves for rounds equal to Surge intensity after Surging)
Volatile Mind(1 PP) (Telepathy powers require 1 addition PP to be effective against Arronath)
1 - Empower Power (Add 50% to viariable nurmeric values of a spell, 2PP)
3 - Expanded Knowledge(Gaining new 2nd Level Power, Mental Dispruption)
6 - Expanded Knowledge(Gaining new 3rd Level Power, Psionic Blast)
Background The Races of Arronath's Homeworld, Onara (Arcanis Setting)
Spoiler:
Dark-kin
Universally despised, these unfortunate souls bear a demonic taint, passed down from generation to generation. Those who embrace their taint are usually duplicitous, angry, greedy, cruel and bitter. Those who choose to fight this taint are forthright, serene, charming, gererous and optimistic. For Dark-kin, there is no middle ground. Dark-kin have no lands of their own, but are most often seen in the seedier parts of cities.
Dwarves
Once a proud race of giants, the great enclaves were in a constant and losing state of war with the dragons. Forming a bargain with the Human deities, the giants assumed stewardship over humanity in exchange for aid and eventual victory in their war. When they betrayed their deal and attempted to assume lordship over the humans, the human gods cursed them. Those that sought the heavens would forevermore dwell beneath the earth and those that lorded over mankind with their size would be dwarfed by all.
Into this despair, Sarish, human god of oaths came with a bargain: if any dwarf were to make the perfect item, the curse would be lifted. And so began the dwarven compulsion to create.
Elorii
The five nations of the nigh immortal Elorii, worshippers of the 5 elemental concepts of Air, Earth Fire, Life and Water stand apart and aloof from the daily comings and goings of the other races. Little is known about them other than their great and abiding hatred for the reptillian ss'ressan.
Gnomes
The Gnome is the most tragic and reviled race on Onara, While the Dwarves are cursed for their transgressions, gnomes are cursed simply for being born. The result of a mating between a dwarf and a human, the dwarf's curse is cruelly twisted, creating an offspring that is severly deformed and inferior in almost every way. However, what they lack in looks, they make up for in tenacity. They have become tough through abuse and clever through necessity.
Ss'ressan
Conscientious and honorable, the reptilian Ss'ressan are fiercly loyal to their clutch, their chosen religion and their friends. Venerators of their god, the Fire Dragon, the ss'ressan proudly disply their battle scars that their bravery can be seen by all.
Val
Someime after the God's War, the gods imbued chosen human families with a touch of their divine esscence, changing them forever. Because of their unique place in society, they are more often than not aristocratic in bearing if not in station. Val still carry the appearance of a human and in deed run the gamut of physical traits. The only sure way to tell a Val from a human is the color of their eyes, which are a steely, piercing grey so pure as to almost be silver. When a Val becomes psionically awakened, the color of their iris drains away, leaving behind only the dark pupil surrounded by a white orb.
The val'Dellenov family are the descendants of a Valinor of Saluwé. Within their ancestral home of Panari in the Coryani Empire, the val'Dellenov follow a matriarchal system of leadership. Most commoners associate the family with nature, and it comes as little surprise to many that the val'Dellenov clan controls vast expanses of farmlands and foodstuffs.