Falconer

Aria Elvenstar's page

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Full Name

Aria Elvenstar

Race

Female Half Elf

Classes/Levels

Paladin (divine hunter) 1

Gender

AC 16, touch 13, flat-footed 13 HP 12/[12] Fort +3, Ref +4, Will +2 +2 vs. enchantments, +2 trait bonus vs. charm and compulson Inititative + 6

Deity

Iomadae

Strength 13
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 10
Charisma 14

About Aria Elvenstar

Aria
Female half-elf paladin (divine hunter) 1 (Pathfinder RPG Ultimate Combat 62)
LG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +2
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +4, Will +2; +2 vs. enchantments, +2 trait bonus vs. charm and compulson
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4+1/19-20) or
elven curve blade +5 (1d10+1/18-20)
Ranged shortbow +5 (1d6/×3)
Special Attacks smite evil 1/day (+2 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +3)
At will—detect evil
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Statistics
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Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +2; CMD 16
Feats Precise Shot, Weapon Finesse
Traits birthmark, elven reflexes
Skills Acrobatics +1 (-3 to jump), Knowledge (religion) +4, Perception +2, Sense Motive +4; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood
Other Gear studded leather, arrows (20), dagger, elven curve blade, shortbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Iomadae, 1 gp
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Special Abilities
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Birthmark +2 save vs. charm & compulsion
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
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- Rised by elves
- Adversity in being chosen. Orphaned at 12. Raised by uncle (Warrior)
- Birthmark