please do note, I'm not asking for anything, I'm just wanting to make sure I understand how things will be run. I am fine with needing to take TWF at level 7 to gain improved TWF with the ability. The only thing I'd maybe suggest is allowing it to then give me greater TWF at the appropriate level. (basically, a limited/day free feat) Do note, I only gain this ability while raging. So its limited rounds per day either way. I think the archetype will be on the weak side, especially likely compared to a AM SMASH barb or a gunslinger techie, but I'm interested in trying it out as I like the aesthetic and style better. And I'm hoping it won't be/I can make it work. At least while raging.
If I did pick up the TWF feat, would that make the ability redundant in that case as far as "benefits of two-weapon fighting" go similar to the rogues finesse training and weapon finesse feat? I'm fine however way you decide to run it, I just wish to know for progression planning. Assuming I make it through selection of course.
Personality:
Arrack is, according to Myer-Briggs,
Arrack is very proud, defiant, and quick to act. He is adaptive and prefers to "improv" rather than plan. This is not to say he isn't a somewhat logical person. While he is easily angered, he is not easily frustrated. He has learned to better direct his anger, to let it focus him and heighten his reflexes. He is a very "in the moment" person as he is highly focused on "real" things, that is to say tangible things he can interact with or experience and tends to avoid/disregard intangible things. He is not fond of philosophical discussion nor terribly fond of morale dilemmas. To him, the proper Morale choice is what allows him and his tribe to both survive and thrive freely. Might makes right and those opinions of those who die have no relevance. Despite this, he does force himself to think back on things, as the past is a great place to learn lessons. Though, like the future, it is not something to sit and dwell on overly long. Lately, he has found himself wondering just how much change the technology he has seen in the land could change life in the future. He values adaptability over tradition, growth and change over stagnation.
personality questionnaire:
-What is your relationship to the gods and religion? The gods truly care little for this world save for keeping their worshipers and slaves to themselves. My cares are more about the natural world, What is in front of me now. Let those that cannot do, talk and think on other things. -What is your physical appearance, bearing, mannerisms, and quirks? Arrac has a slightly bestial appearance. His eyes have taken a golden hue, his canines have grown, almost to a point of protruding should he wish. His hair is almost jet black and hangs down to his shoulders, he has a small beard, no more than an inch in length. While he has an imposing stature, he can be a merry man around those he trusts. -Do you have an easy way with strangers? Yes and no. If he sees them as useful, or strong. He will give them respect. If he sees them as weak or unable to fend for themselves he gives them contempt. -Do you play well with others? Again, yes and no. He is extremely independent, having survived the deserts of Numeira on his own for several years. And he dislikes those that he sees as a burden. As long as those with him provide a use, he will get along. Normally. -What draws you to the life of an adventurer?
-Do you identify with a particular animal or element? Wolf, I see the wolf as a great example of how one should be. One should be able to provide and live in solitude. He should rely on no one but himself to survive. However, he should also accept the company of others, family strengthens and can make feats impossible alone simple together. Bonds of companionship can bring enjoyment to anything. -What do you find creepy? Aberrations literally don't sit right with me. Along with robotic creatures. He also dislikes thoughts on "life" and other philosophical topics as he finds such things unsettling. Anything he can't deal with physically or some problem he can't solve unsettles him. -What specific goals do you have, if any? His end goal is to take his grand fathers position as leader of the tribe upon his return and prove to them how important it is to adapt. Secondary goals are-
-Do the ends justify the means? Yes, they do. Stand among the ashes of a trillion dead souls, and ask their ghosts if honor matters. Their silence, is your answer. further personality building- answer the following as your character would-
Compassion, or Justice:
Love, or Fear :
Obedience, or free thinking:
Pride, or Greed:
Group, or Individual:
What is Right?, What is wrong?
background:
Arrack was born to a "traditional" tribe of Kellid Barbarian within Numeria. The Tribe has been in decline, with both Arrack's grandfather, and his grandfather's father have been extremely traditionalist. With rites of passage for children to become men involving them besting an enemy with nothing but a knife, any weapons they crafted could be used. The clan has run afoul of beings of moving metal several times, and has lost many warriors because of this. Due to this, the tribe always destroys anything that they come across that holds any resemblance to those horrible metal monsters. Despite any use the items they destroy could hold. It was during Arrack's rite of passage, at the age of 14, that he encountered a mechanical spider creature in the shadows of a cavern. It was here he was almost killed, like so many others on their rites of passage, were it not for happenstance, luck, or fates intervention where he stumbled upon a weapon similar to those that the robotic creatures used. Thanks to it, he managed to not only survive but destroy the horrid metal spider. However, when he returned to his tribe with the weapon, praising its power, it was taken from him. He was later forced to destroy it despite his protests and many in the tribe would claim that it invalidated his rite of passage. However, their voices were quelled and Arrack, after destroying the piece of tech that had saved his life, was allowed to move into "manhood". Over the next few years, he would find a few more pieces here and their, always making use of them when he could, learning about them and their strengths and weaknesses before taking them to his tribe to be destroyed. It wasn't a lot, but he knew an immeasurable amount more than he had, or would have, had he taken them directly to his tribe. Eventually, he argued with his grandfather about the items he found. Arrack believed they should make use of the weaponry they found. That it could prove useful. His grandfather stated that reliance on the monstrosities weapons would lead to weakness. That nothing good could come from those monstrosities. That it was not tradition. The argument turned heated, and Arrack, fueled by anger imposed himself into self-exile until a time he could prove both his worth as leader and assume that mantle and when he could prove that the weapons of such an enemy could safely be used to protect the tribe and bring it back from the brink of eradication. Years later, Arrack now stays near Torch. Where the recent uncovering of the deactivated robot both worries and intrigues him. Rite of passage fight in depth:
After a hard fight, Arrack managed to best it, slamming his dagger into the center of the creature before collapsing to the ground out of breath. Yet, as he lay their catching his breath the monstrosity seemed to return to life, catching him off guard it slammed into Arrack's side, breaking ribs. Tired, wounded, and with no weapon, Arrack fled further into the cavern, where he tripped and stumbled upon a strange looking device. Moving purely on adrenaline and instinct, with no options left he picked the item up and smashed the robot with it. Leaving a small dent in the metal, but doing little else. Again, the mechanical spider slammed into Arrack's chest, sending him backwards. However, the force of the blow caused him to clench his fists involuntarily pulling the pistols trigger. Electricity arced from the item in his hand, hitting the mechanical spider and causing it to jerk around erratically as arcs of energy traveled across it. After a few moments of stunned awe, Arrack pointed the pistol at the creature again before pulling the trigger. Causing another arc of electricity to slam into the mechanical spider. He pulled it again, but nothing happened, he pulled the trigger a fourth time and once again nothing happened. He looked to the creature, which now had scorch marks from the lightning and saw its erratic jerking movements begin to slow. He rushed forward, grabbing the dagger still in-bedded in the robot spider and yanking it free. Suddenly, the robots movements stopped and their was an eerie stillness for a long moment before robot suddenly exploded, slamming him against the cavern wall and knocking him out. He awoke hours later, alive if injured and with more than one lesson to carry with him for the rest of his life.
Okay, I think he is more or less finished save finalizing equipment
Quick Question, with elephant in the room feat tax, would I/could I gain the benefit of Improved two weapon fighting from this ability?- Sword and Gun (Ex) At 2nd level, when a raging savage technologist wields a one-handed firearm in one hand and a light or one-handed melee weapon in the other, she can make ranged attacks with the firearm without provoking attacks of opportunity. She also gains the benefits of the Two-Weapon Fighting feat, but only if all attacks are made with those weapons. Also, you wouldn't believe the lack of non-pirate sword and pistol artwork for characters. I did find this though- Image for Arrack which, all things considered, is a pretty good match.
I will be changing my submission. I'll be going with the Savage Technologist/elemental kin barbarian. One who embraces tech if it can prove useful in destroying the roaming robots or removing the iron grip the league has on the land. For traits, I'm thinking Robot slayer. Possibly against the league would fit as well. I have a "personality" tidbit for his background atm. Working out the full background and crunch atm. The build will focus around flexibility, I'm not entirely sure how it will work, as I've only ever played two-handed fighting barbarians before (a few different variants, Jotun archtype to make use of vital strike/impact/enlarge stacking with a two-handed weapon. I remember it came together around level 7, and really shined at level 11 when I picked up a large Butchering Axe. 24d6 at level 11 every standard action ontop of base damage modifiers is really fun. No need for pounce/full attack opened a lot of feats up, such as hurtful/cornugon smash) Armored hulk was interesting, but the AC boost didn't keep up. Now, looking at what is basically a TWF build seems interesting. Defiantly going with a high dex build, but will be melee oriented usually. At least until level 5 where his versatility kicks in. Being able to fire ranged weapons like a gunslinger while raging is interesting. Especially against those more than deadly melee enemies we are bound to encounter or vs enemies he can't reach.
I am arrack stormbringer, destined son of the tribe of the wolf. I have traveled far, hunting the lich that killed my people. I have reason to believe he is here. I am arrack stormbringer of the wolf tribe. I fear no being. I am my peoples wrath. And I will have my venagance. Thinking about bloodrager... However DM. Would you be willing to look into allowing the normal barbarian to take the bloodrager archetype spelleater? (Bar the second ability) ?
My name is arrack. I am a former member of the tribe of the wolf. I am a wanderer now. I seek only glory, and to slay the necromancer that destroyed my tribe. I come to Darkmoon vale for two reasons. One as a mercenary for hire, the other, because I have heard of rumors of a lich arounda bout. I am Arrack, the Stormbringer of The tribe of the wolf, and I will have my vengeance. submitting a barbarian for this game. Invulnerable Rager. His stats are in line with the Pt buy, however I will have to change out the rest :P
the door to the inn busts open, and a main clad in leather and chain with a gaint greatsword strapped to his back enters, he seems friendly enough, but as a stern expression, as if he is a man on a mission. Only now do you realize he is only 19. barkeep, your strongest ale and a whole leg of roast if you would. preferably charred but tender.
Male Human barbarian (savage Technologist/savage barbarian)
"HAHA! I Am Arrack! Warrior from the tribe of the wolf, Hero of the wide! Yes! How about some mead for the house! First rounds on us! The rest on yall! HAHAHA. Who Wants to have an arm wrestling match against me! Eh? Anyone!?" Arrack busts in, becoming quite loud and, as per usually, gets two pints of mead as quickly as he can.
Male Human barbarian (savage Technologist/savage barbarian)
"heh, trinkets for weakmen, er, no offense. Physically weak men, I mean. I don't particularly care for those sticks, never seemed to be able to hit things with them." Arrack will wait outside should they decide to enter, otherwise he will keep going.
Male Human barbarian (savage Technologist/savage barbarian)
"I don't trust any of them really, never fought with them. Some look to be of the magick sort."
"Some rest would do well, Perhaps we could better make plans over some good food and mead. Without the prying eyes and ears of the streets of cities. We could also split into pairs after our rest with this... elf."
Male Human barbarian (savage Technologist/savage barbarian)
As tired as he is he manages to introduce himself to the other two "I AM Arrack Stormbringer former member of the tribe of the wolf, wave rider, survivor, and warrior. That was a good shot friend." He speaks to Sli "Though I do feel a sword is a more trustworthy weapon!" As the man of the flaming fist speaks arracks suspicious nature takes hold again, SenseMotive: 1d20 + 2 ⇒ (15) + 2 = 17
Male Human barbarian (savage Technologist/savage barbarian)
As the beast falls Arrack continues to whack at it with his sword until the point his rage is used up for the day (about 4 more rounds) Or is forcefully subdued. At which point he will look around, exhausted and will say. I wanted to make sure It was dead.... almost innocently. Quite the change from the raving barbarian only moments before.
Male Human barbarian (savage Technologist/savage barbarian)
"Witchcraft,sorcery, and undead! Raaaggghhhh! Everything I hate wrapped in one package. DIE!!!" After seeing the magic, the duke magically morph into this (presumably) undead looking monster, memories are brought back to his formind and boiling hatred is all he knows. He is no longer in town, he is back in the frozen plains, back where he had lost everything Arrack charges the beast in blind hate. Believing he had been deceived. His mighty sword prepared for a telling blow. charge attack (assuming close enough). aattack: 1d20 + 11 ⇒ (7) + 11 = 18 damage: 2d6 + 9 ⇒ (3, 6) + 9 = 18
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