About Aroha± --------- ☼ --------- ± ”Hi there, I’m Aroha! Nice to meet you!”
Before joining the Pathfinder Society, Aroha served as a Guard in her hometown, the city of Augustan. Although she did not see much combat, she took this opportunity to train herself in simple legal precepts. After leaving Augustana, Aroha traveled to Absalom, where she began her pathfinder training. Aroha is currently between missions and is high off of the completion of her first bounty. ± --------- ☼ --------- ± Bot Me!:
Aroha is friendly and enjoys making light-hearted banter and drinking buddies; however, she becomes stern when dealing with tyranny and oppression. She will always try to respect the opinions and beliefs of others and will seek to mediate before confrontation but will not abet tyrants and slavers. Although her background as a guard gives her access to Quick Coercion, she will only use it against tyrants and slavers and only as a last resort to avoid combat. In combat, Aroha makes use of her shield and liberating step to protect her allies. If possible, she prefers to disarm enemies with her rapier and will almost always open with a non-lethal attack. Aroha will not make a lethal attack if she believes it would kill an intelligent creature unless she deems it absolutely necessary. ± --------- ☼ --------- ± Aroha’s Saves [dice=Fortitude]1d20+6[/dice]
± --------- ☼ --------- ± Aroha’s Skills [dice=Perception T]1d20+4[/dice] [dice=Acrobatics]1d20+2[/dice]
± --------- ☼ --------- ± Focus Spells Focus Points (Max) 1 (1) ◈ Lay on Hands
± --------- ☼ --------- ± Attacks ◈[dice=Rapier T]1d20+6[/dice]
◈[dice=Dagger T]1d20+6[/dice]
◈[dice=Javelin (Thrown 30ft.) T]1d20+5[/dice]
◈[dice=Fist (Nonlethal) T]1d20+6[/dice]
± --------- ☼ --------- ± Combat Encounter Actions ◈[dice=Rapier Disarm T]1d20+6[/dice]
◈[dice=Unarmed Shove T]1d20+6[/dice] ◈ [dice=Demoralize T]1d20+5[/dice] ⮨Liberating Step
⮨Shield Block
± --------- ☼ --------- ± PFS Information:
PFS Number: 2407853-2001 Experience: 1 Level: 1 Coins: 5 gp, 1sp, 8cp See Money ITS School: Swords ± --------- ☼ --------- ± Purchased Boons
± --------- ☼ --------- ± Nationality: Andoran
± --------- ☼ --------- ± Ancestry: Hillock Halfling
__________________ SENSES
Perception: +4 (+1 Wis, +3 Prof) [T]
Expand Description:
Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one. Watchful Halfling (CRB, p. 52)
Expand Description:
Feat 1 Traits: Halfling Your communal lifestyle causes you to pay close attention to the people around you, allowing you to more easily notice when they act out of character. You gain a +2 circumstance bonus to Perception checks when using the Sense Motive basic action to notice enchanted or possessed characters. If you aren’t actively using Sense Motive on an enchanted or possessed character, the GM rolls a secret check, without the usual circumstance and with a -2 circumstance penalty, for you to potentially notice the enchantment or possession anyway. In addition to using it for skill checks, you can use the Aid basic action to grant a bonus to another creature’s saving throw or other check to overcome enchantment or possession. As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to fight against the effect. __________________ DEFENSES
HP (Max): 17 (17)
__________________ OFFENSE
Speed: 25 feet
__________________ MAGIC
Tradition: Divine
Focus Points (Max): 1 (1)
Expand Description:
Focus 1 Traits: Uncommon, Champion, Healing, Necromancy, Positive Cast: 1 Action, Somatic Range: touch; Targets: 1 willing living creature or 1 undead creature Effect: Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round. Heightened (+1): The amount of healing increases by 6, and the damage to an undead target increases by 1d6. __________________ SKILLS
Acrobatics +2 (+2 Dex) [U]
__________________ ABILITY SCORES
Strength (STR): 16 (+3)
__________________ FEATS
Ancestry Feats & Abilities
Expand Description:
Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one. Heritage 1st: Hillock Halfling (CRB, p. 51)
Expand Description:
Accustomed to a calm life in the hills, your people find rest and relaxation especially replenishing, particularly when indulging in creature comforts. When you regain Hit Points overnight, add your level to the Hit Points regained. When anyone uses the Medicine skill to Treat your Wounds, you can eat a snack to add your level to the Hit Points you regain from this treatment. Feat 1st: Watchful Halfling (CRB, p. 52)
Expand Description:
Feat 1 Traits: Halfling Your communal lifestyle causes you to pay close attention to the people around you, allowing you to more easily notice when they act out of character. You gain a +2 circumstance bonus to Perception checks when using the Sense Motive basic action to notice enchanted or possessed characters. If you aren’t actively using Sense Motive on an enchanted or possessed character, the GM rolls a secret check, without the usual circumstance and with a -2 circumstance penalty, for you to potentially notice the enchantment or possession anyway. In addition to using it for skill checks, you can use the Aid basic action to grant a bonus to another creature’s saving throw or other check to overcome enchantment or possession. As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to fight against the effect. Skill Feats
Expand Description:
Feat 1 Traits: General, Skill Prerequisites: trained in Intimidation You can bully others with just a few choice implications. You can Coerce a creature after 1 round of conversation instead of 1 minute. You still can’t Coerce a creature in the midst of combat, or without engaging in conversation. General Feats
Expand Description:
Trigger: While you have your shield raised, you would take damage from a physical attack. Reaction: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. Class Feats and Abilities
Expand Me!:
Champion’s Code (CRB, p. 106):
Deity and Cause (CRB, pp. 106-107):
Cause: Liberator (Chaotic Good) (CRB, p. 107)
Deific Weapon (CRB, p. 107):
Feature 1st: Champion’s Reaction (CRB, p. 107)
Expand Description:
Reaction Trigger: An enemy damages, Grabs, or Grapples your ally, and both are within 15 feet of you. Reaction: You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape. Feat 1st: Unimpeded Step (CRB, p. 109)
Expand Description:
Trait: Champion Prerequisites: Liberator Cause With a burst of divine liberation, your ally’s movement from your Liberating Step is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground. Bonus Feats
Expand Description:
From: Champion, Level 1 You gain the Shield Block general feat, a reaction that lets you reduce damage with your shield. __________________ EQUIPMENT
Combat Gear: Hide Armor, Steel Shield, Rapier, Dagger, 4 Javelins
Bulk: 4 Bulk, 8 Light
Coins: 5 gp, 1sp, 8 cp See Money ITS
CHRONICLES
Chronicles: See Google Drive Chronicles Folder
Chronicle Boons:
None Yet ± --------- ☼ --------- ± P.S.,
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