Rosie Cusswell

Aroha's page

22 posts. Organized Play character for AnVee.


Full Name

Aroha Openstep

Race

| HP 17/17 | AC 18 (20 w/Shield) | F +6, R +5, W +6 | Perc +4

Classes/Levels

| 25 Speed | Focus 1/1 | Hero Points 1/3 | Active Conditions: None

Gender

"She / Her / Hers" | CG Female Halfling (Hillock) Liberator Champion 1

About Aroha

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”Hi there, I’m Aroha! Nice to meet you!”
Aroha is a Halfling Liberator and Pathfinder. Having grown up in the nation of Andoran, she cherishes freedom, adventure, and feasts. From a young age, she came to admire legends of Cayden Cailean and the Eagle Knights. From these, Aroha took on a deep-rooted belief of the goodness and necessity of freedom and protecting others.

Before joining the Pathfinder Society, Aroha served as a Guard in her hometown, the city of Augustan. Although she did not see much combat, she took this opportunity to train herself in simple legal precepts.

After leaving Augustana, Aroha traveled to Absalom, where she began her pathfinder training. Aroha is currently between missions and is high off of the completion of her first bounty.

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Bot Me!:

Aroha is friendly and enjoys making light-hearted banter and drinking buddies; however, she becomes stern when dealing with tyranny and oppression. She will always try to respect the opinions and beliefs of others and will seek to mediate before confrontation but will not abet tyrants and slavers. Although her background as a guard gives her access to Quick Coercion, she will only use it against tyrants and slavers and only as a last resort to avoid combat.

In combat, Aroha makes use of her shield and liberating step to protect her allies. If possible, she prefers to disarm enemies with her rapier and will almost always open with a non-lethal attack. Aroha will not make a lethal attack if she believes it would kill an intelligent creature unless she deems it absolutely necessary.

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Aroha’s Saves

[dice=Fortitude]1d20+6[/dice]
[dice=Reflex]1d20+5[/dice]
[dice=Will]1d20+6[/dice]

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Aroha’s Skills

[dice=Perception T]1d20+4[/dice]

[dice=Acrobatics]1d20+2[/dice]
[dice=Arcana]1d20[/dice]
[dice=Athletics T]1d20+6[/dice]
[dice=Crafting]1d20[/dice]
[dice=Deception]1d20+2[/dice]
[dice=Diplomacy T]1d20+5[/dice]
[dice=Intimidation T]1d20+5[/dice]
[dice=Lore (Legal) T]1d20+3[/dice]
[dice=Lore (Pathfinder Society) T]1d20+3[/dice]
[dice=Lore (Warfare) T]1d20+3[/dice]
[dice=Medicine T]1d20+4[/dice]
[dice=Nature]1d20+1[/dice]
[dice=Occultism]1d20[/dice]
[dice=Performance]1d20+2[/dice]
[dice=Religion T]1d20+4[/dice]
[dice=Society]1d20[/dice]
[dice=Stealth]1d20+2[/dice]
[dice=Survival]1d20+1[/dice]
[dice=Thievery]1d20+2[/dice]

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Focus Spells

Focus Points (Max) 1 (1)

◈ Lay on Hands
Ally: +6 HP, +2 status bonus to AC for 1 round
Enemy: [dice=Lay on Hands Positive Damage]1d6[/dice], (DC 15 Fortitude Save) -2 status penalty to AC for 1 round

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Attacks

◈[dice=Rapier T]1d20+6[/dice]
[dice=Piercing damage]1d6+3[/dice]
[dice=Deadly?]1d8[/dice]

◈[dice=Dagger T]1d20+6[/dice]
[dice=Dagger (Thrown 10ft.) T]1d20+5[/dice]
[dice=(Piercing or Slashing) damage]1d4+3[/dice]

◈[dice=Javelin (Thrown 30ft.) T]1d20+5[/dice]
[dice=Piercing damage]1d6+3[/dice]

◈[dice=Fist (Nonlethal) T]1d20+6[/dice]
[dice=Bludgeoning damage]1d4+3[/dice]

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Combat Encounter Actions

◈[dice=Rapier Disarm T]1d20+6[/dice]
CF: You can drop the rapier to Fail instead

◈[dice=Unarmed Shove T]1d20+6[/dice]

◈ [dice=Demoralize T]1d20+5[/dice]

⮨Liberating Step
Trigger: Enemy damages/grabs/grapples an ally, both are w/in 15ft.
Ally: Resistance to all triggering damage = 3 (2 Base + 1 Level)
Ally: Can try new save or can try to Escape (free action) against one effect (grabbed/restrained/immobilized/paralyzed)
Ally: Can Step (free action) if able to move

⮨Shield Block
Trigger: Shield is up, you would take damage from a physical attack
Shield reduces damage up to Hardness
Both Aroha and Shield take remaining damage

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PFS Information:

PFS Number: 2407853-2001
Experience: 1
Level: 1
Coins: 5 gp, 1sp, 8cp See Money ITS
School: Swords

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Purchased Boons
None

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Nationality: Andoran
Birthplace: Augustana
Age: 23
Gender & Pronouns: Woman (She/Her/Hers)
Height: 2’9”
Weight: 3 bulk
Physical Appearance: Aroha has jade hazel eyes which accent her curly amber brown hair; her skin is the rustic brown of autumn leaves.

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Ancestry: Hillock Halfling
Background: Guard (Legal Lore)
Class: Champion (Liberator)
Level: 1
Size: Small
Traits: Small, Humanoid, Halfling
Alignment: CG
Deity: Cayden Cailean
Languages: Common (Taldan), Halfling, Osiriani (Free Regional)

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SENSES
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Perception: +4 (+1 Wis, +3 Prof) [T]
Special Senses:
Keen Eyes (CRB, p. 51)

Expand Description:

Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

Watchful Halfling (CRB, p. 52)

Expand Description:

Feat 1
Traits: Halfling
Your communal lifestyle causes you to pay close attention to the people around you, allowing you to more easily notice when they act out of character. You gain a +2 circumstance bonus to Perception checks when using the Sense Motive basic action to notice enchanted or possessed characters. If you aren’t actively using Sense Motive on an enchanted or possessed character, the GM rolls a secret check, without the usual circumstance and with a -2 circumstance penalty, for you to potentially notice the enchantment or possession anyway.
In addition to using it for skill checks, you can use the Aid basic action to grant a bonus to another creature’s saving throw or other check to overcome enchantment or possession. As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to fight against the effect.

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DEFENSES
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HP (Max): 17 (17)
AC: 18 (10 Base, +2 Dex (2 Cap), +3 Prof, +3 Hide Armor)
Armor Proficiencies: Unarmored [T], Light [T], Medium [T], Heavy [T]
Shield: Steel Shield; +2 AC, 5 Hardness, 10 BT, 20 (20) HP
Saving Throws:
Fortitude: +6 (+1 Con, +5 Prof) [E]
Reflex: +5 (+2 Dex, +3 Prof) [T]
Will: +6 (+1 Con, +5 Prof) [E]
Notes: None.

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OFFENSE
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Speed: 25 feet
Attacks & Encounter Actions: Refer to ‘Bot Me!’ spoiler at the top.
Weapon Proficiencies: Simple [T], Martial [T], Unarmed [T]

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MAGIC
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Tradition: Divine
Spell Attack: +5 (+2 Cha, +3 Prof) [T]
Spell DC: 15 (10 Base, +2 Cha, +3 Prof) [T]

Focus Points (Max): 1 (1)
Focus Spell Level: 1 (Champion Level 1)
Focus Spells:
Lay on Hands (CRB, p. 387)

Expand Description:

Focus 1
Traits: Uncommon, Champion, Healing, Necromancy, Positive
Cast: 1 Action, Somatic
Range: touch; Targets: 1 willing living creature or 1 undead creature
Effect: Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round.
Heightened (+1): The amount of healing increases by 6, and the damage to an undead target increases by 1d6.

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SKILLS
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Acrobatics +2 (+2 Dex) [U]
Arcana ±0 (±0 Int) [U]
Athletics +6 (+3 Str, +3 Prof) [T]
Crafting ±0 (±0 Int) [U]
Deception +2 (+2 Cha) [U]
Diplomacy +5 (+2 Cha, +3 Prof) [T]
Intimidation +5 (+2 Cha, +3 Prof) [T]
Lore (Legal) +3 (±0 Int, +3 Prof) [T]
Lore (Pathfinder Society) +3 (±0 Int, +3 Prof) [T]
Lore (Warfare) +3 (±0 Int, +3 Prof) [T]
Medicine +4 (+1 Wis, +3 Prof) [T]
Nature +1 (+1 Wis) [U]
Occultism ±0 (±0 Int) [U]
Performance +2 (+2 Cha) [U]
Religion +4 (+1 Wis, +3 Prof) [T]
Society ±0 (±0) [U]
Stealth +2 (+2 Dex) [U]
Survival +1 (+1 Wis) [U]
Thievery +2 (+2 Dex) [U]

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ABILITY SCORES
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Strength (STR): 16 (+3)
Dexterity (DEX): 14 (+2)
Constitution (CON): 12 (+1)
Intelligence (INT): 10 (±0)
Wisdom (WIS): 12 (+1)
Charisma (CHA): 14 (+2)

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FEATS
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Ancestry Feats & Abilities
Special 1st: Keen Eyes (CRB, p. 51)

Expand Description:

Your eyes are sharp, allowing you to make out small details about concealed or even invisible creatures that others might miss. You gain a +2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you. When you target an opponent that is concealed from you or hidden from you, reduce the DC of the flat check to 3 for a concealed target or 9 for a hidden one.

Heritage 1st: Hillock Halfling (CRB, p. 51)

Expand Description:

Accustomed to a calm life in the hills, your people find rest and relaxation especially replenishing, particularly when indulging in creature comforts. When you regain Hit Points overnight, add your level to the Hit Points regained. When anyone uses the Medicine skill to Treat your Wounds, you can eat a snack to add your level to the Hit Points you regain from this treatment.

Feat 1st: Watchful Halfling (CRB, p. 52)

Expand Description:

Feat 1
Traits: Halfling
Your communal lifestyle causes you to pay close attention to the people around you, allowing you to more easily notice when they act out of character. You gain a +2 circumstance bonus to Perception checks when using the Sense Motive basic action to notice enchanted or possessed characters. If you aren’t actively using Sense Motive on an enchanted or possessed character, the GM rolls a secret check, without the usual circumstance and with a -2 circumstance penalty, for you to potentially notice the enchantment or possession anyway.
In addition to using it for skill checks, you can use the Aid basic action to grant a bonus to another creature’s saving throw or other check to overcome enchantment or possession. As usual for Aid, you need to prepare by using an action on your turn to encourage the creature to fight against the effect.

Skill Feats
Background: Quick Coercion (CRB, p. 264)

Expand Description:

Feat 1
Traits: General, Skill
Prerequisites: trained in Intimidation
You can bully others with just a few choice implications. You can Coerce a creature after 1 round of conversation instead of 1 minute. You still can’t Coerce a creature in the midst of combat, or without engaging in conversation.

General Feats
Bonus Feat: Shield Block (CRB, p. 266)

Expand Description:

Trigger: While you have your shield raised, you would take damage from a physical attack.
Reaction: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Class Feats and Abilities
Feature 1st: Champion’s Code, Deity and Cause, & Deific Weapon (CRB, pp. 106-107)
Because the Champion class includes all 3 of these at 1st level, and they are intrinsically related, I have organized them all under one feature.

Expand Me!:

Champion’s Code (CRB, p. 106):
The Tenets of Good
You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell.
You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn't force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them.

Deity and Cause (CRB, pp. 106-107):
Deity: Cayden Cailean (CRB, p. 437)
Edicts: drink, free slaves and aid the oppressed, seek glory and adventure
Anathema: waste alcohol, be mean or standoffish when drunk, own a slave

Cause: Liberator (Chaotic Good) (CRB, p. 107)
You’re committed to defending the freedom of others. You gain the Liberating Step champion’s reaction and the lay on hands devotion spell. After the tenets of good, add these tenets:
You must respect the choices others make over their own lives, and you can’t force someone to act in a particular way or threaten them if they don’t.
You must demand and fight for others’ freedom to make their own decisions. You may never engage in or countenance slavery or tyranny.

Deific Weapon (CRB, p. 107):
Favored Weapon: Rapier (Cayden Cailean)

Feature 1st: Champion’s Reaction (CRB, p. 107)
Liberating Step (CRB, p. 107)

Expand Description:

Reaction
Trigger: An enemy damages, Grabs, or Grapples your ally, and both are within 15 feet of you.
Reaction: You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.

Feat 1st: Unimpeded Step (CRB, p. 109)

Expand Description:

Trait: Champion
Prerequisites: Liberator Cause
With a burst of divine liberation, your ally’s movement from your Liberating Step is unaffected by difficult terrain, greater difficult terrain, narrow surfaces, and uneven ground.

Bonus Feats
Shield Block (CRB, p. 108)

Expand Description:

From: Champion, Level 1
You gain the Shield Block general feat, a reaction that lets you reduce damage with your shield.

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EQUIPMENT
See Equipment ITS
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Combat Gear: Hide Armor, Steel Shield, Rapier, Dagger, 4 Javelins
Magic Items: None
Other Gear: Adventurer’s Pack, 2 Sheaths, Crowbar, Grappling Hook, Bottle of Wine, Healer’s Tools

Bulk: 4 Bulk, 8 Light
Encumbered: 8 (5 Base, +3 Str)
Maximum: 13 (10 Base, +3 Str)
Status: Unencumbered

Coins: 5 gp, 1sp, 8 cp See Money ITS
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CHRONICLES
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Chronicles: See Google Drive Chronicles Folder
Reputation and Faction Information: See Factions ITS

Chronicle Boons:

None Yet

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P.S.,
Aroha is my first Pathfinder character--and thereby my first PFS character. Please be patient with me while I am learning and when I inevitably ask a myriad of questions.