Cavalier (Order of the Cockatrice) 1 | hp 12/12 | AC 18, t 11, ff 18 | CMD 12 | Fort +4, Ref +1, Will -1 (+2 vs illusion, fear) | Percep +2
Gender
Male
Size
Small
Alignment
NG
Deity
Shelyn
Location
Ustalav
Languages
Common, Gnome, Sylvan, Elven
Strength
15
Dexterity
12
Constitution
15
Intelligence
12
Wisdom
8
Charisma
14
About Arkivolld Bristlekipp
background:
Raised in the River Kingdoms town of Sevenarches, where emanations from the rift to the First World provide gnomes some protection from the bleaching, Arkivolld Bristlekipp nonetheless chose the thrill-seeking wanderings common to his kind. Perhaps to compensate for not feeling “gnomish” enough having grown up without the threat of bleaching, of perhaps just from sheer impulsiveness, he has thrown himself into the role with abandon.
With his loyal companion Girono Growls (“He can say his name! Grr, say ‘Grr’!”), a wolf he’d raised from a pup, Ark wandered the northern inner sea region for a few years, joining a gnomish survey team in the Stolen Lands and serving as a caravan guard for supply trains to the fortifications around the Worldwound. After training in mounted combat in Lastwall, he spent some time skirmishing against orcs on the borders of Belkzen before moving on.
connection to Lorrimor:
Arkivolld crossed paths with Professor Lorrimor twice in his travels. While traveling through Ustalav as a storyteller with a carnival troupe, Lorrimor approached Ark after his act to pepper him with questions about the details of a story. A few years later, Ark serendipitously saved the professor when the two happened to be delving the same barrow: the freshly minted cavalier entered the chamber just in time to throw himself in the path of an undead guardian as it advanced silently on Lorrimor, who was lost in concentration over some ancient runes.
News of Lorrimor’s demise reached him, somehow, in a Nirmathan guerrilla camp deep in the Fangwood. Saddened by the message, Ark was simultaneously heartened by the promise of a change of scenery. After one last sortie against a nearby Molthune position, he packed his few things at headed for Ravengro.
personality and motivation:
While prone to annoying (and likely inflated) monologues about his past exploits and ill-advised charges into new ones, Arkivolld is generally kindhearted, friendly, and eager to help those in need—especially if it will make a heroic story afterwards. He’s also no stranger to joining up with groups that seem like they’ll lead to action and excitement—though he’s likely to end up charging out ahead of those groups more often than not.
statblock:
Arkivolld Bristlekipp
Male Gnome Cavalier 1
NG Small Humanoid (gnome)
Init +3; Senses low-light vision; Perception +2
DEFENSE
AC 18, touch 11, flat-footed 18
(5 armor, 2 shield, 1 size)
hp 12 (2d10+4)
Fort +4, Ref +1, Will -1; (+2 vs illusion spells/SLAs; +2 vs fear effects)
OFFENSE
Spd 15 ft. (20 ft. without armor)
Melee Lance +3 (1d6+2, reach); Charging while mounted: +5 (2d6+4, reach)
Scimitar +3, (1d4+2, 18-20); Power attacking: +2 (1d4+4, 18-20) Ranged Javelin +2 (1d4+2)
Space 5 ft.; Reach 5 ft.
Spell-Like Abilities (CL 1st):
1/day-dancing lights, ghost sound (DC 12 Will), prestidigitation, speak with animals
STATISTICS
Str 15, Dex 12, Con 15, Int 12, Wis 8, Cha 14
Base Atk +1; CMB +2; CMD 12
Feats
1: Power Attack
1: Escape Route (via tactician ability)
Traits
Chance Savior (CC) -- You gain a +2 trait bonus on Initiative checks.
Armor Master (APG) -- Reduce Armor Check penalty by 1, to a minimum of 0.
Skills (4 Cav + 1 Int + 1 favored class) Armor Check Penalty -5
* Bluff +6
* Climb +1
* Handle Animal +6
* Perception +2
* Perform(Oratory) +6
* Ride +5
Languages common, elven, gnome, sylvan
Combat Gear lance, scimitar, 3 javelins, scale mail, heavy wooden shield; Other Gear
SPECIAL ABILITIES
Special Ability (Ex/Sp/Su)
Racial abilities:
Size: Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.
Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.
Eternal Hope Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. (Alternate ability: Replaces defensive training and hatred.)
Class abilities:
Challenge (Ex): 1x / daily, as swift action, chooses one target within sight to challenge. +2 melee damage to that target until it is dead or unconscious or until the combat ends. -2 AC against all enemies exceot the target.
Mount (Ex): A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.
Tactician (Ex): At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. 1x /daily, as a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats.
Order of the Cockatrice:
Edict: The cavalier must keep his own interests and aims above those of all others. The cavalier must take every opportunity to increase his own stature, prestige, and power.
Challenge: Whenever an order of the cockatrice cavalier issues a challenge, he receives a +1 morale bonus on all melee damage rolls made against the target of his challenge as long as he is the only creature threatening the target.
Skills: an order of the cockatrice cavalier adds his Charisma modifier to the DC on another creature’s attempt to demoralize him through Intimidate (in addition to his Wisdom modifier, as normal).