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I recently ran this for a few friends of mine. Here is what I learned and really helped me:
1) Slow down. If you have the actual adventure path books like I did, or even better, the electronic PDF's separate them and just focus of each one, one at a time. If you have the "epic" spell book looking Rise of the Runelords book, it can be very intimidating.
2) All you have to do is read through it. Get a tablet, the paper thing, not the thing you use your finger to scroll through the icons, and make notes. In other words: Go "Old School". Nothing says you cant have: Round 1 bad guys do this..Round 2 bad guys do this, and by the way have big letters of: DON'T FORGET THIS HAPPENS WHICH HAMPERS THE PLAYERS ABILITY TO DO THIS...
3) Just read the part you are on. Remember there is A LOT of fluff, pictures, background, and extra stuff. Once you have all of that hopefully you are not overwhelmed. So what do you have left?.. A lot of text that explains the encounters. Bite the adventure path off in small chunks. Read part 1 (Burnt Offerings) in a few days and then move to part 2 (Skin Saw Murders), read it through, and then go back and make your notes. Repeat for all six chapters. Once you have notes for each part, read the whole thing through (lock yourself in a room away form everyone else) and then put all of the pieces together, then go back and correct your notes. Trust me on this last step.
4) Finally, tell the story and have fun doing it. Rise of the Runelords is probably one of the richest storylines in the amount of depth of information that a gaming company has given in one set (or path) of adventures. Before Paizo created the adventure paths, I want to say the only thing close was maybe the Dragonlance original modules which took the PC's through the War of the Lance. Paizo has done an amazing job with the amount of detail of how some of the NPC's react with the party, and there is alot of stuff that goes on in the background.
Remember you arent or hopefully not doing this all at once. Rise of the Runelords takes along time, its meant to be fun, not a mad dash one shot weekend binge. Rise of the Runelords if run properly can take months or even years to finish depending how often your group gets together. Rise of the Runelords is something you want to look back on and say you had a boat load of fun, not: OMFG I would much rather had a root canal.