Male
Xindi Sorcerer 1
CG Medium Humanoid (Semi-Incorporeal)
Init +3;
Senses blindsense 20 ft. (animals, humanoids, and vermin only); Perception +0
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+1 armor, +3 dex, +4 mage armor)
hp 9
Fort +2,
Ref +3,
Will +1; +2 vs death effects, disease, paralysis, poison, stunning
DR 1/magic
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OFFENSE
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Speed 30 ft.
Melee dagger -1 (1d4-1/19-20)
Ranged acid splash +3 (1d3+1 acid/25 ft.)
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STATISTICS
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Str 8,
Dex 16,
Con 14,
Int 14,
Wis 10,
Cha 18
Base Atk +0;
CMB -1;
CMD 12
Feats Enhanced Life Sense, Eschew Materials
Skills 1 Diplomacy +8, 1 Spellcraft +5, 0 Stealth +5, 1 Use Magic Device +8 (3 points; 2 class, 2 INT)
ACP -0
*ACP applies to these skills
Non-Standard Skill Bonuses +3 Diplomacy,-10 to disguise checks to appear as any non-transparent creature, -10 penalty to sleight of hand checks made to hide an object on their person for as long as it remains opaque, +2 Stealth
Languages Common, Giant, Xindi