
ArkthePieKing |
So, little rant here. I have a history of terrifying DMs before I ever even get a chance to play, do the unique(?) way I approach character creation. I love roleplay, and I love roleplaying. I also love rollplay, and nothing makes me happier than seeing interesting mechanics represented by a characters backstory or lore. Sometimes I come up with something in my head for a backstory, and then pour over countless books to best represent what I thought of. Othertimes I do the opposite. I'll find a rally cool, off the wall concept in a book, and wonder to myself how that person might've ended up where they did.
My problem is, and this was mainly a problem with 3.5, and the countless books it had/the rampant unbalancedness of the system. When a DM would see me build a character with x prestige classes and y feats from z books, they'd freak and think I was out to break their campaign. Again, apologies for the 3.5 talk, but it's what I'm most familiar with. A great example is a 3.5 character that was a psychic warrior/battle dancer/pyrokinetisist/dervish with a feat that allowed unarmed strikes to do slashing damage. Who what that person? A gypsie, who performed exotic dances with her fire lash. Gypsies being traditionally psychic, and also performers. It was a fun, interesting, mechanically underpowered character I never got to toy with because the DM assumed I was building a super death machine that would ruin the campaign.
Now I would like to go forward and say my Pathfinder DM, though we haven't played yet, has been super understanding of my playstyle, and has even helped me come up with some story hooks (He's a bladebound/hexcrafter magus with a cursed family, hence the archtypes). And he's been amazing (Hi Bruce if you see this!). But seeing someone actually be understanding has kind of made me think about my past experiences.
So...advice?