Elf Archer

Arngrim Fleet foot's page

252 posts. Organized Play character for Awenydd83.


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Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Thank you very much, Oykiv!! I appreciate the effort that you put in, and hope that RL clears up for you soon!

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Same here. Other than the gold, it all looks good. Thank you!

-Posted with Wayfinder

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim considers the suggestions of his friends and shakes his head. "As much as I wish we could, if we did that we would be no better than our enemies. I say gag him and bring him along. If nothing else, we will return him to the Lodge and let our superiors deal with him."

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Thank you Bhuukka!

Arngrim shoulders his hammer, but stands himself in front of the man with a stern gaze and his hands positioned for an easy swing.
"Yes.. Do tell us what is going on??
Diplomacy: 1d20 + 5 ⇒ (15) + 5 = 20
Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

What happens to the two when the pit disappears? Will they be brought back to the surface or will they be crushed 20 under the earth??

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

"Get him, Khugron!!!" the ranger says, dropping his hammer and drawing his bow.

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Ah ok. Having both tokens on the map was confusing, and I wasn't sure who was doing what. Thank you!

Arngrim looks about, trying to see where the man went.
Perception: 1d20 + 12 ⇒ (16) + 12 = 28

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

I really don't mean to look to hard behind the scenes, but how did he disappear? Was it in a way that would provoke an AOO?

Arngrim growls in frustration, and lashes out at the air where the man just was, hoping for a hit.
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Dmg: 2d6 + 4 ⇒ (5, 4) + 4 = 13
Miss Chance: 1d100 ⇒ 21
Damn

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim finally brings his hammer up for a swing, grim smile on his face now that he can repay some of his frustrations.
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Doubtful Damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Action doesn't change.. fixed the movement to reflect previous position and intent.

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim continues to move forward, straining against the spell. He is not quite in reach of these creatures yet, but when he gets there, there is going to be hell to pay!

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Bump

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Will: 1d20 + 2 ⇒ (1) + 2 = 3
Arngrim grunts as the spell slams down onto him like a boulder. He moves forward, straining against the magical influences affecting him.

Move and ready Earth breaker. Hes bringing this fight in personal!

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim steps to the fore, raising hos bow. "I think not. Leave us be, and we will allow you to live." he says, tired to the core of the subterfuge of the last few days.
Intimidate: 1d20 + 2 ⇒ (18) + 2 = 20

Studied target on Na'alu

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim continues moving forward, then stops and readies his bow for the next enemy to come around the corner.

Readied Action:
Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 ⇒ 6

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim gives Bhuukka a nod as the Wayang passes him, then leapfrogs his companion to lead the way out the doors, where he quickly assess the situation.
Double move

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim reels under the heavy blow of the arrow. Gritting his teeth against the pain, he studies his target before releasing another arrow and returning the favor.
Attack: 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Just in case GM says yes:
Arngrim starts as the alarm suddenly is called through the warehouse. As soon as the guard in front of him reacts, Arngrim rushes forward for a clean shot and lets fly an arrow.
Attack vs FF: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage: 1d8 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

As the guard has obviously heard the commotion (which I wasn't sure of), may I take my action now, or do I have to wait?

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Moved my token.

Arngrim keeps up with Bhuukka, oblivious to the ruckus outside.
Effectively, I will delay until it becomes obvious we have to step in.

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim keeps with Bhukka, watching the mans back..

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

we may want to leave that to coincide with the bomb.. it sounds pretty flashy!

-Posted with Wayfinder

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

I really have no use full skills, unless we want me to use my earthbreaker on the hull of the ship or something. If we are going to do that, though, I would prefer some sentry removal first. It's up to you guys.

-Posted with Wayfinder

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim will continue to tail behind Bhuukka, making sure that his companion has some support, should he need it.
Stealth: 1d20 + 5 ⇒ (7) + 5 = 12
Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim follows Bhuukka around the back of the nearest warehouse, trying to stay out of sight and covering the wayang with his bow ready.

Stealth: 1d20 + 5 ⇒ (20) + 5 = 25
Perception: 1d20 + 12 ⇒ (4) + 12 = 16

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim considers the options for a few moments, then suggests to the group "Perhaps Enora can help Bhuukka disable the ships and set a trap or two, and then right before we leave, we can set something on fire. I think maybe if we hide a flask of Alchemist fire in something and then walk away, it can be set on fire from a bit of a distance.. preferable with someone else standing closer. That way we can escape in the mayhem, and any witnesses will be able to say that person set it, not us."

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Angrim wipes the sweat from his brow.. even though its not even noon, the oppressive heat and humidity combined with the labor is showing on the half elf. "I think that may be our best shot, Bhuukka." he whispers back. "Lets just keep working.. keep up the ruse, and then see what we can do while everyone else is resting."

GM: What are our options for the sabotage and how do we go about that mechanically?
Bhuukka, I am sure that with your Disable Device you can rig some "surprises" for later, and if Alek or Enora have Spark or some such prepared, this could get really fun!

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim looks over the papers grimly.. This is indeed very important.. it could help us greatly! Lets get back to the Inn. Perhaps tomorrow we can take that "job" and see what we can do to create some havoc?"

Stealth: 1d20 + 5 ⇒ (5) + 5 = 10

Ruh-Roh, Raggy..

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

"Way to work together, gentleman. Lets see whats in there, now!

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

The others discuss the best way to go about town, but when Khugron comes up with his plan, a fierce grin splits Arngrims face. "By jove, that may just work!!" he exclaims!

No matter how we actually do it, Arngrim will keep his eyes on his surroundings looking for trouble.
Stealth: 1d20 + 5 ⇒ (20) + 5 = 25
Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Bump

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim picks the Ioun stone out of the shards of the lamp and turns to his companions. "What have we here?? Is this what was showing as magical, maybe?? I guess theres only one way left to us."

With these words, he holds the Ioun stone above his forehead for a moment, uttering a quick prayer to whomever may be listening.. then releases it and waits to see what happens.

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

So whats the next step? We have yet to identify the lamp, and I think we all agreed to head back to the inn.

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

I'm fine with keeping on.. kinda bummed about this not getting credit for GD, but I will keep going.

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

I hope that we are getting close to the end.. this is going to be cutting it close in order to be reported for GDV

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

As the man walks away, Arngrim turns back to his companions. Confused, he says "Well, Cover that up or putt it away, and lets get back to the inn and decide where to go from there."

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim follows the man into the back of his stall, concerned by the subterfuge. "What is the meaning of this, Sir?" he asks. "Whats going on?"
Diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Once everything is in, and we are ready to move on

Arngrim considers the results of their discussion. "Well, I may have been wrong there, Bhuuka. Lets take a trip down to warehouse row and see what we can find. If that is an address, perhaps they mixed up the numbers?"

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]
Arngrim Fleet foot wrote:
Well now. This presents a problem. I am all for exploration etc, but it seems that even though Novaria was our contact, she's on the wrong side of the law. What do yall think? Arngrim is pretty much won over...

I was voting for Ungala, depending on her answers to the questions that were posed afterwards. I think that Novaria is a thief, and that makes her the worse of the two evils..

Stealth: 1d20 + 5 ⇒ (11) + 5 = 16
Back at the inn, Arngrim ponders the riddle. "It may be an address," he says to Bhuuka. "But I doubt it. It has to mean something else."
Int: 1d20 ⇒ 12

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Well now. This presents a problem. I am all for exploration etc, but it seems that even though Novaria was our contact, she's on the wrong side of the law. What do yall think? Arngrim is pretty much won over...

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

I hope they feel better soon, GM. I hope for health and healing for all of you.

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim hesitates at the womans frankness. He walks over to the shipment, and looks beneath the tarp, confiming the womans story and driving himself deeper into the moral morass of a sticky situation. He turns back to the woman, and asks "Were these stolen from some holy site? Where did they come from and how are they spoiling your people?"

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim keeps an arrow on the string, but holds his fire for the moment. "If you wish for this to end, then come down and treat with us face to face!" he calls out.

Sense Motive: 1d20 + 2 ⇒ (4) + 2 = 6

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Sorry for going out of turn there. The shot is good. We need to try and pin her down..

Arngrim cries out as yet another arrow strikes home, but is able to steady his aim enough to return fire.

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim keeps his stream of arrows headed at Ungala, trying to take the head from this snake.
Attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim jumps into the back of the wagon, trying to line up a better shot at the enemy leader. He puts another arrow to the string, and watches with satisfaction as it thunks home.
Attack: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26

Confirm: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Arngrim watches his target fall, then turns to the rear to see Ungala targeting his team. He studies her forr a moment, before sending an arrow her way.
Studied Target
Attack: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Thank you GM.

As the baddies pop out and the crowd scatters, Arngrim uses his elevation to take a clear shot at one of the mooks on the roof.
Blue
Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage?: 1d8 ⇒ 7
Sneak: 1d6 ⇒ 6

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Is it not possible to be riding on the wagon as described? With his bow ready, Arngrim would have been perfectly situated for cover of the group..

Grand Lodge

M Half-Elf Slayer/3 27/27hp] [AC: 17 T: 12 FF: 15] [F+4/R+5/W+2 {+2 vs Enchantment}] [CMB +6] [CMD 18] [SP 30FT] [INIT +4] [Perc +12]

Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Arngrim sits on top of the lead wagon, keeping his eyes searching the crowd. His hammer sits close to his side within easy reach, but his bow lies across his knees with an arrow sitting in the groove.

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